A fourth exo weapon

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
The Exo needs a way to break through heavy defences. The exo's weapons as I've seen in the unit roles doc doesn't include any anti-building weapons. If you could make a weapon for the exo that's great against buildings but poor against life forms (perhaps making it really cumbersome to hit anything but a static target) he'd be nice and rounded off, and we'd have an alternative to Mass ARCs when breaking through hives.

Comments

  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
    I believe the railgun will be pretty much exactly this, won't it?
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    Currnetly we have Claw Exo, Minigun Exo, and Plasma Rifle Exo. I haven't seen any mention of a railgun.
  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116326&st=0&p=1902155&#entry1902155" target="_blank">http://www.unknownworlds.com/ns2/forums/in...p;#entry1902155</a>
  • cH40z-LordcH40z-Lord Join Date: 2009-07-26 Member: 68269Members, Reinforced - Shadow
    <!--quoteo(post=1919857:date=Mar 30 2012, 11:17 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Mar 30 2012, 11:17 PM) <a href="index.php?act=findpost&pid=1919857"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Exo needs a way to break through heavy defences. The exo's weapons as I've seen in the unit roles doc doesn't include any anti-building weapons. If you could make a weapon for the exo that's great against buildings but poor against life forms (perhaps making it really cumbersome to hit anything but a static target) he'd be nice and rounded off, and we'd have an alternative to Mass ARCs when breaking through hives.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't you think it's <b>a bit</b> too soon to talk about the Exo as it's not yet in the game and you couldn't have the chance to play/test it so far ?
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    You don't make lots of options that do the same thing, and have a player randomly choose one, you make one option that does one thing, and another that does a completely different thing. That way choices are deliberate, and there is no overlapping which equates to wasted work. There are already grenades launchers and ARCs. Making another structure destroying option would be silly.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    1. Exos probably won't use normal rine weapons
    2. GL is T2
    3. Exo is end-game
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    NS doesn't work that way.
    Welders are "T1", does that mean you don't use them late game?
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
  • WolpertingerWolpertinger Join Date: 2011-12-24 Member: 138958Members
    <!--quoteo(post=1920405:date=Apr 1 2012, 04:56 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Apr 1 2012, 04:56 AM) <a href="index.php?act=findpost&pid=1920405"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Chainsaw???<!--QuoteEnd--></div><!--QuoteEEnd-->

    Screw... I didn't want to mention it, but that is exactly what I was thinking... but it seems insane and untactical... but like a lot of fun.

    Chainsaw or disk saw. Bam.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1920466:date=Apr 1 2012, 05:23 AM:name=Wolpertinger)--><div class='quotetop'>QUOTE (Wolpertinger @ Apr 1 2012, 05:23 AM) <a href="index.php?act=findpost&pid=1920466"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Screw... I didn't want to mention it, but that is exactly what I was thinking... but it seems insane and untactical... but like a lot of fun.

    Chainsaw or disk saw. Bam.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just got flashback of Quake 3. Chainsaw would be awesome for exosuits, and makes sense if fighting an onos.
  • MaukkaMaukka Join Date: 2011-06-12 Member: 103991Members, Reinforced - Diamond
    <!--quoteo(post=1920472:date=Apr 1 2012, 02:41 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Apr 1 2012, 02:41 PM) <a href="index.php?act=findpost&pid=1920472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just got flashback of Quake 3. Chainsaw would be awesome for exosuits, and makes sense if fighting an onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How about having the ability to punch with the exosuit if not dual wielding weapons? Or kicking stuff, especially gorges - that'd be fun.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    It's a gigantic ###### suit of armor- of course it's not going to use the standard GL.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <!--quoteo(post=1922902:date=Apr 7 2012, 12:01 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Apr 7 2012, 12:01 PM) <a href="index.php?act=findpost&pid=1922902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's a gigantic ###### suit of armor- of course it's not going to use the standard GL.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Missile pod upgrade that goes on the shoulders. bring the rain baby.
  • Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
    Rotary 6 round GL?
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    edited April 2012
    <!--quoteo(post=1920472:date=Apr 1 2012, 12:41 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Apr 1 2012, 12:41 PM) <a href="index.php?act=findpost&pid=1920472"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just got flashback of Quake 3. Chainsaw would be awesome for exosuits, and makes sense if fighting an onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sort of agree. But for exosuits it would be good to see a better meele weapon then the standard axe. Maybe something like the ripper on the fallout games, Better then the Axe but not as powerfull, untactical and impractical as a chainsaw.
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    <a href="http://www.flickr.com/photos/pirate-viking-painting/5824484871/lightbox/" target="_blank">power claw for melee?</a>
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Nuclear rocketlauncher shoulderpad?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--quoteo(post=1923487:date=Apr 9 2012, 06:51 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Apr 9 2012, 06:51 AM) <a href="index.php?act=findpost&pid=1923487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nuclear rocketlauncher shoulderpad?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Xenocide Exo Nuclear Backback?
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Exo will get Miniguns delivered with the exo.
    A Exo with a Minigun can do 6250 heavy DMG, so he can solo kill everything on the map including hives if the can empty the clip. Onos is down in 1 second.

    Do we really need another gun (beside the railgun)?
  • profjekyllprofjekyll Join Date: 2012-04-07 Member: 150070Members
    <!--quoteo(post=1923487:date=Apr 9 2012, 12:51 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Apr 9 2012, 12:51 PM) <a href="index.php?act=findpost&pid=1923487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nuclear rocketlauncher shoulderpad?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sharks with frikking lazerbeams?
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <a href="http://www.mediafire.com/?tpfx9y848du9qty" target="_blank">Rotating plasma blades cone</a>? wait maybe not.. I think the current version shouldn't have that much of a problem as is..
  • Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
    Seriuosly the only other gun I can think of is a an autoloader type shotgun.

    - Short Range
    - Slow ROF
    - Big Magazine
    - Slow Reload

    The exo with AutoShotgun would be very effective at close range but fairly useless medium to long range. Great for taking down an Onos but not much else.

    You could give a cool name like 'Flack Cannon'
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Shotguns are terrible against Oni due to their hide armor. Railguns would be much more effective.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    LARGE BEAR-TRAP FOR ONOS
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1924021:date=Apr 10 2012, 10:36 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Apr 10 2012, 10:36 PM) <a href="index.php?act=findpost&pid=1924021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shotguns are terrible against Oni due to their hide armor. Railguns would be much more effective.<!--QuoteEnd--></div><!--QuoteEEnd-->

    well.. op wants something good at structure removal and not necessarily against lifeform
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1924032:date=Apr 10 2012, 10:09 PM:name=Corpsey)--><div class='quotetop'>QUOTE (Corpsey @ Apr 10 2012, 10:09 PM) <a href="index.php?act=findpost&pid=1924032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well.. op wants something good at structure removal and not necessarily against lifeform<!--QuoteEnd--></div><!--QuoteEEnd-->
    I was responding to Gorge Lucas, who suggested Shotguns be used as a counter to Oni.

    Structure removal is also not the Exosuit's job. That's what ARCs and GLs are for. Imagine if Oni also spread spores/umbra and teleported.
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