The New HUD

124

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited March 2012
    The marine weapon selection icons at the bottom of the screen are great, but perhaps they should only appear and fade out when switching weapons. And appear and fade when buying weapons. To keep to minimalism, as we generally don't need to have them displayed all the time.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    <!--quoteo(post=1916076:date=Mar 21 2012, 07:28 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 21 2012, 07:28 PM) <a href="index.php?act=findpost&pid=1916076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marine weapon selection icons at the bottom of the screen are great, but perhaps they should only appear and fade out when switching weapons. And appear and fade when buying weapons. To keep to minimalism, as we generally don't need to have them displayed all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Maybe even look like a scroll wheel.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1916076:date=Mar 22 2012, 12:28 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 22 2012, 12:28 AM) <a href="index.php?act=findpost&pid=1916076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marine weapon selection icons at the bottom of the screen are great, but perhaps they should only appear and fade out when switching weapons. And appear and fade when buying weapons. To keep to minimalism, as we generally don't need to have them displayed all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1916076:date=Mar 21 2012, 11:28 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Mar 21 2012, 11:28 PM) <a href="index.php?act=findpost&pid=1916076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marine weapon selection icons at the bottom of the screen are great, but perhaps they should only appear and fade out when switching weapons. And appear and fade when buying weapons. To keep to minimalism, as we generally don't need to have them displayed all the time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, that is what they are supposed to do, and will do. Guys, you're commenting on an unreleased version of the HUD that is in the middle of being worked on :)

    --Cory
  • MegahaloMegahalo Join Date: 2005-01-06 Member: 33009Members
    New Marine UI looks awesome and Cory addressed everything I was thinking about it.

    I'd love to see the curved effect, but yeah, I can understand how that's not a priority for launch.

    Can't wait to get my hands on it.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    I can embrace the idea of having a visor that is connected WiFi to Command Center able to have information that is available on the commanders display. It just makes sense and probably already exists.

    Just let me turn it off with a key, like I'm flipping it up or switching it off. Even remove health/ammo info too with this mode. Or how about two modes min/max that could be toggled? With min only showing limited info.
  • SpaPalSpaPal Join Date: 2012-02-28 Member: 147699Members
    <!--quoteo(post=1916113:date=Mar 21 2012, 04:39 PM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Mar 21 2012, 04:39 PM) <a href="index.php?act=findpost&pid=1916113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can embrace the idea of having a visor that is connected WiFi to Command Center able to have information that is available on the commanders display. It just makes sense and probably already exists.

    Just let me turn it off with a key, like I'm flipping it up or switching it off. Even remove health/ammo info too with this mode. Or how about two modes min/max that could be toggled? With min only showing limited info.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Common I want to trust my force / spidy senses! A new hope wouldn't have gone so well if he couldn't turn off his targeting hud, just saying.

    Commander squad management would be absolutely amazing. Having a squad list to direct marines or skulks would make commanding much more tactical, great idea keep em coming.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1916113:date=Mar 22 2012, 02:39 AM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Mar 22 2012, 02:39 AM) <a href="index.php?act=findpost&pid=1916113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can embrace the idea of having a visor that is connected WiFi to Command Center able to have information that is available on the commanders display. It just makes sense and probably already exists.

    Just let me turn it off with a key, like I'm flipping it up or switching it off. Even remove health/ammo info too with this mode. Or how about two modes min/max that could be toggled? With min only showing limited info.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Kind of like alien vision. You leave it off to locate friendlies who are under attack or find enemies who are parasited, then turn it on when you engage in combat. At the moment though, that is the flashlight, and I fear adding another key for another interface based ability is a bit overcrowded.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1916109:date=Mar 21 2012, 08:36 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Mar 21 2012, 08:36 PM) <a href="index.php?act=findpost&pid=1916109"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes, that is what they are supposed to do, and will do. Guys, you're commenting on an unreleased version of the HUD that is in the middle of being worked on :)

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->


    Good to hear, sorry about stating the obvious. The thread <i>is</i> about commenting on a wip hud so I commented.

