Loading screen

maD maXmaD maX Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">informativly delightful</div>So now that we have loading screens is there any way to make them specific to the map about to load....

EX. your about to play summit, have the loading screen be screen shots of said map with a mini map highlighting that location... not super helpful to the everyday player but its an idea (oh and shut up its paint)

<img src="http://i.imgur.com/nXhbv.jpg" border="0" class="linked-image" />

Comments

  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Thanks for the suggestion.

    Yes, the current concept art is just stand in, for the moment. We definitely want to use the loading screen as a place to give players some basic gameplay information and tips. One of the thoughts is to do map specific screens like you suggest, however one issue with that is how to deal with community maps. We wouldn't be able to do unique screens for every community map that is going to be downloaded and played eventually, and it's a lot to expect the mappers to have to create those themselves.

    --Cory
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    I definitely wouldn't complain if the present concept art loading screen would be used whenever there isn't any map specific avaible. I really like way it looks.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    edited January 2012
    TF2 had videos and some community mappers bothered for those.

    I am sure most mappers would love to have screenshots of their maps shown.
    But use the time to scroll helpful tips.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited January 2012
    <!--quoteo(post=1896197:date=Jan 20 2012, 01:24 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Jan 20 2012, 01:24 PM) <a href="index.php?act=findpost&pid=1896197"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I definitely wouldn't complain if the present concept art loading screen would be used whenever there isn't any map specific avaible. I really like way it looks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 to this

    that way unless it is specified default is concept art
  • MrYiffMrYiff Join Date: 2004-08-24 Member: 30867Members, NS2 Playtester
    Have fancy loading screens for official maps and community maps where the maker wants to create them, otherwise just use the current concept art as a fallback maybe?
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I agree with you all :)
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    dont underestimate the effort the mappers will put into their maps :)


    they've spent like a year or more on their map, im sure they will be more than happy to have the opportunity to design their own loading screens

    (note if they dont make one you can always just default it back to the ones we're seeing right now)

    (also... games like TF2, warcraft/starcraft etc, all have the option of custom loading screens..

    esp TF2 they can even link it to a website, thats a pretty cool feature to have
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1896258:date=Jan 21 2012, 06:41 AM:name=MrYiff)--><div class='quotetop'>QUOTE (MrYiff @ Jan 21 2012, 06:41 AM) <a href="index.php?act=findpost&pid=1896258"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have fancy loading screens for official maps and community maps where the maker wants to create them, otherwise just use the current concept art as a fallback maybe?<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • Electr0Electr0 Join Date: 2011-10-31 Member: 130337Members
    I quite like the current moving loading screen, replacing it with a simple image is a bit of a step back, how about allowing mappers to add a few screen shots and use a proper title within the map file to be displayed.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1896191:date=Jan 20 2012, 07:21 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 20 2012, 07:21 PM) <a href="index.php?act=findpost&pid=1896191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks for the suggestion.

    Yes, the current concept art is just stand in, for the moment. We definitely want to use the loading screen as a place to give players some basic gameplay information and tips. One of the thoughts is to do map specific screens like you suggest, however one issue with that is how to deal with community maps. We wouldn't be able to do unique screens for every community map that is going to be downloaded and played eventually, and it's a lot to expect the mappers to have to create those themselves.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree with others on here - if you have put hours into a map, you'll spend the time to make loading screens for it. Or get someone versed in PS/ILL to do it.

    The default could be concept images.

    Perhaps UWE could come up with a basic 'template'/'tut' that can be used to create these load screens that fit in with the aesthetic of the game.

    Even some texture art for placement.

    In fact, a .PSD file set up this way would do the job. You could layer any info you needed to explain it.

    I have the skills and abilities to do this sort of thing, so I wouldn't mind working on this if it is a time/money issue. I quite fancy doing some icons/spray art/textures at some point, or some decals.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    *excited that Runteh is back on art development*

    godspeed and dont forget to post screens! :)
  • WebbieWebbie Join Date: 2003-12-26 Member: 24769Members
    <!--quoteo(post=1896191:date=Jan 20 2012, 02:21 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 20 2012, 02:21 PM) <a href="index.php?act=findpost&pid=1896191"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's a lot to expect the mappers to have to create those themselves.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    LOL. I tell you, mappers want things to go quicker, not longer...
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