How many bites does it take...

RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
edited January 2012 in NS2 General Discussion
to get to the tootsie-roll center of a rine?

I always seem to get 2 bites in before rine turns around and instakills me.

2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.

So let's review my advantages:
I attacked first
My enemy wasn't facing me
My enemy wasn't prepared

So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    In NS1 it was 2 bites + parasite (or 3 bites), so what you are describing is consistent with NS. I think it gets up to 4 or 5 bites depending on the marine and your own upgrades levels (i.e. lvl3 marine armor vs unupgraded skulks).
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    As far as I know, the 2 bites + parasite still works for armor 0. Armor 1 prevents that and armor 2 increases necessary bites/swipes by 1, armor 3 again does nothing useful.
  • put3rg33kput3rg33k Join Date: 2012-01-02 Member: 139432Members
    <!--quoteo(post=1897738:date=Jan 27 2012, 02:25 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jan 27 2012, 02:25 PM) <a href="index.php?act=findpost&pid=1897738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->to get to the tootsie-roll center of a rine?

    I always seem to get 2 bites in before rine turns around and instakills me.

    2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.

    So let's review my advantages:
    I attacked first
    My enemy wasn't facing me
    My enemy wasn't prepared

    So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I feel your pain. Unfortunately I think the problem is deeper then bites, I've had the same thing happen as a Lurk using shotgun spikes. In general I think there should be some an attack bonus or defensive nerfs for situations when actually catching somebody from the rear. The only drawback I can forsee is that the fade could probably blink and get behind a marine fairly easily.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Since they tweaked marine armour its been 3 bites for a0,a1,a2 and 4 bites for a3.

    Actually i would argue that if he twitch shotgunned you, he was in fact prepared. Vary up the angles which you bite him from and make use of space bar :p - its silly to bite marines directly from their 6 from the ground as that's where they will snap to when the hit indicators come up. It becomes an ingrained instinct to experienced marines.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    I'd be fine with having to bite rines so much to kill if skulks didn't get instakilled most of the time.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    armor 3 is 4 bites
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Add a Dubstep ball on there as well and you got a party. Also Skulks bounce :)
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    edited January 2012
    A fast moving skulk is harder to kill as a marine. Majority of the time I have the drop on marines, but I'm constantly moving and jumping off any wall I can touch to get the extra speed. It makes it hard as hell to kill the skulk, just ask dux.. he rage quit last night over it. :P
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    worse is when you ambush them and they just riflebutt you to death without even knowing where you are :p, right elodea?
  • AssasinxXxAssasinxXx Join Date: 2012-01-17 Member: 140983Members
    Oh rifle-butt, i always play alien, get killed by one and say "Hm, i should start doing that when i play marine.", Then, as i play marine -Never rifle-butts- The cycle simply repeats =D
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1897815:date=Jan 28 2012, 01:59 PM:name=ogz)--><div class='quotetop'>QUOTE (ogz @ Jan 28 2012, 01:59 PM) <a href="index.php?act=findpost&pid=1897815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->worse is when you ambush them and they just riflebutt you to death without even knowing where you are :p, right elodea?<!--QuoteEnd--></div><!--QuoteEEnd-->

    OT: You rifle butted my fade ok, so lets call it even!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1897753:date=Jan 28 2012, 12:13 AM:name=put3rg33k)--><div class='quotetop'>QUOTE (put3rg33k @ Jan 28 2012, 12:13 AM) <a href="index.php?act=findpost&pid=1897753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel your pain. Unfortunately I think the problem is deeper then bites, I've had the same thing happen as a Lurk using shotgun spikes. In general I think there should be some an attack bonus or defensive nerfs for situations when actually catching somebody from the rear. The only drawback I can forsee is that the fade could probably blink and get behind a marine fairly easily.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Lerk shotgun spikes are very powerful.
    Armor 0: 2 SG spikes to kill
    Armor 1-2-3: 3 SG spikes to kill
  • put3rg33kput3rg33k Join Date: 2012-01-02 Member: 139432Members
    <!--quoteo(post=1897880:date=Jan 28 2012, 04:38 AM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Jan 28 2012, 04:38 AM) <a href="index.php?act=findpost&pid=1897880"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lerk shotgun spikes are very powerful.
    Armor 0: 2 SG spikes to kill
    Armor 1-2-3: 3 SG spikes to kill<!--QuoteEnd--></div><!--QuoteEEnd-->
    So what your saying is that I shouldn't have used regular spikes.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited January 2012
    <!--quoteo(post=1897746:date=Jan 27 2012, 11:55 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 27 2012, 11:55 PM) <a href="index.php?act=findpost&pid=1897746"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1 it was 2 bites + parasite (or 3 bites), so what you are describing is consistent with NS. I think it gets up to 4 or 5 bites depending on the marine and your own upgrades levels (i.e. lvl3 marine armor vs unupgraded skulks).<!--QuoteEnd--></div><!--QuoteEEnd-->
    You can not realy compare ns1 with ns2 now...sadly.
    Because the skulk is slower and bigger, so he is a way better and easier target...same as the gorge and lerk.

