Tech Rine Playstyle
Raneman
Join Date: 2010-01-07 Member: 69962Members
So here's what I've been doing recently:
Comms always need something done somewhere.
So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.
Comms always need something done somewhere.
So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.
Comments
Comms always need something done somewhere.
So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.<!--QuoteEnd--></div><!--QuoteEEnd-->
You sir, are a noble man and the unsung hero of marines.
maybe you should put a mac into the command station as long you are doing his job, so he can pick up the phone when some lone marine calls for help
That's what I was thinking. I'm of the opinion that the marine comm should only leave the CS to either a) build structures early game or b) help fight off small base rushes (think 1-3 skulks). That 35 PRes you just used for a shotgun/welder/mine combo is 17 medpacks or 35 ammopacks not dropped on a marine in need, let alone the number of critical obs scans or nano-shields you are missing. Trust me, a scan+nanoshield+med/ammo packs at the right moment is worth 100 mines in base.
So while he's running around playing MAC, his team is down a gun on the front line? That's the sort of thing that kills a push.
There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.
That's like saying "I went AFK, and when I came back, my team had tons of Res. Therefore, going AFK is a winning strategy". A resource advantage (which is impossible to calculate without going spectator or getting the enemy team to divulge their stats) is due to map control and commander efficiency, the former of which is a gestalt statistic of the team as a whole, and the latter of which is only up to the commander.
You can have wide map control, clear tech advantage, and a powerful winning steamroll even if you're down by a few players. It just makes it harder to do.
Comms always need something done somewhere.
So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.<!--QuoteEnd--></div><!--QuoteEEnd-->
just as long as youre not ignoring when the com asks you to join in an attack. theres always one guy that that urge to knife EVERY cyst on the way to the hive, which makes the guy next to him and ponder whether or not to help him. cutting forces in half or slowing down the push altogether lol. you should also buy mines, phase gates and power nodes love them :D
I always laugh when I see this.
The whole map is kinda the frontline though, but I see what you mean. While I'm not against what the player is doing, I'm not for it either, just purely because you should pair up, each with a welder and gun, and do exactly what you are doing anyway. You can cover each other over the whole map, working in pairs, it's very easy for marines to take map control early game, then meet up for a push on the newly building 2nd hive.
Going solo as marine is a very dangerous strategy and a potential waste of res. If you play against a good alien team, particularly when RFK comes back in, you will be a liability to your team.
What you are doing is GOOD marine work, but the fact your team is not organised into pairs doing exactly the same work is worrying. Solo marine is BAD, always. You have grasped the concept of marine play well, now you just need to grasp the teamwork side of it.
Stick Together!!
Follow Me!!
Let's Move Out!!
These are the marine shouts, they are there for a reason. When everyone on your team is walking around in pairs, doing this good marine work, and then pulling together when needed to attack/defend, then <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"Ye Res shall overflow'th from the node, for ye have graspeth the knowledge of the team"<!--QuoteEnd--></div><!--QuoteEEnd-->.
Essentially, if a marine team works like this, it is very hard for aliens to get anywhere.
Ah, I totally misread that. My apologies.
That's fine then. Though, when I comm, I prefer my marines to be on the frontlines as much as possible. You really need to be aggressive as marines to win.
There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.<!--QuoteEnd--></div><!--QuoteEEnd-->
this is true, but it's a bad idea to say that he's "playing MAC"
MACs get turned to goo by bile bombs in seconds, but marines with welders do not. Players like this guy who are conscientious enough to weld stuff in their base will be the death of me and my "suicide bile bombing to win in pubs" strategy, and that's good for the game at large :)
Especially once you get to phase tech, there's no excuse not to play like this. It shouldn't be relegated to one specific player, either. How often do you <i>really </i>need every single player at 'the front line' when a hive dies in like 10 seconds to concentrated fire? Another unexplored role is being the counterpoint to flanking opponents. By that I mean being the unfortunate guy who has to crawl into vents and gun down skulks, or sit at the back end of his attacking team and ignite fades with a flamethrower. If everyone on the team is doing the same thing, an opposing team that exercises <i>all </i>their options will crush through.
There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.<!--QuoteEnd--></div><!--QuoteEEnd-->
he's not 1 gun down. in any given game, there will always be solo lifeforms trying to chew down marine nodes, for the simple fact that with a large res pool and every upgrade, <b>the marines are virtually impossible to stop</b>, especially because marine tech is much faster than alien (which has to deal with building up 75 res for a new hive, then waiting like 2-3 minutes for the hive to be done). with a shotgun and a welder, he can prevent those solo skulks from killing many marine nodes that would otherwise have set the team back in upgrading tech.
Thank you Wheeee for finding the words!