Natural Selection 2 News Update - Build 201 released
Hugh
CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Comments
Looks great though, keep up the awesome work!
I did see a problem, when I was a skulk and had umbra on me than proceeded to enter the hive - I had that visual effect on for the rest of the duration I was in the server. Even as a marine!
BUT the Design is awesome.
Now i cant tell if its my friend or my enemy cuz both are "red".
I did see a problem, when I was a skulk and had umbra on me than proceeded to enter the hive - I had that visual effect on for the rest of the duration I was in the server. Even as a marine!<!--QuoteEnd--></div><!--QuoteEEnd-->
Just incase you didnt see the post from Max, this chat bug isn't UWE's fault, its down to a mod being run on the affected servers, there were some changes to how chat messages are handled by the server to allow say commands to work from the server console and this change likely broke some mods (looking at the number of affected servers it is probably overmind that is the culprit).
BUT the Design is awesome.
Now i cant tell if its my friend or my enemy cuz both are "red".<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, the red arrows for both enemies and friendlies under attack is pretty difficult to read. We killed a skulk and I glanced at the minimap again and saw a red arrow but it was just the teammate who was bitten by the skulk. Hard to differentiate without the playericons we had before.
its always been 2 or 3 hits :o
unless they mean its now 3 to 4 hits :o
Really like the changes and apprietiate animation of cysts!
Only one think doesn't fit there .. about health cyrcle of power nodes.
As all buildings are standing on the ground, they got health cyrcle oriented top-bottom.
Would be possible do a Power Node's health cyrcle rotate against it's base ? (usualy wall)
attached image will do a preview:
<a href="http://2i.cz/ca131c36e5" target="_blank"> <img src="http://2i.cz/2i/t/ca131c36e5.jpg" border="0" class="linked-image" /> </a>
I LOVE THE DESIGN! Bot for gods sake! Bring back the MODELS not ARROWS!
I hate DOTS AND ARROWS! just like Call of duty... damnit!
Great work! UWE HAS +10 RESPECTS :D
Hugh is posting threads now? What kind of madness is this?!
Fade's without blink seems an utterly futile waste of res :/
Have you played it yet? I haven't yet, but I bet they can still shadow step at hive 1. Otherwise they would be shotgun food. Someone mind comfiming/denying for me?
edit: didn't see play tester tag.
oo FINALLY something I kinda helped with lmao
can't wait to try this release out :D
Just finished dling, so hopefully that's the case
edit; Why can we still not bind something other than weapon switch to mousewheel? Its just silly that its the only thing you can't change the bind of
XD best changelog line ever
Yes, I agree with the comments about the friendly players/structures turning red when under attack, makes it very difficult to distinguish enemies. Maybe they could remain green with a red or orange halo around them instead? It's important to be able to locate enemies instantly.
edit; Why can we still not bind something other than weapon switch to mousewheel? Its just silly that its the only thing you can't change the bind of<!--QuoteEnd--></div><!--QuoteEEnd-->
This will be possible once the main menu gets redone and converted from flash to the new (and much much more managable), lua version, no eta on it though really as the focus for the new UI guy is to get the marine and alien UI's ready for PAX, but it will be redone before 1.0 I believe.
Its not, but you can't play it like you have blink (i.e. you can't shadow-step into a group of 3+ marines and expect to make it out alive).
this ^, very good question.
1. Having friendlies turn red when attacked is extremely confusing since that's the color used for enemies as well! Can't tell the difference!
2. For some reason I was unable to purchase a grenade launcher at one point. Happened at one armory during one life, not sure if it was a problem with the armory or a general bug for me during that life.
3. What is the significance of the three layers in the health bar? Was confused by that. Is the grey informational or just to identify the object? Are the two layers of bars different? If one is armor and the other is health, they should have different colors/stylization.
4. New UI overall has made a big improvement in the polish of the game!
5. Loving the build tool animations, so cool!
6. Liking the new minimalistic kill icons, much easier to read than the old ones.
7. Great job UWE!
btw, there seems to be a typo in the changelog:
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Reduced duration from 0.08 to 0.45.<!--QuoteEnd--></div><!--QuoteEEnd-->
furthermore, the part about sound has duplicate entries.
but thanks for listing all the balance changes in detail, it would probably take a while to find them out ingame as there is only one person in command per match.
Really like the changes and apprietiate animation of cysts!
Only one think doesn't fit there .. about health cyrcle of power nodes.
As all buildings are standing on the ground, they got health cyrcle oriented top-bottom.
Would be possible do a Power Node's health cyrcle rotate against it's base ? (usualy wall)
attached image will do a preview:
<a href="http://2i.cz/ca131c36e5" target="_blank"> <img src="http://2i.cz/2i/i/4f6cfe68/93418ec2d692400bef4fc58169970033/ca131c36e5.p.jpg" border="0" class="linked-image" /> </a><!--QuoteEnd--></div><!--QuoteEEnd-->
very very good point! i agree
Marine HUD looks really cool now, hopefully Kharaa HUD is still WIP (right side is higher than left?)
Keep up the good work you guys!
Is it just me, or are the marines just getting less and less powerfull with each update. Full armor upgrades, 2 fade slashes and im gone...might need some tweaking :-)