Can Seiges Seige These?

WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
<div class="IPBDescription">i think they can't...</div> OKay i dunno which map (doh, forgot to look) but it's the one with the hives called the great viaduct or the powersilo. okay above the Great Viaduct, is a platform, or catwalk or whatever it's called. for some defences, i would be a skulk/lerk, climb/fly up to the catwalk, go on it, and elvove to gorge. Now the catwalk has BIG guardrails that you ca;nt jump over as gorge, so to get off you gotta be skulk or lerk again. now , as gorge on the catwalk, build an OC. Now build an OC on top of the one you just built. make sure it does;nt fall of to the gorund, the guardrail might give you some help. Now make more and more! now you make DC (duh) and blah blah blah...... Now JUST ONE QUESTION!!!:


CAN SEIGE ATTACK THESE Stuff ON TOP OF CATWALK??? it does seem pretty far, the catwalk. I'm not sure if seige can attack from ground. if it can't WOOHOOO ya got defence that's hard to destroy! hmg with jetpack might be problem but at least you got defence chambers and stuff... and some alien players....

Can ANYONE confirm that siege can or cannot attack buildings on the catwalk abover with Great Viaduct???

Comments

  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    I don't think it matters, because I doubt the towers would fire at anything below... do they? Alien turrets have a lot of range limitations.
  • CyberfunkCyberfunk Join Date: 2002-11-21 Member: 9488Members
    I've had a gorge do this once while marines had it secured. He ran up there as a skulk and built a bunch of oc's and dc's. Whats the point since they oc's can't attack? The point is as a lerk I sat on the rail and constantly harrassed the marines. The dc's healed any damage I took and the oc's kept the jetpackers away from me. As far as the siege cannon is concerned they never got one so it could fire at the chambers. Not saying there isn't someplace for them to put one but the marines I was fighting didn't know of a spot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Sieges fires on everything in range, so will easily wipe those turrets. No height limitations at all.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    yes, i'm pretty sure the Y axis on a siege doesn't affect it at all.
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    damn you Y axis!!

    -PD
  • br0_PsYcHoTiCbr0_PsYcHoTiC Join Date: 2002-12-17 Member: 10952Members
    Peregine... are you KarlMalone?
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Y axis? Don't you mean Z?

    --Scythe--
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    nope it's Y, X is horizontal Y is vertical (pertty sure)
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    If you have chambers up there, and there's siege on the very bottom of the ground(groundlevel with the Viaduct hive), then NO, the sieges WILL NOT hit the chambers. (This has been tested and witnessed by myself a lot). HOWEVER, if there's siege on the ground above the hive, then yes, the sieges WILL hit the chambers.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--tseepra+Dec 18 2002, 02:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Dec 18 2002, 02:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nope it's Y, X is horizontal Y is vertical (pertty sure)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    no, that's the european config.
    THe HL code uses the Z axis for vertical.
  • GWBGWB Join Date: 2002-11-15 Member: 8682Members
    Sieges can't hit anything above them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CilraisCilrais Join Date: 2002-11-29 Member: 10264Members
    The game is in 3d.

    x and y make up forward/backwards and left/right


    z is height.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no, that's the european config.
    THe HL code uses the Z axis for vertical.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Unless I'm mistaken, pretty much all FPS-style games use the Z-axis for vertical.

    X/Y refers to 'height' and 'width' as it would appear from high above the map itself and looking down. Z refers to the height if looking straight in from any side of the map.
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I will confirm from a recent game as marine that siege on the bottom of viaduct under the catwalk cannot hit the catwalk.

    But, I can confirm from a game last night as alien that Siege on the catwalk can hit the hive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Btw, hello all, I'm new <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
    ONE thing, seige turrets have 400 range. will that be enough to hit that far? plus, can they aim up verticalticly?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->??
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    <!--QuoteBegin--[.br0.] PsYcHoTiC+Dec 18 2002, 06:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([.br0.] PsYcHoTiC @ Dec 18 2002, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Peregine... are you KarlMalone?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    nope... I'm PeregineDive... But I have gotten kick from a certain NS server for saying "queer" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    -PD
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ONE thing, seige turrets have 400 range. will that be enough to hit that far? plus, can they aim up verticalticly?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yep, they can fire in <b>ANY</b> direction, even straight up. It's quite the pain in the arse. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    <!--QuoteBegin--Sycophant+Dec 18 2002, 11:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sycophant @ Dec 18 2002, 11:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no, that's the european config.
    THe HL code uses the Z axis for vertical.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Unless I'm mistaken, pretty much all FPS-style games use the Z-axis for vertical.

    X/Y refers to 'height' and 'width' as it would appear from high above the map itself and looking down. Z refers to the height if looking straight in from any side of the map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    3D graphical libraries uses X axis for left and right, Y axis for up and down, Z axis for near and far.
    In OpenGL, positive Y means up and negative Y means down.
  • br0_PsYcHoTiCbr0_PsYcHoTiC Join Date: 2002-12-17 Member: 10952Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nope... I'm PeregineDive... But I have gotten kick from a certain NS server for saying "queer"  

    -PD <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    hehe, k. There was a guy at my old CS server who had the same avatar as you, and I'm guessing it's not to common to have an Abu avatar <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
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