Natural Selection 2 News Update - Build 201 released

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - Build 201 released here
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  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Great patch, loving that the lifeforms are unlocked from the hive. And the new huds are nice as well.
  • Gravity GraveGravity Grave California Join Date: 2012-03-10 Member: 148556Members, Reinforced - Shadow
    edited March 2012
    The repercussions for earlier Fade and Onos will be pretty huge I think. Hopefully the suite of marine buffs will help with this.

    Looks great though, keep up the awesome work!
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    HavingToTypeLikeThisInChatDoesntReallyHelp but I think that's an easy fix. :-p

    I did see a problem, when I was a skulk and had umbra on me than proceeded to enter the hive - I had that visual effect on for the rest of the duration I was in the server. Even as a marine!
  • paradoxumparadoxum United Kingdom Join Date: 2012-03-05 Member: 148193Members
    edited March 2012
    Wow. Aliens got hit hard and marines got massive buffs all around, are you guys trying to make games finish in 15 minutes? What the hell are you doing? What happened to actually playing a nice long 45minute-1hour game and enjoying it rather than these super fast mess-up-a-single-thing-early-game-and-you've-all-but-lost matches? And to think I thought the pacing was already too fast in b200.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    Bring back the old "minimap" system :(
    BUT the Design is awesome.

    Now i cant tell if its my friend or my enemy cuz both are "red".
  • MrYiffMrYiff Join Date: 2004-08-24 Member: 30867Members, NS2 Playtester
    <!--quoteo(post=1916735:date=Mar 23 2012, 10:21 PM:name=TravCarp)--><div class='quotetop'>QUOTE (TravCarp @ Mar 23 2012, 10:21 PM) <a href="index.php?act=findpost&pid=1916735"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->HavingToTypeLikeThisInChatDoesntReallyHelp but I think that's an easy fix. :-p

    I did see a problem, when I was a skulk and had umbra on me than proceeded to enter the hive - I had that visual effect on for the rest of the duration I was in the server. Even as a marine!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just incase you didnt see the post from Max, this chat bug isn't UWE's fault, its down to a mod being run on the affected servers, there were some changes to how chat messages are handled by the server to allow say commands to work from the server console and this change likely broke some mods (looking at the number of affected servers it is probably overmind that is the culprit).
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1916741:date=Mar 23 2012, 06:31 PM:name=BuzterOne)--><div class='quotetop'>QUOTE (BuzterOne @ Mar 23 2012, 06:31 PM) <a href="index.php?act=findpost&pid=1916741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bring back the old "minimap" system :(
    BUT the Design is awesome.

    Now i cant tell if its my friend or my enemy cuz both are "red".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, the red arrows for both enemies and friendlies under attack is pretty difficult to read. We killed a skulk and I glanced at the minimap again and saw a red arrow but it was just the teammate who was bitten by the skulk. Hard to differentiate without the playericons we had before.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    Reduced Fade Swipe damage from 70 to 65 (increases # of hits to kill an unarmored Marine from 1 to 2 and a Armor L2 Marine from 2 to 3)

    its always been 2 or 3 hits :o

    unless they mean its now 3 to 4 hits :o
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited March 2012
    Great build!!!
    Really like the changes and apprietiate animation of cysts!


    Only one think doesn't fit there .. about health cyrcle of power nodes.
    As all buildings are standing on the ground, they got health cyrcle oriented top-bottom.
    Would be possible do a Power Node's health cyrcle rotate against it's base ? (usualy wall)

    attached image will do a preview:
    <a href="http://2i.cz/ca131c36e5" target="_blank"> <img src="http://2i.cz/2i/t/ca131c36e5.jpg" border="0" class="linked-image" /> </a>
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    <!--quoteo(post=1916744:date=Mar 23 2012, 05:41 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 23 2012, 05:41 PM) <a href="index.php?act=findpost&pid=1916744"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, the red arrows for both enemies and friendlies under attack is pretty difficult to read. We killed a skulk and I glanced at the minimap again and saw a red arrow but it was just the teammate who was bitten by the skulk. Hard to differentiate without the playericons we had before.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I LOVE THE DESIGN! Bot for gods sake! Bring back the MODELS not ARROWS!
    I hate DOTS AND ARROWS! just like Call of duty... damnit!
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    edited March 2012
    Everything seems ready for PAX, a nice shiny overhaul, smoother gameplay, and lots of fixes. Although I'd want to include Exosuit before going to show off everything though.
    Great work! UWE HAS +10 RESPECTS :D

