Walk Key

kira`kira` Join Date: 2010-07-25 Member: 72787Members
<div class="IPBDescription">walk key for marines</div>We need a walk key for marines so we can be silent, move and hear aliens at the expense of movement speed. Right now marines are jogging around and sprinting. Where's the walking?

Comments

  • DeityDeity Join Date: 2012-01-31 Member: 142843Members, Reinforced - Shadow
    All of that is accomplished by crouching.
  • ÒŗăNģёÒŗăNģё Join Date: 2012-02-09 Member: 144437Members, Constellation, Squad Five Blue
    I myself have wondered the same thing, why do marines sprint instead of walk? Are they trying to discourage the average joe from developing bunny hopping skill by giving us an easy fast way to move around?

    Yes crouching can make you silent but that interrupts the line of sight you have on certain things. I would love to see walk make a come back!
  • BeagleSTBeagleST Join Date: 2012-02-20 Member: 146974Members
    <!--quoteo(post=1906400:date=Feb 24 2012, 08:31 AM:name=Deity)--><div class='quotetop'>QUOTE (Deity @ Feb 24 2012, 08:31 AM) <a href="index.php?act=findpost&pid=1906400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All of that is accomplished by crouching.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Compared to waking, crouching has the unwanted side effect of <i>having to crouch.</i>
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    double tap forward = sprint
    shift = walk

    problem solved
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    personally, i consider double tap annoying and not very intuitive. on the other hand, it adds additional complexity (in a negative way) to add new keys...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1906486:date=Feb 24 2012, 04:09 AM:name=BeagleST)--><div class='quotetop'>QUOTE (BeagleST @ Feb 24 2012, 04:09 AM) <a href="index.php?act=findpost&pid=1906486"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Compared to waking, crouching has the unwanted side effect of <i>having to crouch.</i><!--QuoteEnd--></div><!--QuoteEEnd-->

    I wouldn't generally call it an unwanted side effect considering it makes you harder to see as well as hear.
  • DeityDeity Join Date: 2012-01-31 Member: 142843Members, Reinforced - Shadow
    I understand what crouching is, you don't need to explain the effects of it. The OP said,

    <!--quoteo(post=1906399:date=Feb 23 2012, 05:29 PM:name=kira`)--><div class='quotetop'>QUOTE (kira` @ Feb 23 2012, 05:29 PM) <a href="index.php?act=findpost&pid=1906399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so we can be silent, move and hear aliens at the expense of movement speed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was simply pointing out that crouching currently satisfies all of the desires he expressed in the OP. Crouching lets you be silent, move, and hear aliens at the expense of movement speed. As such we really don't need a walk key that badly. The option to bind one would of course be nice, but it's hardly something vital that is missing.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1906543:date=Feb 24 2012, 05:53 AM:name=mushookees)--><div class='quotetop'>QUOTE (mushookees @ Feb 24 2012, 05:53 AM) <a href="index.php?act=findpost&pid=1906543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->double tap forward = sprint
    shift = walk

    problem solved<!--QuoteEnd--></div><!--QuoteEEnd-->

    Great idea. You only sprint in one direction why take up a big key like shift for sprinting.

    I'd love to see walking return to the game, for aesthetic and gameplay reasons. Marines duckwalking through corridors is a bit silly.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Could divide the shift key up into two attributes, press shift, and hold shift. Let use specify which they want to use for walk/run. I would prefer pressing shift once for toggling run, rather than double tapping, and holding shift for walking is fine by me as well.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited February 2012
    Why not a walk/run toggle with caps lock(my own personal preference, but it would of course be rebindable). Shift would remain as the sprint function.

    I don't like adding multiple functions to single inputs, keyboards have a lot of buttons people.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    I support a walk/run toggle key.

    I often find myself crouching through corridors just so I can hear skulks.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    I want walk. I do not like having to crouch to be silent.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    +1 for walk key :)
  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    <!--quoteo(post=1906543:date=Feb 24 2012, 10:53 PM:name=mushookees)--><div class='quotetop'>QUOTE (mushookees @ Feb 24 2012, 10:53 PM) <a href="index.php?act=findpost&pid=1906543"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->double tap forward = sprint
    shift = walk

    problem solved<!--QuoteEnd--></div><!--QuoteEEnd-->

    f**king awesome idea but may cause a "accidental" sprint during combat, dont make me explain how but it can happen
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    I hated the ARMA style of double tapping to run or walk, it was just awkward for me. A simple walk button will do, or a make crouch toggleable or something.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    As much as I hate caps lock as a toggle for walking (since people start talking in all caps accidentally), its better than double tab for sprinting. +1
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1907241:date=Feb 27 2012, 06:57 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Feb 27 2012, 06:57 AM) <a href="index.php?act=findpost&pid=1907241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As much as I hate caps lock as a toggle for walking (since people start talking in all caps accidentally), its better than double tab for sprinting. +1<!--QuoteEnd--></div><!--QuoteEEnd-->

    This example would just be what'd I'd personally use, but as I said it should be rebindable like the rest of the controls.
Sign In or Register to comment.