RTS POV Ideas
Ohnojojo
Join Date: 2011-08-01 Member: 113400Members
<div class="IPBDescription">Commander's field of vision ideas.</div>I wonder if NS2 would benefit from fog of war. Keep it simple and have marine's cone of vision eliminate the fog for the commander.
Buildings reveal a radius of vision.
Power nodes also have a very small radius of vision, letting the commander know, through the fog when it's under attack, but not reveal by what.
I'm not sure how this will affect game play. It might be a bad idea.
Share some ideas.
There's probably already a thread about this. =/
Buildings reveal a radius of vision.
Power nodes also have a very small radius of vision, letting the commander know, through the fog when it's under attack, but not reveal by what.
I'm not sure how this will affect game play. It might be a bad idea.
Share some ideas.
There's probably already a thread about this. =/
Comments
It would add some priority to the commander's map so it's easier to read the field. Just make sure it isn't pitch black so they can still see the field.
It would add some priority to the commander's map so it's easier to read the field. Just make sure it isn't pitch black so they can still see the field.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree on dropping buildings into the darkness. Not pitch black but maybe more dimly light from the commander's pov.
What do you think?
<img src="http://img43.imageshack.us/img43/7040/unled1gj.jpg" border="0" class="linked-image" />
How much fog of war a unit clears up.
Marine = blue
Structures = red
Green = Macs
Colors are for illustrating purposes only
something like this but more tasteful.
Pretty awesome.
Only change I'd have would be making the macs have half the vision of a marine. So they aren't spammed for a tactical overview of the map.
Nailed it.
Fog of war doesn't have to be foggy. Also, one of the big functions of the observatory is to provide warning to marine teams. The best placement for this is not the center of a room, rather near the entrances. Unfortunately I think this makes beacon buggy, not enough open space to teleport the marines into.
Fog of war doesn't have to be foggy. Also, one of the big functions of the observatory is to provide warning to marine teams. The best placement for this is not the center of a room, rather near the entrances. Unfortunately I think this makes beacon buggy, not enough open space to teleport the marines into.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think a slight dullness or pallor to the map would go a long way to making the FOW more intuitive to coms. Also, I support coms not being able to build in areas that are fogged.
As for how power effects fog, that could be tricky... Maybe we could have multiple levels of fog?