A simple tip for skulks in the end game.

thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">Follow the onos.</div>So I have seen a few people complaining how skulks don't fare well end game. Its true, 1v1 end game fights really screw the skulks. But do you see that big 'ole onos over there? He's big and scary and has lots of health. I bet the marines are gonna shoot at him. Stay a few steps behind to avoid death by grenades aim at the onos. Once the onos has closed the gap and is in the marine's faces, make your move. The marines probably wont see you until you have you jaws around their ankles.

Smart play can compensate well for a "weak" life form.

Just my two cents. I'm sure other good options exist.

Comments

  • XosteanXostean Join Date: 2012-02-17 Member: 146370Members
    Or alternatively

    >Buy personal camouflage

    >Hold Move silently button as a skulk while invisible

    >Enjoy walking up to a marine completely hidden and chomping him to death.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1908341:date=Feb 29 2012, 10:24 AM:name=Xostean)--><div class='quotetop'>QUOTE (Xostean @ Feb 29 2012, 10:24 AM) <a href="index.php?act=findpost&pid=1908341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or alternatively

    >Buy personal camouflage

    >Hold Move silently button as a skulk while invisible

    >Enjoy walking up to a marine completely hidden and chomping him to death.<!--QuoteEnd--></div><!--QuoteEEnd-->'
    Works well, unless the marines have a nearby obs or does a scan, which they never do, of course.......

    On a side note, if aliens are flush with res (i.e. 5+ RTs), then I've found some success with using cara on skulks late game. At 5 RTs, you can effectively makeup that 2 PRes in roughly 3s, so as long as you live that long, its a decent deal to gain a few extra seconds of life fighting marines.
  • SarosuSarosu Join Date: 2012-02-27 Member: 147573Members
    eating unantended strucutes. Even if a marine chase after you, that will make it easier for your team elsewhere. Aslong as you can occupy 1 marine (perhaps also the commander), its fine. 5 skulks doing this is bad though.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Everyone should follow the Onos. It lets the Onos do way more damage when his allies are killing rines, thereby reducing number of enemies targeting the Onos.

    When I'm an Onos and nobody comes to help me out I can only attack for a short while before I have to retreat.

    If a gorge follows behind me and bilebombs while I'm rushing in, together we do a huge amount of damage, plus I can get healed quickly when I retreat.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1908377:date=Feb 29 2012, 02:05 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Feb 29 2012, 02:05 PM) <a href="index.php?act=findpost&pid=1908377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everyone should follow the Onos. It lets the Onos do way more damage when his allies are killing rines, thereby reducing number of enemies targeting the Onos.

    When I'm an Onos and nobody comes to help me out I can only attack for a short while before I have to retreat.

    If a gorge follows behind me and bilebombs while I'm rushing in, together we do a huge amount of damage, plus I can get healed quickly when I retreat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah its far more efficient for the onos to trash the buildings while a fade kills the rines.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    <!--quoteo(post=1908311:date=Feb 29 2012, 12:08 PM:name=thefonz)--><div class='quotetop'>QUOTE (thefonz @ Feb 29 2012, 12:08 PM) <a href="index.php?act=findpost&pid=1908311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...But do you see that big 'ole onos over there? He's big and scary and has lots of health. I bet the marines are gonna shoot at him. Stay a few steps behind to avoid death by grenades aim at the onos. Once the onos has closed the gap and is in the marine's faces, make your move. The marines probably wont see you until you have you jaws around their ankles.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that made me laugh.
    your basic point is play smarter.
    But it sounded like you said i have to sit around and wait for an onos.

    My personal complaint is this
    The marines firepower and armor scales up from upgrades.
    Meanwhile it feels like the skulks abilities are stuck.
    as marine the longer we stay alive getting upgrades the more i feel like a Spartan from Halo.
    as skulk the longer we stay alive the more i expect to die.

    Someone mentioned camouflage and that is a decent upgrade but it seems to be the only ...got to have it upgrade
    As far as i can tell Carapace = 1 shot from a shotgun...which is the same if i didn't buy it.
    the other upgrades are kind of nice for retrieving some health but i still run back to base regularly....so those are optional.
    The lerk is a suicide run which is valuable at times but pricey.
    the gorge is the gorge...he stands alone

    So mid to late game...I try to cause trouble...but i am saving for fade...so I can get some real work done.
    and i'm not even a great fade... i am the guy if 2 guys corner me right i am dead.

    everyone wonders why a whole alien team goes fade
    and the answer is ...we have to.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Or you could just charge a bunch of armor 3 marines, dodge all their bullets, and eat them all.

