Getting Ammo Without Reloading

Dauntl3ssDauntl3ss Join Date: 2002-11-08 Member: 7737Members
<div class="IPBDescription">from the armory</div> if u have lmg shoot 20 shots, press use one time at the armory, 20 shots magicaly appear IN YOUR GUN!
You dont even need to reaload!!

I think this should be changed.. what do you think?

Comments

  • El_MariachiEl_Mariachi Join Date: 2002-12-06 Member: 10521Members
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    <!--QuoteBegin--Dauntl3ss+Dec 17 2002, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dauntl3ss @ Dec 17 2002, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think this should be changed.. what do you think?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heh, I don't think that's nearly as bad as the following:

    You stand on top of the armory and fire three grenades, tap use, repeat.

    I suppose it could stand being changed, but I don't really think it's quite the priority issue.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    This is a defensive advantage to marines and should not be changed. Times when you are pinned in your base with umbra/fades and you only have a single GL to fight them all off, this is invaluable. I don't feel it is a balance problem.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    lol, I have known about this from day one

    and used it from day one

    I don't view it as an issue, especialy b/c they must have coded it to do this

    think about it
    in normal HL/HL mods if you get more ammo it does not automaticly go to your gun first, you must first reload

    so I think they ment it to be this way (works GREAT with HMG)
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    edited December 2002
    <!--QuoteBegin--KaMiKaZe!!!+Dec 17 2002, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaMiKaZe!!! @ Dec 17 2002, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a defensive advantage to marines and should not be changed. Times when you are pinned in your base with umbra/fades and you only have a single GL to fight them all off, this is invaluable. I don't feel it is a balance problem.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Indeed. The only time you can take advantage of this is when you're at a base (whether your spawn or a hive or just somewhere where you've got a lot of buildings). If you're under attack at a base, you need every little advantage you can.

    What I DO want changed about armories: If you have an amount of bullets in reserve (as in, not in your gun, but on your person) that isn't a multiple of the amount of bullets put into it each time you 'use' the armory, then when you've got almost max ammo, it wont give you the last little bit.
    This annoys me to no end. When I've got less than half a clip left (and I'm not in a hot area) I'm usually more apt to just shoot if off than to reload so I can have max ammo when I finally go back to restock.
    I know it's not a big deal. Call it a pet peave.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    I think its supposed to be like that, after all its much more helpful. It would be a hassle to have to armory sit there for ammo then when your ll done load the ammo and go back to the armory to top it off.
  • TacoSupremeTacoSupreme Join Date: 2002-11-01 Member: 2562Members
    Zifnab that is not true.

    What you are noticing is the display bug with ammo where it cannot display more than 255 rounds in reserve. In fact the LMG carries 300 rounds in reserve, keep using the armory till it stops playing the give ammo sound if you really want to fill up. Also the HMG carries 450 rounds in reserve (I think).

    In anycase, unless you are on base defense or waiting for something, you wont need to waste time ammoing up anyway. I find that 150 LMG ammo and 20 Pistol ammo in reserve is enough for me most times, I'll have the commander drop me some if I run out.
  • AtmaAtma Join Date: 2002-12-02 Member: 10371Members
    Just think of it this way: the armory "nano-transports" ammo into your current clip. This ends up saving resources as the armory doesnt have to make another clip since you would end up discarding the half used clip anyways. Or something. Maybe. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    eh, its been in there as long as I can remember - I'm sure Flayra would have taken it out if he didn't want it or cared enough.
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    I think it should stay.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    It´s fine by me.

    Like said before, Grenade spamming from base/outpost is marines only chance to defend themselves against good Lerk+Fade+Gorge combo attacking.
  • JackBoCrackenJackBoCracken Join Date: 2002-11-09 Member: 7928Members
    If you fire less than ten shots from your LMG when you have more than 200 bullets in reserve, and then reload, you'll be back at 50 without drawing from your reserve. Not that it could be exploited anyway (who wants to bother reloading every 10 bullets).
  • daveyboydaveyboy Join Date: 2002-11-01 Member: 2197Members
    IMHO,

    It kind of makes sense given the background of technical information based on the nanotechnology. The nano's are basically like a grid surrounding the marines and the ships, even the marines bloodstream has nanos inside (ie - in the case of counter-acting the onos' paralyze after about 6 seconds) So it would kind of make sense that "nano's" would be able to pass through the weapon casing and replenish the ammo supply.

    Thoughts??? Is my theory wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> Do i have my information messed up???

    Daveyboy
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Sounds good to me!

    But wait! Why don't all marine weapons have a nano ammo-maker built into them? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    Simple! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> The tiniest, most portable nano-powered factory <i>ever devised by the space geeks of the TSA</i> weighs about 200 lbs. So they built a frame around it, bundled it with some blueprints, and called it a Field Armory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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