    <img src="http://i.imgur.com/zIkf4h.jpg" border="0" class="linked-image" />
    <img src="http://www.unknownworlds.com/images/ns/screenshots/ns-skulk-attack.jpg" border="0" class="linked-image" />

    <img src="https://pickhost.eu/images/0004/9040/51E493C5C043AB2DB67DB062CF4A2C758C04C0F2_1_.jpeg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/kPW6Oh.jpg" border="0" class="linked-image" />
    Images are from this great topic:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=111580&st=330&start=330" target="_blank">http://www.unknownworlds.com/ns2/forums/in...0&start=330</a>
    + the ns1 shot from uwe site.


    and ns1 has totaly diffrent gameplay compared to ns1.
    For example the flamethrower or the grenade launcher.
    In ns1 you could easy kill a undefended GL player, but in ns2 your chances to survive attacking a flamethrower marine are close to zero.
    Also attacking a GL marine, maybe you land 1 hit, but in this time he fires 2 grenades and you are dead, you have to be very lucky, not to be dead.
  • shivshiv Join Date: 2010-04-11 Member: 71341Members, Constellation
    <!--quoteo(post=1897738:date=Jan 27 2012, 02:25 PM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Jan 27 2012, 02:25 PM) <a href="index.php?act=findpost&pid=1897738"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->to get to the tootsie-roll center of a rine?

    I always seem to get 2 bites in before rine turns around and instakills me.

    2 bites to the back should kill a rine, they shouldn't be able to turn around and kill me in 1 shotgun blast after second bite.

    So let's review my advantages:
    I attacked first
    My enemy wasn't facing me
    My enemy wasn't prepared

    So, why do I lose all the time? It's simple. The rine can kill you in half the time it takes you to kill him.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You should constantly be moving when you're attacking as a skulk. When you get 1 or 2 bites on his back then either move around him or go vertical. He's expecting you to be behind him and if he has a shotgun it's 1-shot kill if you're still there.
  • SteelzSteelz Join Date: 2012-01-16 Member: 140742Members
    I think the skulk is fine, you really have to ambush, move well and dodge the bullets, marines usually go crazy and spray and pray their clips in 4 secs , then you jump in lol.

    BUT the lerk need a buff imo, make it a 2 dmg bonus or w/e I dont know the actual dmg ratio of spikes and spraying doesnt seem to affect the recoil but it still takes 2 hours to down a marine while a good rine can down you in 4 secs.

    And THEN you have the op fade. Seriously dont change their mechanic but tune in their damage, I always end up with a 30/5 or more score its waaay too easy. Seriously the other day I soloed 8 marines and saved one of our hive all by myself. 8 Marines some geared with shotties, given I played that REALLY well its still op.
  • KrizzenKrizzen Join Date: 2011-12-16 Member: 138181Members
    <!--quoteo(post=1898236:date=Jan 30 2012, 03:56 PM:name=shiv)--><div class='quotetop'>QUOTE (shiv @ Jan 30 2012, 03:56 PM) <a href="index.php?act=findpost&pid=1898236"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You should constantly be moving when you're attacking as a skulk. When you get 1 or 2 bites on his back then either move around him or go vertical. He's expecting you to be behind him and if he has a shotgun it's 1-shot kill if you're still there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    Don't run around like a skulk. Run around like a <b>cracked out skulk</b>. The more unpredictable and just plain ape-###### crazy you move, the more likely you are to get a kill.

    Yes, this includes running up walls and ceilings. Also, don't forget the new skill-based wall jump system. You can gain <b>enormous</b> speed just by bouncing from wall to wall. Use this to close long gaps between yourself and a group of marines. Then, once you get there, execute crack skulk maneuvers until all marines are dead.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    From what i have seen skulk has the advantage even though it shouldn't seeing how its bigger and slower. I think that there may be some issues with geometry/props blocking bullets that should hit a skulk when its running on walls/strafing around. I have noticed some corners and props that you can hit a decent distance from the edges. I generally did not have a problem killing two b-hop or a/d skulks with a lmg in NS1, and at times skulks in NS2 take a whole clip, while other times i kill them in 15ish bullets like NS1.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--quoteo(post=1898256:date=Jan 31 2012, 12:23 AM:name=Krizzen)--><div class='quotetop'>QUOTE (Krizzen @ Jan 31 2012, 12:23 AM) <a href="index.php?act=findpost&pid=1898256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This.

    Don't run around like a skulk. Run around like a <b>cracked out skulk</b>. The more unpredictable and just plain ape-###### crazy you move, the more likely you are to get a kill.

    Yes, this includes running up walls and ceilings. Also, don't forget the new skill-based wall jump system. You can gain <b>enormous</b> speed just by bouncing from wall to wall. Use this to close long gaps between yourself and a group of marines. Then, once you get there, execute crack skulk maneuvers until all marines are dead.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Running around like a skulk IS what you call 'cracked out skulk'. Running around as a human in skulk's clothing is what too many people do, they think, act and move like a human.
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