New marine item: personal motion detector

klimkinklimkin Join Date: 2012-02-06 Member: 143961Members
Something like this: <a href="http://techabsorbed.com/Reviews/Geek-Toys/MasterReplicas-Aliens-Motion-Tracker.html" target="_blank">http://techabsorbed.com/Reviews/Geek-Toys/...on-Tracker.html</a>
Research and buy at Observatory.

Comments

  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    +1, sounds more fun & atmospheric than staring at the (mini-)map all the time.
    but i belive they have already considered this: i remember charlie mentioning that the alien-movies were a primary source of inspiration, this obviously includes alien 2 where sentryguns and welding are introduced.
  • EstevooEstevoo Join Date: 2011-12-25 Member: 138993Members
    edited February 2012
    YEA! Like in 'Alien: Resurrection'. (I luv this game, by the way)
    <b>(Bottom-left)</b>

    <img src="http://www.gamecrashers.net/wp-content/uploads/2010/10/alienres3.jpg" border="0" class="linked-image" />
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited February 2012
    The mini-map is basically a motion detector. I still wish there was an option to toggle on/off the smaller map in the top corner.

    Pressing the button on your keyboard is all you need to look at your map. Pssh @ convenience.

    I wouldn't be upset if 'motion tracking' was brought back.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    <!--quoteo(post=1903317:date=Feb 15 2012, 02:44 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Feb 15 2012, 02:44 AM) <a href="index.php?act=findpost&pid=1903317"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pressing the button on your keyboard is all you need to look at your map. Pssh @ convenience.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You'd be surprised how many people still don't know this.. I was in a server once where there were a lot of decent players and all we needed to do was take the last marine stronghold over. Someone voice chatted: "I don't even know where the marines base is.. can anyone point me in the right direction?" I team_say: "hold c" voice chat guy: "Ahh that works, thank you" 30 seconds later the game is over lol...
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    NO!
    At least not like the last implementation where someone randomly shoots you after playing sneaky spider for 10 minutes, hanging upside down in a dark corner waiting for a marine to pass.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited February 2012
    the point of a <b>motion</b> detector is that it only detects you if you are moving. i think it should not respond to sneaking either (or at most at a much closer range).
    what i like about the idea is that a sound would warn you rather than a red icon on the minimap. on top, it could have a limited frequency, also not showing the direction the alien is facing. the later things only make sense if the map is "nerfed" though. overall i think it is difficult to find a satisfying solution to implement this feature without some drastic changes to the map-view.

    one game where they implemented this nicely is Alien Swarm which is free to play on steam. that game is also heavily inspired by the 2nd alien movie, yet not as good as ns2 imo :)
  • arualarual Join Date: 2005-03-12 Member: 44989Members
    I seem to remember that the NS1 motion detector didn't detect you if 'walking' (e.g. holding shift) since you were moving too slowly. Was this actually the case or did I just imagine it?
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    How about <a href="http://www.unknownworlds.com/forums/index.php?showtopic=114245" target="_blank">this?</a>
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1903384:date=Feb 15 2012, 02:24 PM:name=arual)--><div class='quotetop'>QUOTE (arual @ Feb 15 2012, 02:24 PM) <a href="index.php?act=findpost&pid=1903384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I seem to remember that the NS1 motion detector didn't detect you if 'walking' (e.g. holding shift) since you were moving too slowly. Was this actually the case or did I just imagine it?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I have been told that, too. yet the above happened countless times to me.
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