Tech Rine Playstyle

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
So here's what I've been doing recently:
Comms always need something done somewhere.

So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.

Comments

  • autograderautograder Join Date: 2011-06-24 Member: 106181Members
    <!--quoteo(post=1907255:date=Feb 26 2012, 04:34 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Feb 26 2012, 04:34 PM) <a href="index.php?act=findpost&pid=1907255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So here's what I've been doing recently:
    Comms always need something done somewhere.

    So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You sir, are a noble man and the unsung hero of marines.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    What I would love, though, is to have the ability for the comm to order MACs to follow me around, helping me build and repair faster.
  • John BlackthorneJohn Blackthorne Join Date: 2012-02-23 Member: 147245Members
    edited February 2012
    You sir, are a true Frontiersmen in the truest form!
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited February 2012
    thats why no one responds to my medpack requests.... home improvement



    maybe you should put a mac into the command station as long you are doing his job, so he can pick up the phone when some lone marine calls for help
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1907301:date=Feb 26 2012, 04:46 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Feb 26 2012, 04:46 PM) <a href="index.php?act=findpost&pid=1907301"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->thats why no one responds to my medpack requests.... home improvement<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's what I was thinking. I'm of the opinion that the marine comm should only leave the CS to either a) build structures early game or b) help fight off small base rushes (think 1-3 skulks). That 35 PRes you just used for a shotgun/welder/mine combo is 17 medpacks or 35 ammopacks not dropped on a marine in need, let alone the number of critical obs scans or nano-shields you are missing. Trust me, a scan+nanoshield+med/ammo packs at the right moment is worth 100 mines in base.
  • 2sBlind2sBlind Join Date: 2011-11-08 Member: 131738Members
    What the hell are you two talking about?? He's not doing that as COMM he's doing it for COMM/ his team.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1907308:date=Feb 26 2012, 07:36 PM:name=2sBlind)--><div class='quotetop'>QUOTE (2sBlind @ Feb 26 2012, 07:36 PM) <a href="index.php?act=findpost&pid=1907308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the hell are you two talking about?? He's not doing that as COMM he's doing it for COMM/ his team.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So while he's running around playing MAC, his team is down a gun on the front line? That's the sort of thing that kills a push.

    There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    Well, every time I've done this we've had a huge res advantage, so I must be doing something right.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1907317:date=Feb 26 2012, 08:32 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Feb 26 2012, 08:32 PM) <a href="index.php?act=findpost&pid=1907317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, every time I've done this we've had a huge res advantage, so I must be doing something right.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's like saying "I went AFK, and when I came back, my team had tons of Res. Therefore, going AFK is a winning strategy". A resource advantage (which is impossible to calculate without going spectator or getting the enemy team to divulge their stats) is due to map control and commander efficiency, the former of which is a gestalt statistic of the team as a whole, and the latter of which is only up to the commander.

    You can have wide map control, clear tech advantage, and a powerful winning steamroll even if you're down by a few players. It just makes it harder to do.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1907255:date=Feb 26 2012, 02:34 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Feb 26 2012, 02:34 PM) <a href="index.php?act=findpost&pid=1907255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So here's what I've been doing recently:
    Comms always need something done somewhere.

    So what I do is I buy a shotgun and a welder, and I go around securing our extractors, mining vents and such, and repairing damaged buildings. I'm behind the front lines but I'm important to my team as I keep our res up and protect us from skulks backdooring.<!--QuoteEnd--></div><!--QuoteEEnd-->


    just as long as youre not ignoring when the com asks you to join in an attack. theres always one guy that that urge to knife EVERY cyst on the way to the hive, which makes the guy next to him and ponder whether or not to help him. cutting forces in half or slowing down the push altogether lol. you should also buy mines, phase gates and power nodes love them :D
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1907320:date=Feb 27 2012, 03:59 AM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Feb 27 2012, 03:59 AM) <a href="index.php?act=findpost&pid=1907320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->theres always one guy that that urge to knife EVERY cyst on the way to the hive, which makes the guy next to him and ponder whether or not to help him.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I always laugh when I see this.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited February 2012
    <!--quoteo(post=1907309:date=Feb 27 2012, 02:49 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 27 2012, 02:49 AM) <a href="index.php?act=findpost&pid=1907309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So while he's running around playing MAC, his team is down a gun on the front line? That's the sort of thing that kills a push.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The whole map is kinda the frontline though, but I see what you mean. While I'm not against what the player is doing, I'm not for it either, just purely because you should pair up, each with a welder and gun, and do exactly what you are doing anyway. You can cover each other over the whole map, working in pairs, it's very easy for marines to take map control early game, then meet up for a push on the newly building 2nd hive.