    Looking forward to trying it out on build 201.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Surprised no one took pictures of today's HUD. Lots of changes already.

    Got rid of "You are dead" screen and made many other adjustments.
  • PerestroikaPerestroika Join Date: 2011-07-24 Member: 111955Members, NS2 Map Tester
    I saw it :)

    it looks good
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Darnzorf, missed the playtest and changes :<

    Needs screenies~
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    edited March 2012
    I keep missing the gameplay >< Damn you time zones, damn you to hell!

    Every time I go to the stream it's NS2HD drilling some stuff together. No offense :P


    <!--quoteo(post=1916137:date=Mar 22 2012, 02:25 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Mar 22 2012, 02:25 AM) <a href="index.php?act=findpost&pid=1916137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Got rid of "You are dead" screen<!--QuoteEnd--></div><!--QuoteEEnd-->


    <img src="http://www.faceofmalawi.com/wp-content/uploads/2011/05/democracy-300x248.jpg" border="0" class="linked-image" />
  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    edited March 2012
    The Alien health bar needs to be much bigger.

    And I don't like the 'Build 201 Internal Playtest' message to be there all the time.

    EDIT: Rest looks great!
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1916137:date=Mar 22 2012, 02:25 AM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Mar 22 2012, 02:25 AM) <a href="index.php?act=findpost&pid=1916137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Surprised no one took pictures of today's HUD. Lots of changes already.

    Got rid of "You are dead" screen and made many other adjustments.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I've notice that charles, and i really like the progress. Keep up the good work.

    One thing I'm unsurtent of, having players names always displays can be very disadvanced when having alots of friendly players in the same room because the text will block your view. I remember how counter strike did or other valve game, only when aiming on a player, you'll see the player name. Having that will solve that issue of having dussin of names blobbing your screen.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    well thats because, currently, you can do both. you can see their name if they are nearby (very useful for plenty of occasions and fast situations. plz dont remove) and you can see their name if you focus your crosshair on them directly. thats part of the problem: both of them show up at the same time on the screen.

    beyond that everything is looking great. (didnt get to see if the weld text got reduced or not tho? off i go..)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    <div align='center'>Server room and marine GUI as seen on the latest live stream, but now taken ingame instead of a compressed strea, which somehow blurs the scanline parts...
    <img src="http://dl.dropbox.com/u/17105373/Natural%20Selection%202/replayGUI/NS2%20server%20room%20and%20marine%20HuD.png" border="0" class="linked-image" />
    The brighter horizontal bit on the minimap is a scanline sweep that passes across the minimap from top to bottom every 2 or 3 seconds or so...</div>
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1916290:date=Mar 22 2012, 05:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 22 2012, 05:14 PM) <a href="index.php?act=findpost&pid=1916290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Server room and marine GUI as seen on the latest live stream, but now taken ingame instead of a compressed stream :P
    <img src="http://dl.dropbox.com/u/17105373/Natural%20Selection%202/replayGUI/NS2%20server%20room%20and%20marine%20HuD.png" border="0" class="linked-image" />
    The brighter horizontal bit on the minimap is a scanline sweep that passes of the minimap every 2 or 3 seconds or so...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really love the design, aspecially the edges with the nice blue line. Looks absolutely perfect in my opinion. 99 % perfection. Although the resources note under the minimap is taking to much space in left side of hub, also that small line doesnt seem to fit. Why not having the team resources at top of the hub, center placed? How about removing the minimap and only rely the big map "pressing c" instead? . Would clear up the hub and make it more pure and more fantastic as it is.

