Mineshaft changes
Wyldecard
Join Date: 2012-04-27 Member: 151170Members
<!--fonto:Verdana--><span style="font-family:Verdana"><!--/fonto-->Don't know if this may have already been raised or even if it's at all possible but...
Given the recent 'changes' in Mineshaft - the blocking of some passages and re-routing of others - is it possible to make the map 'dynamic' by allowing different corridors/passsages/doors etc to be random so we don't get the usual Skulk rushes etc...<!--fontc--></span><!--/fontc-->
Given the recent 'changes' in Mineshaft - the blocking of some passages and re-routing of others - is it possible to make the map 'dynamic' by allowing different corridors/passsages/doors etc to be random so we don't get the usual Skulk rushes etc...<!--fontc--></span><!--/fontc-->
Comments
Given the recent 'changes' in Mineshaft - the blocking of some passages and re-routing of others - is it possible to make the map 'dynamic' by allowing different corridors/passsages/doors etc to be random so we don't get the usual Skulk rushes etc...<!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->
No, randomness has no place in any sort of competitive game. Randomized spawns already bad enough. I always prefer drill repair spawn as marine and cave as alien so the hive is more difficult to assault, though the other spawn is good too; I just prefer the safer spawn.