    Going solo as marine is a very dangerous strategy and a potential waste of res. If you play against a good alien team, particularly when RFK comes back in, you will be a liability to your team.

    What you are doing is GOOD marine work, but the fact your team is not organised into pairs doing exactly the same work is worrying. Solo marine is BAD, always. You have grasped the concept of marine play well, now you just need to grasp the teamwork side of it.

    Stick Together!!
    Follow Me!!
    Let's Move Out!!

    These are the marine shouts, they are there for a reason. When everyone on your team is walking around in pairs, doing this good marine work, and then pulling together when needed to attack/defend, then <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->"Ye Res shall overflow'th from the node, for ye have graspeth the knowledge of the team"<!--QuoteEnd--></div><!--QuoteEEnd-->.

    Essentially, if a marine team works like this, it is very hard for aliens to get anywhere.
  • LeonLeon Join Date: 2006-10-31 Member: 58131Members
    I try to find the hive and spawncamp.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1907308:date=Feb 26 2012, 05:36 PM:name=2sBlind)--><div class='quotetop'>QUOTE (2sBlind @ Feb 26 2012, 05:36 PM) <a href="index.php?act=findpost&pid=1907308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What the hell are you two talking about?? He's not doing that as COMM he's doing it for COMM/ his team.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ah, I totally misread that. My apologies.

    That's fine then. Though, when I comm, I prefer my marines to be on the frontlines as much as possible. You really need to be aggressive as marines to win.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    edited February 2012
    <!--quoteo(post=1907309:date=Feb 26 2012, 09:49 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 26 2012, 09:49 PM) <a href="index.php?act=findpost&pid=1907309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So while he's running around playing MAC, his team is down a gun on the front line? That's the sort of thing that kills a push.

    There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    this is true, but it's a bad idea to say that he's "playing MAC"

    MACs get turned to goo by bile bombs in seconds, but marines with welders do not. Players like this guy who are conscientious enough to weld stuff in their base will be the death of me and my "suicide bile bombing to win in pubs" strategy, and that's good for the game at large :)

    Especially once you get to phase tech, there's no excuse not to play like this. It shouldn't be relegated to one specific player, either. How often do you <i>really </i>need every single player at 'the front line' when a hive dies in like 10 seconds to concentrated fire? Another unexplored role is being the counterpoint to flanking opponents. By that I mean being the unfortunate guy who has to crawl into vents and gun down skulks, or sit at the back end of his attacking team and ignite fades with a flamethrower. If everyone on the team is doing the same thing, an opposing team that exercises <i>all </i>their options will crush through.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    You need to give my "ninja long-range bile bombardment" strategy a try internet; it's got a lot of the broken insta-win of the suicide bomb with a significantly reduced chance of immediate death.
  • internetexplorerinternetexplorer Join Date: 2011-10-13 Member: 127255Members
    Yeah but that won't push people to weaken bile bomb if everyone does it (because not everyone can execute it, but ANYONE can hold w+m1 and get all the marine buildings 30% weaker every life).
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=1907309:date=Feb 26 2012, 09:49 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 26 2012, 09:49 PM) <a href="index.php?act=findpost&pid=1907309"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So while he's running around playing MAC, his team is down a gun on the front line? That's the sort of thing that kills a push.

    There's a time and a place for welding, like there's a time and a place for axing hydras. Doing any one thing exclusively, however, will cause your team as a whole to suffer.<!--QuoteEnd--></div><!--QuoteEEnd-->

    he's not 1 gun down. in any given game, there will always be solo lifeforms trying to chew down marine nodes, for the simple fact that with a large res pool and every upgrade, <b>the marines are virtually impossible to stop</b>, especially because marine tech is much faster than alien (which has to deal with building up 75 res for a new hive, then waiting like 2-3 minutes for the hive to be done). with a shotgun and a welder, he can prevent those solo skulks from killing many marine nodes that would otherwise have set the team back in upgrading tech.
  • John BlackthorneJohn Blackthorne Join Date: 2012-02-23 Member: 147245Members
    <!--quoteo(post=1907710:date=Feb 27 2012, 10:31 PM:name=Wheeee)--><div class='quotetop'>QUOTE (Wheeee @ Feb 27 2012, 10:31 PM) <a href="index.php?act=findpost&pid=1907710"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->he's not 1 gun down. in any given game, there will always be solo lifeforms trying to chew down marine nodes, for the simple fact that with a large res pool and every upgrade, <b>the marines are virtually impossible to stop</b>, especially because marine tech is much faster than alien (which has to deal with building up 75 res for a new hive, then waiting like 2-3 minutes for the hive to be done). with a shotgun and a welder, he can prevent those solo skulks from killing many marine nodes that would otherwise have set the team back in upgrading tech.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Thank you Wheeee for finding the words!
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