Global Statistics Idea

ConanoConano Join Date: 2012-03-03 Member: 148040Members
Hello guys. I have though about some motivation upgrades to the game and im here with one, what i think is good idea...well we'll see.

What i mean by "Motivation upgrade" ? ... I mean any features, what motivate you to play.

My idea is this : What about some sort of Global statistics on website, where you will be compared with others in terms of Score...? ?

You can link it with game, so everybody can see for example tiny number next to our nicks, when TAB is pressed...what will be our "rank" in that statistics.

And for example, you can give some Icons next to nick in TAB for TOP 50 :) .. Like Military ranks ...or whatever :)

So guys...what do you think? :)

Comments

  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    edited April 2012
    Been suggested many times before, I'll save you some time and give you the general consensus on the matter.

    It's a sh#t idea.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    edited April 2012
    Hi and welcome to the forums.

    Like BearTaxi already said, it has already been brought up, but the general opinion is that it doesn't fit in the game because the statistics don't say much about the players skill in this game.

    For example there will be a skulk ability called xenocide (not sure if you played ns1), which will make you explode like a bomb resulting in death. So you could be the best skulk and just xenocide a lot, but still have a k/d ratio of 0.5.

    Another example concerning the rank shown in the tab score: New players would rarely get a chance to practice commander, because when a level 5 enters the chair, most level 50s would immediately eject him (I might be wrong here, but from my experience a lot of "pro"- players treat "noobs" like that.)
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    if you want some permanent "stats", why not join a clan and play it in a competitive way? there is even a subforum with tournaments etc.
  • haprohapro Join Date: 2012-03-27 Member: 149492Members
    I wouldn't mind having the game keep track of some stats like Team Fortress does with most points per class in a life or something. What's really interesting is whatever that stat plugin for counterstrike is, where it tells you what percentage of your bullets hit what body part, win/loss ratios on maps, etc. Though, that's a server-specific thing I'm sure someone can (and will) make a mod for. Leveling up and some what to publicly identify someone's skill level in a game based on a number is bad though, like everyone is saying.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I'd be for temporary, individual statistics at the end of a round that tell you how you did in key aspects, like score, k/d, accuracy, structures built, structures killed, (if comm) resource flow, build order and timing, etc (think a mixture of FPS and RTS stats collection, like a combo of hlxstats and the SC2 round-end summary).
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    I generally like statistics like TF2 or CS:S, as long they provide a lot of information. Since NS2 uses steam anyway, I think having the stats there would be interesting (though I suppose there would be trouble connecting the closed c++ to the open lua part of the game :P)

    End of game stats also sounds nice.

    Anything "permanent" should be resetable aswell.
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