Chambers and hive evolution

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Should hives be able to de-volve so aliens can change strategy?</div>From briefly looking over the alien tech tree I see that the mature version of a chamber will require a second hive evolved to that type of chamber. So for the aliens to have all options available they would need 6 hives. That is an impossible situation. I understand that for most matches and certainly for competitive play this is not a problem. However, I find that it makes the aliens far too rigid in their tech tree. Aliens are supposed to be the more flexible team from my understanding. By using up hive locations, they become locked into certain tech paths unless the marines kill a hive and the aliens redrop it. Why not make it so a hive can change its specialization for a tres cost? Tres spent on previous tech is a sunk cost, those structures would become dormant. The aliens could always switch back when another chnage in strategy becomes appropriate.

Comments

  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    at the very least, should alien be able to build cyst/res before picking a hive path? so at least they can play and get a general feel of the game before having to decide which path

    (ie, choice based on start locations, whether initial rush succeed or fail, etc, etc)
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1918620:date=Mar 27 2012, 09:13 AM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Mar 27 2012, 09:13 AM) <a href="index.php?act=findpost&pid=1918620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->at the very least, should alien be able to build cyst/res before picking a hive path? so at least they can play and get a general feel of the game before having to decide which path

    (ie, choice based on start locations, whether initial rush succeed or fail, etc, etc)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I like this. Always bugs me to have to wait to pick crag/shade.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I think it's just a 2nd Hive <i>in existence</i> requirement, not a specifically evolved 2nd Hive; besides, you can't choose Crag tech if you've already got a Crag Hive.

    I hope the Mature upgrades won't be tied to Hive 2, since it would further reduce the emphasis and dependance on it. I say let the Alien Comm. decide if he wants to spend the TRes to get better abilities from a Mature chamber (how it works currently), or save up for a Hive to get more lifeform abilities + advance tech.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    They should be able to imo, since marines can also recycle. And you should definitely be able to build cysts and RTs before having to pick a type of hive, I always want to find out where the enemy starting position is before I make these kind of decisions.
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1918751:date=Mar 27 2012, 06:17 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 27 2012, 06:17 PM) <a href="index.php?act=findpost&pid=1918751"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like this. Always bugs me to have to wait to pick crag/shade.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1, I always wait to see if they're next to my hive or on the opposite side of the map for me. Crag if they're far, Shade if they are close and my allies can keep the cloaking for the distance.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    <!--quoteo(post=1918861:date=Mar 27 2012, 10:56 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Mar 27 2012, 10:56 PM) <a href="index.php?act=findpost&pid=1918861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it's just a 2nd Hive <i>in existence</i> requirement, not a specifically evolved 2nd Hive; besides, you can't choose Crag tech if you've already got a Crag Hive.

    I hope the Mature upgrades won't be tied to Hive 2, since it would further reduce the emphasis and dependance on it. I say let the Alien Comm. decide if he wants to spend the TRes to get better abilities from a Mature chamber (how it works currently), or save up for a Hive to get more lifeform abilities + advance tech.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh, just having any second hive is the requirement? So having three hives gives full access to tech just like NS1. cool.

    Also, I agree it would be nice to have basic capabilities like cysts and drifters with out having to choose a tech path right away. Letting the khamm determine the marine location before becoming locked into a tech path just makes sense strategy wise.
  • kurokuro Join Date: 2012-03-28 Member: 149558Members
    I make these kind of decisions. !!
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    I think i understand this...
    ...and I think I approve it the same way i approve of recycle.
    (you should also get some minimal res back)

    The real reason I approve of recycle is that it encourages experimentation.

    You build a building ...
    ...that is not a building you want now
    ...not a building you ever want
    ...not positioned right
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    ^- A Cancel function for growing buildings would be nice, get your TRes and Drifter back (SC2 Zerg Drone)
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    +1 to being able to reset your hive specialization. This is a particular problem when on one hive, where if you (or the previous comm) picked a poor hive specialization for the situation, you're essentially screwed. I'd feel less helpless as alien comm if I could change the specialization.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Yeah cancel would be nice, for upgrading teching in progress too. Sometimes I click on a whip and go to move it but then spend 10 res on upgrading it by mistake, when I desperatly needed that 10 res to rebuild one of my Res nodes, especially pronounced when under alot of enemy pressure.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited March 2012
    <!--quoteo(post=1919139:date=Mar 28 2012, 07:17 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 28 2012, 07:17 PM) <a href="index.php?act=findpost&pid=1919139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 to being able to reset your hive specialization. This is a particular problem when on one hive, where if you (or the previous comm) picked a poor hive specialization for the situation, you're essentially screwed. I'd feel less helpless as alien comm if I could change the specialization.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can't really choose <i>for the situation</i>, though. When the game starts, you pick a hive type because you want to have drifters available. You can quickly debate it with your teammates, given the spawn you got, players on the other team and whatnot..but you generally choose it as fast as you can because otherwise you're giving the marines a big edge in the resource-acquisition part of the game.

    NS1 was the exact same way, though. Some time in the future when the game is much more complete, all 3 hives types will be viable choices for any starting hive. The shift will dominate because movement is strictly more powerful than defence or trickery (assuming the game is balanced more toward player skill than rock-paper-scissors games with gimmick mechanics like cloak), but they will all be decent. Part of the aliens' design is that you have to work within the scheme you create for your team - if you go shade first, you better come up with a shade-based strategy to make that pay off. If you can't, it's either because your opponents outplayed you or you played badly (or both). It's never because you <b>absolutely had to</b> change hive types and didn't.

    I'm fine with this idea at first glance, but I don't think it's really as necessary as people might have you believe.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited March 2012
    OP is wrong, aliens will only need 3 hives to get all the upgrades.
    Getting more hives after that will just allow you to get more upgrades from the different tech paths.
  • BearTaxiBearTaxi Join Date: 2011-11-15 Member: 133064Members
    <!--quoteo(post=1918620:date=Mar 28 2012, 01:13 AM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Mar 28 2012, 01:13 AM) <a href="index.php?act=findpost&pid=1918620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->at the very least, should alien be able to build cyst/res before picking a hive path? so at least they can play and get a general feel of the game before having to decide which path

    (ie, choice based on start locations, whether initial rush succeed or fail, etc, etc)<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. For the love of god, this.
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