Im Sick Of Whining About Fades!

GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
<div class="IPBDescription">Yes I am</div> Fades are good and balanced. They arent that hard to kill despite what every whiner and new player has to say. Me and Gambit killed at least three lone fades together on a game in ns_nothing, With Lmg's and attack upgrades. If you play it smart and use your pistols after emptying a clip into them, They will go POP!

Comments

  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    <!--QuoteBegin--Hang Loose+Dec 18 2002, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ Dec 18 2002, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->k<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    kk
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    <!--QuoteBegin--GWAR+Dec 18 2002, 03:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GWAR @ Dec 18 2002, 03:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Hang Loose+Dec 18 2002, 07:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hang Loose @ Dec 18 2002, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->k<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    kk<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    kk... no, I won't do it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    .. I will!

    <b>KKK</b>
  • MobayMobay Join Date: 2002-11-05 Member: 6986Members
    Argh stop the kkk spam....!

    As for the topic i think the fades are well balanced cuz... they die quick if the get hit by close hmg's
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Fades are only hard to kill because most marines don't understand the phrase "RUSH IT AND IT WILL DIE!"


    But on some games "RUSH IT!" (rush) 3 fades die
    Marines are happy
    Fades are **obscenity**
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    most marines when faced with fades will retreat and allow the fade to acid blast them to death. they then say "oh no! this is unfair!". they then later on in the game, if they survived, have HA+HMG and can mow down fades with impunity. They would laugh if anyone said "oh no! this is unfair!" with respect to marines being overpowered.

    It's all down to selective memories and the fact that a heck of a lot of people would rather stand in the marine doorway of the ready room than join the alien team.

    If you see a fade, wait until they've fired off all their energy in acid blasts and then charge them. You should get at least a clip into them before they have any energy back and maybe a clip and a half. Most fades will then either retreat further or try to claw you. Chase them further in the former case or circle-strafe in the latter. You won't always win, in fact you'll probably die a fair few times but for every fade you do get, you'll have cost the aliens just under 50rps and given your side a better chance of survival until the arrival of HA. Charging in groups of marines can really hurt even a group of fades as long as you don't just charge blindly. Time it right and force them to deal with attacks from multiple directions and you'll always do damage.

    Finally, when fades are attacking from within umbra, you need to remember several things.

    1) Bullets, whether from a LMG or HMG are very ineffective at penetrating umbra. Instead of asking for HMGs to deal with it, get your commander to give you a grenade launcher, then watch the fades & lerk run.

    2) DO NOT attack the fade <b>attack</b> the lerk. Once the lerk is dead, the fades are vulnerable. Normally you'll not see many aliens go from fade -> lerk, so you'll have some time to kill the vulnerable fades before another lerk appears.

    2a) When trying to kill that lerk, don't use your gun. Get out the knife and start slashing. The last three times a lerk caught me in umbra whilst I tried to use the gun to kill it, the lerk won. The last three times I used the knife on a lerk in umbra, I won. I find it often worth it to kamikaze attack an umbra cloud just to slash up the lerk. Considering how fast marines spawn it's often worth it.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Fades are pretty balanced, I can sometimes kill one if at the right distance without reloading my clips... What does pain me though:

    1) Rate of fire high enough to kill you before you can walk away from their blast radius. Compensated by the ability to fire 4 pods before being depleted.
    2) Huge area of effect. While this is kind of normal, being explosive "weapons," it makes it so in ns_nancy fades can just shoot straight up the ramp and kill the whole team constantly without being in harm's way. Plus, the damage doesn't seem to lower much as the blast radius expands...
    3) Their accuracy nearly matches which of a Pistol. They're fired from a membrane on the Fade's body, it can't logically be that accurate.. Try shooting a Baseball ball at the exact same spot 5 times in a row in 5 seconds. Hell, it shouldn't even have a crosshair!
    4) The fact that they're moving objects makes it so you can lead your opponent. I agree with this wholely, it's not unfair and doesn't pain me.. Just another Fade Fact.
    5) They can move backwards without any penalty!! THIS pains me, makes it impossible for HMG people to chase a Fade down and kill it. And while they're running back they can just shoot some more acid rockets/bile bombs and take you down, if you DO decide to chase them. With the (in!)accuracy a HMG has, theyll be out of effective range within 3 seconds.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    7 fades vs 7 lmg unarmoured marines = fades win.

    Nuff said.
  • MirageMirage Join Date: 2002-11-01 Member: 1993Members
    7 Fades = 308 resc.
    7 LMG Marines = free.

    I don't see your point Question.
  • MologMolog Join Date: 2002-11-27 Member: 10094Members
    I kill enough fades with my standard marine fresh from spawn. Just fire one clip of lmg in him switch to pistol quikly empty clip too and another fade is dead. Two marines working together should have little problem killing fades if they can aim and actually chase them.
  • theMANwithTHEcheesetheMANwithTHEcheese Join Date: 2002-11-27 Member: 10085Members
    I don't mean to be rude and i'm not saying I think fades are unfair but a normal marine killing fades, must have some pretty crappy players as fade, totally agree with ur last point Doom.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
  • StelonousStelonous Join Date: 2002-11-05 Member: 7081Members
    edited December 2002
    <!--QuoteBegin--Paranoia-2MB+Dec 18 2002, 04:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Dec 18 2002, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fades are only hard to kill because most marines don't understand the phrase "RUSH IT AND IT WILL DIE!"


    But on some games "RUSH IT!" (rush) 3 fades die
    Marines are happy
    Fades are **obscenity**
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I am left to ponder whether or not you truely understand the phrase. Have you ever watched 3 marines die to the splash from a fade? (I have.) Have you ever watched 4 marines die to the splash from 2 fades? (I also have.) Rushing isn't the answer, it may be the only viable solution at times, but it isn't the end all be all answer as splash eats up newb marines.

