Top-down spectate mode
analogy
Join Date: 2010-04-11 Member: 71339Members
<div class="IPBDescription">Commander-style!</div>This game would be so tremendously more watchable as a spectator if you could spectate from commander view and see the action top-down. Just don't show the commander HUD, make the minimap a bit bigger and let the spectator click on the minimap to jump to a certain location if they see something about to happen.
This could make NS2 the most watchable FPS e-sport out there, guys.
This could make NS2 the most watchable FPS e-sport out there, guys.
Comments
This would make spectating so much more enjoyable.
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From going into a players view from the overhead perspective and vice versa. Of course with an option to toggle this off for those who wanted instant response, but I feel with it enabled it would keep viewers who aren't as familiar with the game and its maps from getting too disorientated by the switch.
Also, Fast-panning via shift while zoomed in would be useful, as would the ability to use E on a phasegate as a spectator, to, say, follow the marine team, same blur animation and all.
Also, something like TF2's spectator HUD where there is a compact listing of every player in the game and their hp/class/weapon status.
Also, another neat thing TF2 does is assign a number to every player in the game (visible as a small number by their name in the spectator hud), and allow you to instantly jump to that player by pressing their number. If I'm watching a TF2 match, I can pretty much jump between the central focus of each team by remembering which number is each medic and hitting it to toggle. I bound - and = to slot11 and slot12 so I could get all 12 players in there.
A larger minimap when in spec mode to make it more stream-friendly... Try to make all spec hud elements read well in 480p.