    Just cerious, somebody really using the mini map on the hub, to left, while playing the game? I always looks where my gun is aiming at :) and press c fast to see where I am. ^^
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I have the main map bound to middle mouse button, making it usable even when going into combat. C is such an odd location for a map key...
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1916290:date=Mar 22 2012, 09:14 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Mar 22 2012, 09:14 AM) <a href="index.php?act=findpost&pid=1916290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><div align='center'>Server room and marine GUI as seen on the latest live stream, but now taken ingame instead of a compressed strea, which somehow blurs the scanline parts...
    <img src="http://dl.dropbox.com/u/17105373/Natural%20Selection%202/replayGUI/NS2%20server%20room%20and%20marine%20HuD.png" border="0" class="linked-image" />
    The brighter horizontal bit on the minimap is a scanline sweep that passes across the minimap from top to bottom every 2 or 3 seconds or so...</div><!--QuoteEnd--></div><!--QuoteEEnd-->

    That looks a lot better! I'm not such a fan of the weapon icons on the bottom (maybe only have them fade in/out when you switch weapons), but everything else looks pretty sweet =P

    and omg I can't wait to try the new tram, those changes look super dramatic.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1916293:date=Mar 22 2012, 05:21 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Mar 22 2012, 05:21 PM) <a href="index.php?act=findpost&pid=1916293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That looks a lot better! I'm not such a fan of the weapon icons on the bottom (maybe only have them fade in/out when you switch weapons), but everything else looks pretty sweet =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I love the weapon icon, it gives a clearer view of what weapons you currently have. And it fits also the new layout so well.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1916291:date=Mar 22 2012, 04:19 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Mar 22 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1916291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Although the resources note under the minimap is taking to much space in left side of hub, also that small line doesnt seem to fit.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The line underneath the commander name/team res is there to separate out the commander notifications when they appear underneath. That line is not supposed to be there all the time, only appear when the notifications appear.
    <!--quoteo(post=1916291:date=Mar 22 2012, 04:19 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Mar 22 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1916291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just cerious, somebody really using the mini map on the hub, to left, while playing the game? I always looks where my gun is aiming at :) and press c fast to see where I am. ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, there are players who rely on the mini map on the HUD quite a lot, actually, for seeing nearby friends and enemies.
    <!--quoteo(post=1916293:date=Mar 22 2012, 04:21 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Mar 22 2012, 04:21 PM) <a href="index.php?act=findpost&pid=1916293"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That looks a lot better! I'm not such a fan of the weapon icons on the bottom (maybe only have them fade in/out when you switch weapons), but everything else looks pretty sweet =P<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, the weapon selection icons will only appear when you are switching weapons, and fade out when you are done.

    --Cory
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Looks really great, though imo the minimap is still a tad too large.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Wow! Really nice. Got the aliens hud an update too?
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited March 2012
    I think it would be cool if you added a vignetting shader, not too big and dark but it might look cool.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1916346:date=Mar 22 2012, 02:08 PM:name=Koruyo)--><div class='quotetop'>QUOTE (Koruyo @ Mar 22 2012, 02:08 PM) <a href="index.php?act=findpost&pid=1916346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it would be cool if you added a vignetting shader, not too big and dark but it might look cool.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A good idea maybe.

    I'll photoshop one on to that screenshot in a bit.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited March 2012
    My ps attempt :P (good that i downloaded the cs6 beta yesterday - so i got photoshop to play around with :P)
    But ingame it would look better since i just placed the vignetting on top, which darkens the ui elements a bit much i guess...

    Note: i have no idea what im doing. (elliptical marquee tool, inverted selection, filled with radial gradiant, gaussian blur and then layer softlight)

    <img src="http://dl.dropbox.com/u/12784365/ui+vign.jpg" border="0" class="linked-image" />
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Koruyo the picture isn't showing up :(

    Server room looking much better now, nicely fleshed out, no longer a box room in the corner.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    direct link: <a href="http://dl.dropbox.com/u/12784365/ui%2Bvign.jpg" target="_blank">http://dl.dropbox.com/u/12784365/ui%2Bvign.jpg</a> (tho the white background makes it look super dark if you watch it in an empty browser window)
  • arualarual Join Date: 2005-03-12 Member: 44989Members
    The new UI looks pretty awesome - can't wait to try it out and see how it feels in-play.


    Having seen Koruyo's effort I actually quite like the idea of a minor vignette effect to keep the focus on the centre of the screen.
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