Marine Commander "Resupply" ability

MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
What does everyone think of a Commander ability that spends Energy and gives each member of the team 25 PRes when activated?

Resupply could also be used to give 10 TRes back to the Commander in the event that there are no nodes left which happens quite often if your last base is in Flight Control or similarly hard to hold node locations

Comments

  • MaukkaMaukka Join Date: 2011-06-12 Member: 103991Members, Reinforced - Diamond
    edited April 2012
    Wouldn't this just unnecessarily prolong a game that is already effectively a loss for the marines since they have been reduced to one RT and are forced to sit in their base? Plus it would have to be a very lategame tech to begin with, the implications of such an ability in the start would be bad.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    edited April 2012
    <u><b>Maukka:</b></u>

    Well I noticed that I'm having much more fun on Marine when I'm not starving for PRes

    Being able to grab an advanced weapon every other life or some other random equipment like welder or mines in a pinch adds a lot to the personal gameplay

    Plus commanders would be much more willing to expand the Marine's inventory if items were more readily available

    Also there's been plenty of times when I'm on comm and go "oh crap, I need 10 res" like when you need an IP immediately for example

    If I actually had the 150 energy up or whatever would balance the ability I don't think it would be such an issue

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