    Following the Onos is a good way to stay alive if you're having trouble, but if you can handle yourself in combat you're free to do whatever you want.
  • John BlackthorneJohn Blackthorne Join Date: 2012-02-23 Member: 147245Members
    edited February 2012
    <!--quoteo(post=1908391:date=Feb 29 2012, 03:24 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 29 2012, 03:24 PM) <a href="index.php?act=findpost&pid=1908391"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or you could just charge a bunch of armor 3 marines, dodge all their bullets, and eat them all.

    Following the Onos is a good way to stay alive if you're having trouble, but if you can handle yourself in combat you're free to do whatever you want.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's near impossible to dodge in most parts of the map. Fact is marines do scale better over the course of a match then aliens. To be fair it takes more skill and practice to become competent as an alien.
  • XosteanXostean Join Date: 2012-02-17 Member: 146370Members
    edited February 2012
    <!--quoteo(post=1908483:date=Feb 29 2012, 09:23 PM:name=John Blackthorne)--><div class='quotetop'>QUOTE (John Blackthorne @ Feb 29 2012, 09:23 PM) <a href="index.php?act=findpost&pid=1908483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's near impossible to dodge in most parts of the map. Fact is marines do scale better over the course of a match then aliens. To be fair it takes more skill and practice to become competent as an alien.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Eh, Id agree that the aliens take more skill to play but i would not agree they dont scale better over the course of the match.

    Fades and especially onos makes them just as hard to kill, if not harder, than late game marines.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    marines tech up, aliens lifeform-up

    it makes sense that a teched up marine can wreck the lowest life form..
    and if you ever wish to sway the balance there are two factors: skill and teamwork. (teamwork can make up for skill, too)
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The cheapest way to get kills late game as a skulk, is to eat all the marines that get stunned and knocked down by the Onos. Just be careful the Onos doesn't start stamping on you for stealing his kills though :)
  • John BlackthorneJohn Blackthorne Join Date: 2012-02-23 Member: 147245Members
    edited March 2012
    <!--quoteo(post=1908588:date=Mar 1 2012, 12:48 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Mar 1 2012, 12:48 AM) <a href="index.php?act=findpost&pid=1908588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->marines tech up, aliens lifeform-up

    it makes sense that a teched up marine can wreck the lowest life form..
    and if you ever wish to sway the balance there are two factors: skill and teamwork. (teamwork can make up for skill, too)<!--QuoteEnd--></div><!--QuoteEEnd-->


    You're forgetting that the Kharaa rely far more on map control for their strength/upgrades then the Frontiersmen do, as well as the difference in rez to buy weapons/ items VS. evolving into new lifeforms effectiveness has quite a large gap. The shotgun cost 20 rez and pretty much rocks from start to finish, the lerk cost 30 rez and is a complete joke in its current state. Even a marine with the LMG can still do more for the team then a skulk can in its current state. As every patch goes by it just feels like the aliens are in development hell and have no clear direction. Every life form should still be useful at any point in the game.


    P.S: Some people only want to play skulk!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1908383:date=Feb 29 2012, 09:11 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ Feb 29 2012, 09:11 PM) <a href="index.php?act=findpost&pid=1908383"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and i'm not even a great fade... i am the guy if 2 guys corner me right i am dead.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That happens for all fades.
    If 2 shotgunners hit you once each, you are dead.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    <!--quoteo(post=1908702:date=Mar 1 2012, 09:15 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Mar 1 2012, 09:15 AM) <a href="index.php?act=findpost&pid=1908702"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That happens for all fades.
    If 2 shotgunners hit you once each, you are dead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the good fades get away :-)
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited March 2012
    <!--quoteo(post=1908501:date=Mar 1 2012, 03:49 AM:name=Xostean)--><div class='quotetop'>QUOTE (Xostean @ Mar 1 2012, 03:49 AM) <a href="index.php?act=findpost&pid=1908501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...but i would not agree they dont scale better over the course of the match.

    Fades and especially onos makes them just as hard to kill, if not harder, than late game marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats not the point. In the marine late game, I can play only with my LMG and without spending res and I can be useful. (Because of Damage and Armor upgrades which are free for the single marine.)
    As alien I have to buy every upgrade. The early game vanilla skulk has no difference to the late game vanilla skulk.

    But don't get me wrong. I don't want the two teams to be symmetrical. If the carapace would scale better on the skulk, or the shotgun wouldn't be that cheap one-hit-killer or there would be a way to upgrade the skulks damage (To get a marine down with at least 3 bites) than it would be ok. But now he is very underpowered in late game.

    And if you have no res to evolve into some thing better, it just isn't fun. While the free LMG marine moves up to a really good skulk-killer in late game.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1908716:date=Mar 1 2012, 04:11 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ Mar 1 2012, 04:11 PM) <a href="index.php?act=findpost&pid=1908716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the good fades get away :-)<!--QuoteEnd--></div><!--QuoteEEnd-->
    If both shotgunners hit the fade, then the fade is dead. His skill won't matter.
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