Im Sick Of Whining About Fades!
GWAR
Join Date: 2002-11-01 Member: 2297Members, Contributor
<div class="IPBDescription">Yes I am</div> Fades are good and balanced. They arent that hard to kill despite what every whiner and new player has to say. Me and Gambit killed at least three lone fades together on a game in ns_nothing, With Lmg's and attack upgrades. If you play it smart and use your pistols after emptying a clip into them, They will go POP!
Comments
kk
kk<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
kk... no, I won't do it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<b>KKK</b>
As for the topic i think the fades are well balanced cuz... they die quick if the get hit by close hmg's
But on some games "RUSH IT!" (rush) 3 fades die
Marines are happy
Fades are **obscenity**
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It's all down to selective memories and the fact that a heck of a lot of people would rather stand in the marine doorway of the ready room than join the alien team.
If you see a fade, wait until they've fired off all their energy in acid blasts and then charge them. You should get at least a clip into them before they have any energy back and maybe a clip and a half. Most fades will then either retreat further or try to claw you. Chase them further in the former case or circle-strafe in the latter. You won't always win, in fact you'll probably die a fair few times but for every fade you do get, you'll have cost the aliens just under 50rps and given your side a better chance of survival until the arrival of HA. Charging in groups of marines can really hurt even a group of fades as long as you don't just charge blindly. Time it right and force them to deal with attacks from multiple directions and you'll always do damage.
Finally, when fades are attacking from within umbra, you need to remember several things.
1) Bullets, whether from a LMG or HMG are very ineffective at penetrating umbra. Instead of asking for HMGs to deal with it, get your commander to give you a grenade launcher, then watch the fades & lerk run.
2) DO NOT attack the fade <b>attack</b> the lerk. Once the lerk is dead, the fades are vulnerable. Normally you'll not see many aliens go from fade -> lerk, so you'll have some time to kill the vulnerable fades before another lerk appears.
2a) When trying to kill that lerk, don't use your gun. Get out the knife and start slashing. The last three times a lerk caught me in umbra whilst I tried to use the gun to kill it, the lerk won. The last three times I used the knife on a lerk in umbra, I won. I find it often worth it to kamikaze attack an umbra cloud just to slash up the lerk. Considering how fast marines spawn it's often worth it.
1) Rate of fire high enough to kill you before you can walk away from their blast radius. Compensated by the ability to fire 4 pods before being depleted.
2) Huge area of effect. While this is kind of normal, being explosive "weapons," it makes it so in ns_nancy fades can just shoot straight up the ramp and kill the whole team constantly without being in harm's way. Plus, the damage doesn't seem to lower much as the blast radius expands...
3) Their accuracy nearly matches which of a Pistol. They're fired from a membrane on the Fade's body, it can't logically be that accurate.. Try shooting a Baseball ball at the exact same spot 5 times in a row in 5 seconds. Hell, it shouldn't even have a crosshair!
4) The fact that they're moving objects makes it so you can lead your opponent. I agree with this wholely, it's not unfair and doesn't pain me.. Just another Fade Fact.
5) They can move backwards without any penalty!! THIS pains me, makes it impossible for HMG people to chase a Fade down and kill it. And while they're running back they can just shoot some more acid rockets/bile bombs and take you down, if you DO decide to chase them. With the (in!)accuracy a HMG has, theyll be out of effective range within 3 seconds.
Nuff said.
7 LMG Marines = free.
I don't see your point Question.
But on some games "RUSH IT!" (rush) 3 fades die
Marines are happy
Fades are **obscenity**
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I am left to ponder whether or not you truely understand the phrase. Have you ever watched 3 marines die to the splash from a fade? (I have.) Have you ever watched 4 marines die to the splash from 2 fades? (I also have.) Rushing isn't the answer, it may be the only viable solution at times, but it isn't the end all be all answer as splash eats up newb marines.
If the marines are to rush, they have to hope the fade is a bad shot so it doesn't nail 2-3 of them with the splash. Even then it's quite difficult. Trip mines don't work as fades simply shoot them. SGs don't work as fades simply dodge them. GLs with backup from LMGs/HMGs are the only option I can see for the standard marine. If you have HAs, then your options grow massively.
Oh, and NEVER count on having weapon upgrades. That's the comm's responsibility and if you don't have them, then you have to make due without.
And do you know why.
Because before I go fade and attack - maybe an installation - I first go Gorge and build 3 DC and 4 OC nearby, but out of range of the next sieges. Then I go fade and do hit and run tactics. I retreat when I think its time to do so. And thanks to the carapace bug on the fade I have lots of time.
And those marines following me always end up getting screwed up by me and/or the 4 OC while getting healed by the 3 DC.
So, good luck.
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This biological "shouldercannon" could be very very accurate. But it is alos a matter of distance. But 50 meters could be achieved.
You should not compare it with your **obscenity**. But there are several creatures in Nature, which have good accuracy with their biological weapons.
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i thought that its been fixed? Cause i find it much easier to kill fades now.
Oh and btw guyz....its not just rushing....its rushing with at least some sense of what you're doing. If you're gonna clump together like dust balls, of cuz a single rocket will kill all of u at once. I think its more effective if you take the fade one after another (i mean immediately after). Fades i see normally drop when dealing with the 2nd marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Very true!
guess not....
Notice the distance. All these creatures haf a really short range, and besides, non of them have enough knockout power to actually damage the target, they merely throw them off balance, immobilise them or something. And it's GOOD accuracy, normalli ard 50~75% hit rate. But as far as I noe, fade rockets always seem to hit the crosshair...
Given the amount of goo the acid rocket seems to contain, when measured in accordance to the fades body/muscle mass, 50 meters is hell of a distance. If fade muscles are strong enough to spew rockets that far, they would be able to wrap themselves around structures and marines and CRUSH THEM LIKE COCKROACHES.
Notice the distance. All these creatures haf a really short range, and besides, non of them have enough knockout power to actually damage the target, they merely throw them off balance, immobilise them or something. And it's GOOD accuracy, normalli ard 50~75% hit rate. But as far as I noe, fade rockets always seem to hit the crosshair...
Given the amount of goo the acid rocket seems to contain, when measured in accordance to the fades body/muscle mass, 50 meters is hell of a distance. If fade muscles are strong enough to spew rockets that far, they would be able to wrap themselves around structures and marines and CRUSH THEM LIKE COCKROACHES.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yes, but this is a game, the fade is an Aliens, and there is no proof that organic weapons could not be as accurate as normal handguns.
Do you know the Guyver unit - Bio Booster Armour?
Or the Tyranids of Warhammer 40.000?
They´re **obscenity** nastier than a fade.
I think the Acid rocket should have pinpoint accuracy as well as the speed it has now.
Also check out the archer fish <a href='http://www.naturia.per.sg/buloh/verts/archer_fish.htm' target='_blank'>He has quite the range for his size.</a>