Let's get a list of the differences between NS1 and NS2

FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Members
edited March 2012 in NS2 General Discussion
<div class="IPBDescription">because I didn't know what else to put here.</div>Title says it.

Basically, just make patch notes from NS1 to NS2


I'll get us started


Switched from the hl1 engine to IDontevenknowtheenginename (OH RIGHT Spark engine)
Grenade launcher is no longer its own weapon.
There is a flamethrower.
There is no heavy machinegun
There is a minigun.
Mines can no longer be used as trip mines (with the laser thing....wait was that ever possible in NS1)

Comments

  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited March 2012
    The differences are <u>vast</u>.
  • FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Members
    <!--quoteo(post=1920007:date=Mar 31 2012, 01:25 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 31 2012, 01:25 AM) <a href="index.php?act=findpost&pid=1920007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The differences are <u>vast</u>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is NOT a difference




    Switch axe added.
    Power nodes added
    MACs added
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <a href="http://www.unknownworlds.com/ns2/wiki/index.php/What%27s_new_from_NS1" target="_blank">What's new from NS1</a>

    There you go.
  • FragmagnetFragmagnet Join Date: 2010-07-26 Member: 72873Members
    edited March 2012
    wow..... I am an idiot.

    A mod should basically just lock this thread now lol.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited March 2012
    <!--quoteo(post=1920002:date=Mar 30 2012, 10:17 PM:name=Fragmagnet)--><div class='quotetop'>QUOTE (Fragmagnet @ Mar 30 2012, 10:17 PM) <a href="index.php?act=findpost&pid=1920002"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Mines can no longer be used as trip mines (with the laser thing....wait was that ever possible in NS1)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep, it was possible in 1.0x.

    They removed it in 2.0+.

    There are mods that sort of reenable it.

    The mod gives a laser (always) but in NS1.0, the laser on appears if you put it to the side or on the ceiling (if you placed it on the ground, no laser would appear).

    The best part about NS 1.0X is heavy welder trains . Welders did a lot of damage in 1.0x, it did 16 damage per tick and each tick would occur 4 times per second (not sure exactly, but around those numbers). I even remember the times I asked the com for a welder just so I could steam roll skulks (at the time, it was easier to get kills with a welder than a shotgun, at least for me >.>). The welder had decent range too. It was like a mini flame thrower that killed everything (except Fade/Onos) within seconds, while also allowing you to repair your teammates.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--quoteo(post=1920018:date=Mar 31 2012, 07:39 AM:name=Fragmagnet)--><div class='quotetop'>QUOTE (Fragmagnet @ Mar 31 2012, 07:39 AM) <a href="index.php?act=findpost&pid=1920018"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[..]

    A mod should basically just lock this thread now lol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Locked.
This discussion has been closed.