Cysts (infection) spreading by themself

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Autogrow</div>Right now it feels like aliens are missing an integral factor.
They're supposed to infect the map, right?
Well, all I see are some carpet layers at work.


Proposition:
Alien commander can enable automatic growth of cysts.
<ul><li>It will drain (cystprice * number of cysts) * 0.8 res per tick (it won't be perfect and often times the cysts will be placed in stupid locations)</li><li>Growth-tick every 30 seconds (intended to be for the global cyst network, but each cyst taking time individualy enhances organic effect and could be interesting)</li><li>on tick, hives and cysts count their connections (other cysts within the building's growth area)
<ul><li>if their connections are fewer than 8, they spawn a cyst to fill up to 8 connections (one per tick) towards the direction with the lowest density of cysts within their own area of effect, with a deviation of up to ±23° (360°, full circle around; divided by 8 = 45°, halfed = 22.5°)
this makes sure the cyst network isn't static and allways looks the same if grown by system and that cysts won't try to spread towards the area the network expanded from.
cyst effect areas will overlap enough to cover for each other.</li></ul></li></ul>

Effect:
Aliens gain momentum and commander(s) will not be pre-occupied with designing cyst networks that can be easily disrupted anyway.
Aliens will feel more organic, cancerous even.
Yes, they will be harder to take out.
This can be countered by
<ul><li> reducing lifespan of disconnected cysts</li><li>limiting auto-growth to network pieces connected to hives only </li><li>lowering cyst health even more</li></ul>



Hate me. It makes <i>me</i> stronger.

Comments

  • Kama_BlueKama_Blue Join Date: 2012-03-13 Member: 148710Members
    I wouldn't mind if cysts already placed by a commander expanded to cover ceilings/walls too, naturally growing up/ect. However natural expansion of cysts would just make life really tough on marines.

    I could get behind hive rooms automatically spawning cysts on the walls/floor to Alien it up though.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    I'm with you on it feeling like laying carpet. Infestation <i>does</i> technically spread, but it does all the spreading from the cyst and it does it very quickly. It's also weird that cysts pop up in areas that aren't yet infested and then infest <i>back to</i> the originating creep.

    BUT marine comm already has more to do than alien comm. As a regular alien comm player I was pretty jarred when I started playing rine comm and realized I had to keep dropping stuff on my guys constantly. Auto-infest would be a step in the wrong direction, in that respect.

    An Alternative:

    -Cysts spread creep on their own very very slowly

    -Catalyzing (or perhaps using some cyst specific ability like "irritate" or "fertilize" or something) makes them spread creep at current speed.

    -Cysts could be either auto-generated or placed or both (with costs appropriate to balance)

    -Cysts mus be placed on infestation instead of near it (I think this would help get rid of the carpet-laying feel a lot).

    -Cyst infest range is increased (but less than 2x) to partially offset the disadvantage in the last point, and add a slight new advantage for forward structures and whip offensives (which I'd really like to see get a buff, their anti-structure bonuses are not used much currently)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Cysts mus be placed on infestation instead of near it (I think this would help get rid of the carpet-laying feel a lot).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Objection, I believe it will emphase it.
  • serpicoserpico Join Date: 2012-02-12 Member: 145150Members, Reinforced - Shadow
    <!--quoteo(post=1918143:date=Mar 26 2012, 11:54 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Mar 26 2012, 11:54 AM) <a href="index.php?act=findpost&pid=1918143"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Objection, I believe it will emphase it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmmm... even if they are auto-generated, you'd rather see them popping up on metal floors than on infestation? That's always seemed weird to me.
  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    edited March 2012
    I think there needs to be some sort of cyst spread limitation based on how many cysts are in the inside of the chain versus the outside, meaning inner cysts chains are more effective (larger radius) than placing a new cyst on the outside, so essentially you have to beef up your cyst lines with cysts to keep the radius spreading at its maximum, that would make just a line of cysts not very effective since the radius would continually get smaller since you are not beefing up the previous cysts


    Sort of like this pick, cysts on the left side radius are smaller since there is no beef-up on the chain, versus right.. (paint job)
    <img src="http://img.loldepot.com/080411d90b948e622cf2.png" border="0" class="linked-image" />
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->you'd rather see them popping up on metal floors than on infestation?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Never said that. Besides, the air around infestation is saturated with funghi like bacteria. Have you ever seen mold grow on concrecte? That's nasty I tell ya...

    <!--quoteo(post=1918153:date=Mar 26 2012, 07:10 PM:name=Luitjens)--><div class='quotetop'>QUOTE (Luitjens @ Mar 26 2012, 07:10 PM) <a href="index.php?act=findpost&pid=1918153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so essentially you have to beef up your cyst lines with cysts to keep the radius spreading at its maximum,<!--QuoteEnd--></div><!--QuoteEEnd-->
    the creeping cysts would do this themselfs. the first new one a cyst spawns is to expand, the following are reinforcements if autocysting is allowed more than one cyst in an area of effect before ignoring growing more stuff.

    <div align='center'><a href="http://oi40.tinypic.com/73m4o7.jpg" target="_blank"><img src="http://oi40.tinypic.com/73m4o7.jpg" border="0" class="linked-image" />
    Image</a></div>
  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Members
    One thing I have to wonder, is why cyst infestion AOE is not a sphere, but a nearly flat cylinder. It makes vertical growth very difficult..
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1918068:date=Mar 26 2012, 03:47 PM:name=Kama_Blue)--><div class='quotetop'>QUOTE (Kama_Blue @ Mar 26 2012, 03:47 PM) <a href="index.php?act=findpost&pid=1918068"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't mind if cysts already placed by a commander expanded to cover ceilings/walls too, naturally growing up/ect. However natural expansion of cysts would just make life really tough on marines.

    I could get behind hive rooms automatically spawning cysts on the walls/floor to Alien it up though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think it would, it'd encourage marines to place arcs as blockers in their bases, as welll as to possibly send them out to cut off cyst chains. Marines do have methods of controlling infestation, and aliens could use some ways to strengthen it in secured territory.
Sign In or Register to comment.