Top 10 Multiplayer FPS Games
Jiriki
retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
in Off-Topic
Came across a video something like a month ago. Its basically a list made by some random dude but I like it, and the video is pretty cool. NS1 got the place it deserves. No list is perfect of course, but in terms of skill-based FPS this is pretty good. I'd say CS deserved higher spot. Painkiller and Warsow were missing but Warsow is very close to Quake. This is deffo multiplayer list though.
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Comments
This vid helps remind people just how fast these old school fps games fly.
But I'm getting old now so maybe I will appreciate less extreme games more and more.
I'll agree with CoD4, but I played BF2 for quite a long time. It was pretty awesome when it first came out.
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It reminds me of how thrilling, challenging and sometimes even creative games are at their best. I think I'm still catching some details in it, there are some seriously oddball frags there.
egats
also ns
Kill the other guy. Learn to bunnyhop.
It's hard to master v opponent with some sort of skills that I can only describe as god like.
NS also has a dynamic and progressing state and you have to adapt a lot to what your opponent and teammates do. In Quake you do fine when you're controlling the few key powerups and scoring frags. In NS surely map control and fragging help, but they're much more situational and apart from the hive status there aren't any solid and simple ways to determine who's winning.
Also Quake has way smarter system for all kinds of tweaking and such. There's no particular need for scripts/mwheel binds and everything you need to do is accessible through very clearly labeled console commands. No weird constistency that allows to blank some sounds, no need to configure the mouse outside the game, most of the unnecessary HUD elements and visual goodies can be removed through console. If my memory serves me right, the basic key layout is pretty smart too (at least in QL it is).
NS has high <i>average</i> skill and hard to learn, which isn't really a good things for beginners. You go to public, you are shouted to build RTs, build IPs, phase gates, cover this, shoot this, weld that etc. Then some better players just spawncamps you down. Contrast this to Q3A, everyone knows WASD-movement and aim, that's all you really need at the for quite some time. Timing and stuff is only important when you start to play it seriously. So yes, Q3A is easier to learn and what pros do in officials is irrelevant to that.
And of course pro Quake players have ridiculous aim because Quake series was maybe the biggest game with emphasis on aiming and movement, prizes being even a Ferrari in tournaments (Q1). You can't compare that to small scene games like TFC, NS or HLDM. Even Boxer would be a shadow of himself if Starcraft had like a thousand players. It's about the incentives and number of people. Movement is a tricky question also, you can't compare Q3 1:1 to NS. Lerk or fade which are both very fast classes, have much more emphasis on movement skills, maybe even more than Quake. There's no easy answer here, they're mostly just different like different musical instruments.
Warsow has more movement skills with 180 degree dashing than Quake imo. but since I'm not pro player in either, I'll just leave it as a guess. Warsows movement is easier to pick up but Quake's is more limited. I can do much more <i>crazier-looking</i> stuff on Warsow than on that video even in combat, but its easier to pull off. Looks can be deceiving. Something that <i>looks easy</i> like chess or poker (if you didn't know better), can be incredibly hard. Even Starcraft doesn't look that hard for an outsider, but anyone who has played that even semi-seriously knows its complete opposite. Some games like CS have more tactical intelligence but equally fast reflex demands. You need to actually play all these games at top level to understand their differences at any real accuracy.
I kinda liked the built-in walljump, but relearning the timings for a bunch of things (bunnyhop, queuing jumps, ramp jumping) just annoyed the crap out of me. Still, it definitely looked slick, but never stuck with me.
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It reminds me of how thrilling, challenging and sometimes even creative games are at their best. I think I'm still catching some details in it, there are some seriously oddball frags there.<!--QuoteEnd--></div><!--QuoteEEnd-->
Eh, I want my six minutes back mister. The only thing worth watching in that is the not-so-subtle poke at the q3 fragmovie "annihilation" near the end. The frags weren't even any good, just about anybody can do that against randoms on pubs.
Yeah, it's not obviously a serious fragmovie in that sense. I really like it because of that. It's more about a bunch of decent players speeding off, doing weird stuff and seeing what falls off.
Somehow I've ended up enjoying this a lot more than many movies with way, way more effort put into them. For me it kind of captures a mood of playing the game rather than just trying to show off with editing and frags, I guess.
Somehow I've ended up enjoying this a lot more than many movies with way, way more effort put into them. For me it kind of captures a mood of playing the game rather than just trying to show off with editing and frags, I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->
I can appreciate that, I just think that if you're doing a movie like that, with nothing but public frags, the frags need to be a lot better.
MW1 can definitely go on the list. Don't forget: you don't hate it because it was a bad game, you hate it because it's hugely popular.
Sure it can be quite addictive and fun to play, if you can get past those issues. But it is by no means a good game in terms of balance, gameplay and skill. You simply can't take it serious compared to the other quite competitive games on this list...
Everything good about MW died after #1.
No Jim, I hate it because its an awful game.
The game was loved, even by <a href="http://www.metacritic.com/game/pc/call-of-duty-4-modern-warfare/user-reviews" target="_blank">people on the internet</a>.