Skulks & Parasite spawn cysts

RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
Parasited marines usually become reckless to not be a thread to the platoon. Up to throwing away all non standard weapons and charging in with pistol and melee only.
Now, if a parasited marine would spawn cysts, they'd still be usefull in their suicide rush.
Sure, they might overthrow the aComs plotted cyst structure, but in the end it strengthens the presence of the aliens in that room and actualy helps to underline the alien nature.

Also, a killed skulk should be able to spawn a cyst as well at a certain tech level. Does not work with xenocide, but killed by anything else besides a deathpit should let them spawn.

maybe even make them their own kind of cyst (pustule?), so they are easily recycled, without giving resources to the team to keep them in line with their "effectively for free" nature.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    While it may be kinda odd, an on-death ability can be rewarding when done right. It'd also be cool if Parasite spawned a short-lived Babbler at Hive 3 :P
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2012
    My skulk should explode into a cloud of babblers

    My Gorge should explode into an acid pool of death

    My Lerk should explode into a big spore cloud


    But mostly babblers! And Fades should leave black holes, but not really... They already do at map origin anyway :P
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited March 2012
    aaaaand this thread is ruined.

    <img src="http://www.sevencounties.org/images/root/mattathread.jpg" border="0" class="linked-image" />
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