water attempt

john_bjohn_b Join Date: 2011-03-10 Member: 85608Members
i attempted to simulate the effects of "water fog" for underwater purposes, with a custom skybox

<img src="http://s17.postimage.org/bu73smqse/water.jpg" border="0" class="linked-image" />

Anyone else have any tips for getting that water feel?

Comments

  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    edited March 2012
    Looks good! I would probably have to see it in game or from some more angles to give feedback. Did you use the glass pane prop?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Nice. I saw in the other thread that you were talking about hacking your own water - I take it from what you're doing here that the water you want to do will always be on the other side of the glass from the player, and not a volume they can actually interact with? If so that should be doable with come clever use of effects.

    I think you're off to a good start here. The blue colour is too strong though, I suggest you add some more green to it, and desaturate it a little. You should have a play with the fog controller settings to change the colour of the ambient fog, that will make a big difference to this. Maybe you could also play around with creating some underwater particle effects in the cinematic editor.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    You should try to make a cinematic particle effect for the floor that gives off the water's reflection.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    <!--quoteo(post=1915367:date=Mar 20 2012, 07:16 AM:name=slayer20)--><div class='quotetop'>QUOTE (slayer20 @ Mar 20 2012, 07:16 AM) <a href="index.php?act=findpost&pid=1915367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should try to make a cinematic particle effect for the floor that gives off the water's reflection.<!--QuoteEnd--></div><!--QuoteEEnd-->

    oh my god.

    those are so much fun.

    Reminds me of Veils electricity.
  • AlchemdaAlchemda Join Date: 2004-02-01 Member: 25942Members
    Pic link is broken
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Here's the link: <a href="http://s17.postimage.org/bu73smqse/water.jpg" target="_blank">http://s17.postimage.org/bu73smqse/water.jpg</a>
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Some more or less static life is required: Algae, other plants, fish, oysters, etc.
    You can probably have a heat effect or something to simulate waves and a particle emitter to produce bubbles floating up.

    But remember to limit your creativity to gameplay safe levels or people will use this room as killbox with the window in their back.
  • john_bjohn_b Join Date: 2011-03-10 Member: 85608Members
    thanks for all feedback, i'll get started right away
  • john_bjohn_b Join Date: 2011-03-10 Member: 85608Members
    <!--quoteo(post=1915365:date=Mar 20 2012, 05:00 AM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Mar 20 2012, 05:00 AM) <a href="index.php?act=findpost&pid=1915365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I take it from what you're doing here that the water you want to do will always be on the other side of the glass from the player, and not a volume they can actually interact with?<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is correct
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited March 2012
    <!--quoteo(post=1915529:date=Mar 20 2012, 04:36 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Mar 20 2012, 04:36 PM) <a href="index.php?act=findpost&pid=1915529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's the link: <a href="http://s17.postimage.org/bu73smqse/water.jpg" target="_blank">http://s17.postimage.org/bu73smqse/water.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    My god, the possibilities O:

    Has the team mentioned whether they plan on making water textures or some sort of entity later?
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1915730:date=Mar 21 2012, 06:25 AM:name=hookeyed)--><div class='quotetop'>QUOTE (hookeyed @ Mar 21 2012, 06:25 AM) <a href="index.php?act=findpost&pid=1915730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My god, the possibilities O:

    Has the team mentioned whether they plan on making water textures or some sort of entity later?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Not planned before v1.0 I'm afraid.
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