    If the marines are to rush, they have to hope the fade is a bad shot so it doesn't nail 2-3 of them with the splash. Even then it's quite difficult. Trip mines don't work as fades simply shoot them. SGs don't work as fades simply dodge them. GLs with backup from LMGs/HMGs are the only option I can see for the standard marine. If you have HAs, then your options grow massively.

    Oh, and NEVER count on having weapon upgrades. That's the comm's responsibility and if you don't have them, then you have to make due without.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    If I am a fade and you rush at me I guarantee you that you will die like all teh other rushing marines before.

    And do you know why.

    Because before I go fade and attack - maybe an installation - I first go Gorge and build 3 DC and 4 OC nearby, but out of range of the next sieges. Then I go fade and do hit and run tactics. I retreat when I think its time to do so. And thanks to the carapace bug on the fade I have lots of time.

    And those marines following me always end up getting screwed up by me and/or the 4 OC while getting healed by the 3 DC.

    So, good luck.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited December 2002
    Part of the problem is most comms spend WAY too much res on turrets and not enough on upgrades. You cannot compare Fades (a two hive, 48 res costing unit) to the basic marine. that is just lunacy. Maybe if more commanders only built half the turrets and dump some res into weapon upgrades, things would be different. Additionally, have you ever noticed how fast fades run from a GL?
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--DooM Space Marine+Dec 18 2002, 11:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DooM Space Marine @ Dec 18 2002, 11:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->3) Their accuracy nearly matches which of a Pistol. They're fired from a membrane on the Fade's body, it can't logically be that accurate.. Try shooting a Baseball ball at the exact same spot 5 times in a row in 5 seconds. Hell, it shouldn't even have a crosshair!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This biological "shouldercannon" could be very very accurate. But it is alos a matter of distance. But 50 meters could be achieved.

    You should not compare it with your **obscenity**. But there are several creatures in Nature, which have good accuracy with their biological weapons.
  • IrrelevancyIrrelevancy Join Date: 2002-11-30 Member: 10306Members
    <!--QuoteBegin--the_move+Dec 18 2002, 10:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_move @ Dec 18 2002, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And thanks to the carapace bug on the fade I have lots of time.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i thought that its been fixed? Cause i find it much easier to kill fades now.


    Oh and btw guyz....its not just rushing....its rushing with at least some sense of what you're doing. If you're gonna clump together like dust balls, of cuz a single rocket will kill all of u at once. I think its more effective if you take the fade one after another (i mean immediately after). Fades i see normally drop when dealing with the 2nd marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--MMZ>Torak+Dec 18 2002, 03:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MMZ>Torak @ Dec 18 2002, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Part of the problem is most comms spend WAY too much res on turrets and not enough on upgrades. You cannot compare Fades (a third hive, 48 res costing unit) to the basic marine. that is just lunacy. Maybe if more commanders only built half the turrets and dump some res into weapon upgrades, things would be different. Additionally, have you ever noticed how fast fades run from a GL?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Very true!
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    AFAIK the carapace bug was fixed, but now it has a similar effect like the marine aarmor upgrade bug, you do not get the extra armor until you "heal" it to full.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Is it to late to still say KKK?
    guess not....
  • IrrelevancyIrrelevancy Join Date: 2002-11-30 Member: 10306Members
    <!--QuoteBegin--the_move+Dec 18 2002, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_move @ Dec 18 2002, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But there are several creatures in Nature, which have good accuracy with their biological weapons.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Notice the distance. All these creatures haf a really short range, and besides, non of them have enough knockout power to actually damage the target, they merely throw them off balance, immobilise them or something. And it's GOOD accuracy, normalli ard 50~75% hit rate. But as far as I noe, fade rockets always seem to hit the crosshair...

    Given the amount of goo the acid rocket seems to contain, when measured in accordance to the fades body/muscle mass, 50 meters is hell of a distance. If fade muscles are strong enough to spew rockets that far, they would be able to wrap themselves around structures and marines and CRUSH THEM LIKE COCKROACHES.
  • HannebambelHannebambel Join Date: 2002-11-02 Member: 5416Banned
    <!--QuoteBegin--Irrelevancy+Dec 18 2002, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Irrelevancy @ Dec 18 2002, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--the_move+Dec 18 2002, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_move @ Dec 18 2002, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But there are several creatures in Nature, which have good accuracy with their biological weapons.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Notice the distance. All these creatures haf a really short range, and besides, non of them have enough knockout power to actually damage the target, they merely throw them off balance, immobilise them or something. And it's GOOD accuracy, normalli ard 50~75% hit rate. But as far as I noe, fade rockets always seem to hit the crosshair...

    Given the amount of goo the acid rocket seems to contain, when measured in accordance to the fades body/muscle mass, 50 meters is hell of a distance. If fade muscles are strong enough to spew rockets that far, they would be able to wrap themselves around structures and marines and CRUSH THEM LIKE COCKROACHES.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, but this is a game, the fade is an Aliens, and there is no proof that organic weapons could not be as accurate as normal handguns.

    Do you know the Guyver unit - Bio Booster Armour?

    Or the Tyranids of Warhammer 40.000?

    They´re **obscenity** nastier than a fade.

    I think the Acid rocket should have pinpoint accuracy as well as the speed it has now.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All these creatures haf a really short range<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Chameleons have a ranged weapon and don't often miss <a href='http://www.colszoo.org/animalareas/reptiles/chamfact.html' target='_blank'>Check the Tongue length</a>

    Also check out the archer fish <a href='http://www.naturia.per.sg/buloh/verts/archer_fish.htm' target='_blank'>He has quite the range for his size.</a>
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