FPS Capped @ 100?

JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
I noticed in the Ready Room my fps will not go above 99, any reason for this? Although at this point in time we'll never see near that FPS in actual play, it'd be nice to be able to match the refresh rate of your monitor.

Comments

  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Games that do not cap the FPS cause power consumption and heat issues with powerful graphics cards that render well over what is necessary. Also having a framerate higher than what servers are able to keep up with can cause anomalies. These are two likely reasons.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Jerunk has a point - Though I'm still stuck in 60hz land, I'm sure I'm not alone in aspiring to 120hz one day, and being able to match monitor refresh rate is an important thing for a keen pc gamer.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Unnecessary power-usage (and as such, the production of heat) would be a reason for an FPS-limit. Of course such a limit ought to be set to the v-sync, instead of an absolute of 100 (which is currently the case). Someone with a low-latency 120Hz screen might want to have 120FPS (having god knows what kind of beast of a CPU). The rate of updates sent by the server is entirely determined by said server, regardless of what kind of FPS a client has (it'll just interpolate whichever frames it does not recieve).
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Cap at 100? I got over 120 in the summit RR.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    No I'm really capped at a 100. I can't tell for sure whether V-Sync is on, can't see any tearing so it may be, but then it ought to be 60 not 100. VSync is also forced off for NS2. Are you using an AMD per chance?
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    edited March 2012
    <!--quoteo(post=1910024:date=Mar 4 2012, 07:47 PM:name=player)--><div class='quotetop'>QUOTE (player @ Mar 4 2012, 07:47 PM) <a href="index.php?act=findpost&pid=1910024"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No I'm really capped at a 100. I can't tell for sure whether V-Sync is on, can't see any tearing so it may be, but then it ought to be 60 not 100. VSync is also forced off for NS2. Are you using an AMD per chance?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know you're talking to Floodinator but,

    I'm capped at 100, VSYNC off, on nVidia.

    Also on a 120hz monitor, which is why I ask.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1910026:date=Mar 5 2012, 12:49 AM:name=Jerunk)--><div class='quotetop'>QUOTE (Jerunk @ Mar 5 2012, 12:49 AM) <a href="index.php?act=findpost&pid=1910026"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm capped at 100, VSYNC off, on nVidia.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Exact same story, so it may be uncapped for AMD-cards for some reason.
  • MuYeahMuYeah Join Date: 2006-12-26 Member: 59261Members
    I get the 100fps cap with a relatively new AMD card.
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    I've only noticed this recently, so I'm not sure if it was added in the last 2-3 patches.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Yes this FPS cap is recent, I used to get around it by disabling vsync in catalyst to achieve higher fps, but now im also stuck at 100.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Capped at 100....big deal?

    It's not like you need more than 100 FPS in the damn RR.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    To explain my 120FPS. It somehow jumps between 101FPS to 124FPS very fast if I look in a corner in the RR.
  • fallout1333fallout1333 Join Date: 2012-03-01 Member: 147884Members
    It is not like NS2 will get anywhere near that while you play anyway.
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    Ya I am caped at 100... but lets be honest this is a really trivial issue at this point. Is anyone here getting anywhere close to 100FPS in game? I didn't think so.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    <!--quoteo(post=1910014:date=Mar 4 2012, 07:21 PM:name=zastels)--><div class='quotetop'>QUOTE (zastels @ Mar 4 2012, 07:21 PM) <a href="index.php?act=findpost&pid=1910014"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Games that do not cap the FPS cause power consumption and heat issues with powerful graphics cards that render well over what is necessary<!--QuoteEnd--></div><!--QuoteEEnd-->

    This was discussed when Starcraft II first came out. I think the consensus was that if rendering 100fps causes your system to overheat, you have cooling issues in your hardware setup.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    edited March 2012
    An FPS cap is unnecessary in this day and age where video cards can be adequately cooled despite the high number of frames processed. The player should be the one to decide whether to cap his fps in order to meet the needs of his setup or to alleviate fps fluctuations. My GTX 460 has no problems rendering anywhere between 130 and 200+ FPS in other games while maintaining a decent temperature. I also have a 120 Hz monitor, and the whole point of buying one is to make games feel smoother. I do agree that removing the cap is unneeded in NS2 at the moment, but it will need to be removed upon release, whether or not the game becomes optimized at that point.
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    <!--quoteo(post=1910046:date=Mar 4 2012, 09:02 PM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Mar 4 2012, 09:02 PM) <a href="index.php?act=findpost&pid=1910046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Capped at 100....big deal?

    It's not like you need more than 100 FPS in the damn RR.<!--QuoteEnd--></div><!--QuoteEEnd-->

    WOOOOOOOOOOOOOOSH.

    Anyways, did a few rounds and for some reason my fps cap was 102.4 and wouldnt budge, does the server dictate the fps cap?
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    It sounds like bumping the cap to 120 would make most high-rate people happy.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    or, because we are on the PC-platform and aren't utterly clueless in all things technical, just drop it in an fps_max var.
  • exainsexains Join Date: 2012-03-03 Member: 148046Members
    <!--quoteo(post=1910090:date=Mar 5 2012, 07:08 AM:name=player)--><div class='quotetop'>QUOTE (player @ Mar 5 2012, 07:08 AM) <a href="index.php?act=findpost&pid=1910090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or, because we are on the PC-platform and aren't utterly clueless in all things technical, just drop it in an fps_max var.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes please!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I think currently it has also something todo with the networking code.

    I THINK, the client sends updates to the server for every frame. If you have too many frames, you drag down the server.
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    Mine's capped at 10! :(
  • comp_comp_ Join Date: 2011-06-27 Member: 106656Members
    I noticed this some time ago too. Although it's not really important right now because, like it has been pointed out, it's doubtful that anyone plays with more than 100 fps, it's something to consider for later when the game is more optimized and people are able to get past that with their machines.
    Personally, I have a 120hz monitor so I would like this (eventually) to be uncapped (or capped higher, or with a command like fps_max).
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1910090:date=Mar 4 2012, 10:08 PM:name=player)--><div class='quotetop'>QUOTE (player @ Mar 4 2012, 10:08 PM) <a href="index.php?act=findpost&pid=1910090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or, because we are on the PC-platform and aren't utterly clueless in all things technical, just drop it in an fps_max var.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think this is the most prudent course. Just make the default the current 100 fps.
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