Spinning Skulk mouth huds
Nex Carnifex
Join Date: 2011-01-06 Member: 76366Members
I hate how when you are climbing on the ceiling as a skulk your mouth is positioned as if you were right side up but you ain't so I propose that when you climb on walls or the ceiling the mouth hud rotates as it should instead of making absolutely no sense and somehow not changing position. The vision doesn't need to rotate as we know it isn't the true vision of the aliens (their real eyes are on their head though they should remove those and say they have eyes in their mouth). It's always nicer if things make sense...
Comments
If you want to try it for yourself, you can see it in action in the AvP games.
If you want to try it for yourself, you can see it in action in the AvP games.<!--QuoteEnd--></div><!--QuoteEEnd-->
They're talking about rotating the skulk mouth, instead of rotating the view :P
I dunno that would make it all even more spinny I think. I'd like to try the AvsP idea though!
And skulks see with their tongue rather than their eyes. I find that its ok to suspend my disbelief when its done for practical reasons.
If you want to try it for yourself, you can see it in action in the AvP games.<!--QuoteEnd--></div><!--QuoteEEnd-->
First of all I'm not proposing they rotate the view but instead rotate the teeth so visually it at least makes sense, and the teeth would pull back a bit so they don't get in the way of the screen on the side of the wall. Though I personally don't feel any disorientation in the AvP games either, it's pretty easy to get used to imo.
I can accept Skulks seeing with their tongues, and maybe having their vision rotate with their position, but the teeth you see in the hud being visually inconsistent just completely ruins the feeling I am fighting marines as an alien instead of a floating camera.
Edit: Actually, Im going to look at the Alien HUD and see if I can find a way to do this. It depends tho, on whether or not I can figure out how to reference the alien's model's roll value.
Edit2: Unfortunately, I cannot determine any way to so much as modify the actual HUD. I believe the Alien HUD is an actual model, which follows the player's camera, and is invisible to all players aside from the local player. However, although I may have found where it is initilized, i cannot alter it in any way, as I cannot find any periodic functions that appear to do anything.