    Hugh is posting threads now? What kind of madness is this?!
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Unchained alien lifeforms from hives. Now Fade is available at Hive 1 and Onos at Hive 2. However, not all abilities will be available (ie, Blink only available with 2 hives, etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fade's without blink seems an utterly futile waste of res :/
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    edited March 2012
    <!--quoteo(post=1916750:date=Mar 23 2012, 04:46 PM:name=Laggasaurus)--><div class='quotetop'>QUOTE (Laggasaurus @ Mar 23 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1916750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fade's without blink seems an utterly futile waste of res :/<!--QuoteEnd--></div><!--QuoteEEnd-->
    Have you played it yet? I haven't yet, but I bet they can still shadow step at hive 1. Otherwise they would be shotgun food. Someone mind comfiming/denying for me?

    edit: didn't see play tester tag.
  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    "Fixed bug where evolve costs were calculated wrong."
    oo FINALLY something I kinda helped with lmao
    can't wait to try this release out :D
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    edited March 2012
    <!--quoteo(post=1916752:date=Mar 23 2012, 10:49 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Mar 23 2012, 10:49 PM) <a href="index.php?act=findpost&pid=1916752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you played it yet? I haven't yet, but I bet they can still shadow step at hive 1. Otherwise they would be shotgun food.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Just finished dling, so hopefully that's the case

    edit; Why can we still not bind something other than weapon switch to mousewheel? Its just silly that its the only thing you can't change the bind of
  • Who is Mike Jones?Who is Mike Jones? Join Date: 2011-10-29 Member: 130080Members
    Instead of lifeforms losing abilities such as a fade losing blink, can we have it that if you gestated before the hive died you will keep the hive2/hive3 ability?
  • ZootZoot Join Date: 2011-01-21 Member: 78469Members
    What happened to lerk spikes? It could be because mouse sensitivity changed this build but i can hardly hit anything, plus you cant spam spikes when you run out of energy making them even more underwhelming than before. I'm one of the few players that almost always goes lerk but with these changes i think i'm gonna join the fade party.
  • TheIcarusKidTheIcarusKid Join Date: 2012-03-23 Member: 149258Members
    > Fixed bug where ARC was doing twice as much damage as it should have (1800 instead of 900)

    XD best changelog line ever

    Yes, I agree with the comments about the friendly players/structures turning red when under attack, makes it very difficult to distinguish enemies. Maybe they could remain green with a red or orange halo around them instead? It's important to be able to locate enemies instantly.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    wow, unchained life forms is HUGE! just won a game where marines were dominating, had lots of tech and locked down 2 hives, were pushing with advanced weaponry and jetpacks, and even took us down to 1 hive, but a couple guys managed to go onos and take the cc down.
  • MrYiffMrYiff Join Date: 2004-08-24 Member: 30867Members, NS2 Playtester
    <!--quoteo(post=1916754:date=Mar 23 2012, 10:50 PM:name=Laggasaurus)--><div class='quotetop'>QUOTE (Laggasaurus @ Mar 23 2012, 10:50 PM) <a href="index.php?act=findpost&pid=1916754"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just finished dling, so hopefully that's the case

    edit; Why can we still not bind something other than weapon switch to mousewheel? Its just silly that its the only thing you can't change the bind of<!--QuoteEnd--></div><!--QuoteEEnd-->

