Balancing Fade Blink
Remedy
Join Date: 2011-06-16 Member: 104735Members, NS2 Playtester, NS2 Map Tester
Ok guys I know there have been many discussions on the fade and its blinking ability so here are my thoughts.
Personally I rarely go fade when the second hive drops as I find it not much of a challenge and boring to play.
Though for 50 res I find fades aren't to overpowered it's just that blink itself is extremely OP in the right hands.
If you spend enough time as fade you can master the 'I'll be just be going now, try next time' ability, which
if you are patient and smart about engaging marines in combat you will probably <b>NEVER</b> die.
I know myself and others can't fully judge the fade in its current state because of 'BLOOD: Yes, HIT: No'
rego issues and such, but I hope when the rego does improve that this will help marines more so than the fades.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->CHANGING BLINK?
<!--sizec--></span><!--/sizec-->
Gameplay:
-Fade can be shot in blink form so they are no longer invulnerable.
-Blink reduces damage by around %75 or %80.
Effects/Animations :
-Changing the fades blink so it has a dark transparent shadow similar to the current blink effects for its FULL body.
-Making this trail a meter or so behind the fade's movements for marines to track.
<img src="http://img405.imageshack.us/img405/334/fadeu.jpg" border="0" class="linked-image" />
<img src="http://img856.imageshack.us/img856/6165/fadeblink.jpg" border="0" class="linked-image" />
I'm also hoping cloak and camouflage will be changed to something similar of the NS1 transparent cloaking for aliens.
Personally I rarely go fade when the second hive drops as I find it not much of a challenge and boring to play.
Though for 50 res I find fades aren't to overpowered it's just that blink itself is extremely OP in the right hands.
If you spend enough time as fade you can master the 'I'll be just be going now, try next time' ability, which
if you are patient and smart about engaging marines in combat you will probably <b>NEVER</b> die.
I know myself and others can't fully judge the fade in its current state because of 'BLOOD: Yes, HIT: No'
rego issues and such, but I hope when the rego does improve that this will help marines more so than the fades.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->CHANGING BLINK?
<!--sizec--></span><!--/sizec-->
Gameplay:
-Fade can be shot in blink form so they are no longer invulnerable.
-Blink reduces damage by around %75 or %80.
Effects/Animations :
-Changing the fades blink so it has a dark transparent shadow similar to the current blink effects for its FULL body.
-Making this trail a meter or so behind the fade's movements for marines to track.
<img src="http://img405.imageshack.us/img405/334/fadeu.jpg" border="0" class="linked-image" />
<img src="http://img856.imageshack.us/img856/6165/fadeblink.jpg" border="0" class="linked-image" />
I'm also hoping cloak and camouflage will be changed to something similar of the NS1 transparent cloaking for aliens.
Comments
rego issues and such, but I hope when the rego does improve that this will help marines more so than the fades.<!--QuoteEnd--></div><!--QuoteEEnd-->
^ This. The blink is fun to use right now. The only problem is, that it exploits the problems with the hit registration even more. You only have a short time frame to hit a good fade. But with the hitreg right now, this time frame shifts at about 200ms, makes it nearly impossible to hit a fade without luck. Plz don't try to change blink, when the problem is on an completely other matter. In the worst case, you make blink no fun to use. In the best case you waste development time while fixing the wrong problem.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/TSpFLrgNSH8"></param><embed src="http://www.youtube.com/v/TSpFLrgNSH8" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
We played an ensl gather with it, the fades were dying very fast, but players were not used to the mod and the mod was buggy. With a slight health boost it might work.
We already discussed this subject at length here :
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=115653" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=115653</a>
Personally I rarely go fade when the second hive drops as I find it not much of a challenge and boring to play.
Though for 50 res I find fades aren't to overpowered it's just that blink itself is extremely OP in the right hands.
If you spend enough time as fade you can master the 'I'll be just be going now, try next time' ability, which
if you are patient and smart about engaging marines in combat you will probably <b>NEVER</b> die.
I know myself and others can't fully judge the fade in its current state because of 'BLOOD: Yes, HIT: No'
rego issues and such, but I hope when the rego does improve that this will help marines more so than the fades.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->CHANGING BLINK?
<!--sizec--></span><!--/sizec-->
Gameplay:
-Fade can be shot in blink form so they are no longer invulnerable.
-Blink reduces damage by around %75 or %80.
Effects/Animations :
-Changing the fades blink so it has a dark transparent shadow similar to the current blink effects for its FULL body.
-Making this trail a meter or so behind the fade's movements for marines to track.
I'm also hoping cloak and camouflage will be changed to something similar of the NS1 transparent cloaking for aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
The Fade is easy to kill with a shotgun, if he is vulnerable in blink mode, the whole fade is a joke!
Please top complaining about aliens, use a flamer and burn the fades energy, then he is stucked and can just run away which result in death.
Simple solution, but make him vulnerable while blink is bad, very bad.
Don't forget that aliens race should not be a puppet race.