Whips
RiCexEaTeR
Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
<div class="IPBDescription">Ouch!</div>When marines walk into an alien base, They ignore the whips and find a nice cozy corner to knife the hive. Iv always thought to myself "if I saw that structure in real life whipping me (to the point where in half dead) would I really be standing?
Just wondering does anyone else think whips should knock marines back? I think it would be a good addition to gameplay
Just wondering does anyone else think whips should knock marines back? I think it would be a good addition to gameplay
Comments
seriously though, are you talking about whips stunning marines? How are you supposed to fight anything if your perma stunned?
seriously though, are you talking about whips stunning marines? How are you supposed to fight anything if your perma stunned?<!--QuoteEnd--></div><!--QuoteEEnd-->
Hehe, Marine tennis...
But yeah, knockback might do more harm than good.
1) Not fun for Marine (almost like a guaranteed Rifle-butt on a Skulk in the air)
2) Really short Whip range, and now it just did the Marine a favor by knocking him outside of it.
every marine bullet should cause aliens to bleed to death and slow down gasping for air
thank you for your game design advice
<!--quoteo(post=1931338:date=Apr 28 2012, 07:08 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 28 2012, 07:08 PM) <a href="index.php?act=findpost&pid=1931338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->RAWR!! Youre wrong rawr!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
Seriously though, right now the only function of whips is as anti-grenade defence as an anti-marine defence they are pretty much worthless unless placed in huge numbers or in a few very specific choke points. They really are not much of a deterrent atm, but should they be? I was never too fond of static defence myself game is for players not AI!
there's your answer btw, OP
until a marine does dmg do a whip it's like "not activated yet" and is harmless to marines!
it whips with 0 dmg, and often doesn't whip at all.
:)
They've started addressing a number of these things, gorge spit slow has been removed, onos gore knockback has been removed, infestation slow is being removed, spore has been made more transparant, etc
I think it would be good to have some knockback, but not to the point where it prevents you firing. Maybe enough to knock you near to another whip, so you end up being pinballed if there are 3/4 whips.
That way, you can't just run past a group of whips... which really should stop marines from passing.
Marines will think twice about trying to sprint past a Whip, if they risk losing at least half of their health.
Whips will also become effective siege weapons, capable of assaulting Sentry fortified bases, as well as taking out undefended Power Nodes on their own, freeing aliens players' time.
That ought to make marines say "Ouch!." :)