    This will be possible once the main menu gets redone and converted from flash to the new (and much much more managable), lua version, no eta on it though really as the focus for the new UI guy is to get the marine and alien UI's ready for PAX, but it will be redone before 1.0 I believe.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1916750:date=Mar 23 2012, 02:46 PM:name=Laggasaurus)--><div class='quotetop'>QUOTE (Laggasaurus @ Mar 23 2012, 02:46 PM) <a href="index.php?act=findpost&pid=1916750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fade's without blink seems an utterly futile waste of res :/<!--QuoteEnd--></div><!--QuoteEEnd-->
    Its not, but you can't play it like you have blink (i.e. you can't shadow-step into a group of 3+ marines and expect to make it out alive).
  • nirvanaXOnirvanaXO Join Date: 2010-02-26 Member: 70747Members
    too bad my pc doesn't work, I would've loved to test this build. I was just about to add a suggestion of adding notifications made up of text (hive under attack, etcetera) but I see that the NS team has already dealt with this, TOW THUMBS UP!
  • gamester_5gamester_5 Join Date: 2008-04-17 Member: 64094Members
    <!--quoteo(post=1916755:date=Mar 23 2012, 03:51 PM:name=Who is Mike Jones?)--><div class='quotetop'>QUOTE (Who is Mike Jones? @ Mar 23 2012, 03:51 PM) <a href="index.php?act=findpost&pid=1916755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Instead of lifeforms losing abilities such as a fade losing blink, can we have it that if you gestated before the hive died you will keep the hive2/hive3 ability?<!--QuoteEnd--></div><!--QuoteEEnd-->

    this ^, very good question.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Quick feedback from one round:

    1. Having friendlies turn red when attacked is extremely confusing since that's the color used for enemies as well! Can't tell the difference!
    2. For some reason I was unable to purchase a grenade launcher at one point. Happened at one armory during one life, not sure if it was a problem with the armory or a general bug for me during that life.
    3. What is the significance of the three layers in the health bar? Was confused by that. Is the grey informational or just to identify the object? Are the two layers of bars different? If one is armor and the other is health, they should have different colors/stylization.
    4. New UI overall has made a big improvement in the polish of the game!
    5. Loving the build tool animations, so cool!
    6. Liking the new minimalistic kill icons, much easier to read than the old ones.
    7. Great job UWE!
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    only read the changelog yet, but it seems like an awesome patch. i just love that you guys almost always manage to improve the stuff people discuss about ingame and on the forums. that's probably not an easy thing to do as there are so many diverse opinions... please keep up the great work!

    btw, there seems to be a typo in the changelog:
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Reduced duration from 0.08 to 0.45.<!--QuoteEnd--></div><!--QuoteEEnd-->

    furthermore, the part about sound has duplicate entries.

    but thanks for listing all the balance changes in detail, it would probably take a while to find them out ingame as there is only one person in command per match.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited March 2012
    Great patch, love the new hud. My performance was increased slightly but it's still down from 199 :( (Especially when theres many players or buildings present)
  • deaglecrazydeaglecrazy Join Date: 2010-07-27 Member: 73106Members
    <!--quoteo(post=1916747:date=Mar 23 2012, 10:43 PM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Mar 23 2012, 10:43 PM) <a href="index.php?act=findpost&pid=1916747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Great build!!!
    Really like the changes and apprietiate animation of cysts!


    Only one think doesn't fit there .. about health cyrcle of power nodes.
    As all buildings are standing on the ground, they got health cyrcle oriented top-bottom.
    Would be possible do a Power Node's health cyrcle rotate against it's base ? (usualy wall)

    attached image will do a preview:
    <a href="http://2i.cz/ca131c36e5" target="_blank"> <img src="http://2i.cz/2i/i/4f6cfe68/93418ec2d692400bef4fc58169970033/ca131c36e5.p.jpg" border="0" class="linked-image" /> </a><!--QuoteEnd--></div><!--QuoteEEnd-->
    very very good point! i agree
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Just gave it a short go, and loving all the work gone in :)

    Marine HUD looks really cool now, hopefully Kharaa HUD is still WIP (right side is higher than left?)

    Keep up the good work you guys!
  • HemiHemi Join Date: 2012-02-13 Member: 145362Members
    1 game, 1 comment.

    Is it just me, or are the marines just getting less and less powerfull with each update. Full armor upgrades, 2 fade slashes and im gone...might need some tweaking :-)
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    There may be a moderately serious bug with drifter pathing in the new Server Room tech point on tram that prevents them from building the hive.
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