Wall cling for Lerk
SkymanderX
Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
<div class="IPBDescription">Re-writing the idea from someone else</div>Ok so i'm re-writing the idea from mega64 to make it more clear and because i support it. Shouldn't the lerk be able to attach to walls? I think this is a really good idea especially since the hit accuracy is reduce from distance so it prevents too much "sniping" unless extremely lucky i guess. This would allow lerks to wait on ceilings or walls like skulks. It would provide a very interesting aspect of running in blind into rooms.
What do you think?
What do you think?
Comments
....in combat
Giving the lerk back its ability to roost (original name I think) would be very useful to a lerk. You essentially allow it to perform ambushes and hide in a very similar way to a skulk.
some possible uses:
Hiding (ambush, guard, ect. extra effective with cloak)
eliminating sentries - can't get behind it? roost above it! (yes, you can flap above it too, roosting is simply for lazier people like me.)
the big drawback..... if you get caught roosting, you are probably dead. But that's your fault for getting caught.
That and it takes ceilings away from being the special domain of skulks. When skulks ambush from ceilings, they drop down or leap and start biting, combat begins! Whereas a if its a lerk hanging up there, suddenly the marine is going to have a bunch of spikes in the back of his head and no idea where the threat is.
IMO, I don't see roost being a huge advantage for the lerk, just a fun and situation-ally useful ability. I would like the chance to see how it plays, wasn't playing the beta when roost was in the game.
I'd like a roost, or cling ability, and it's benefits to the lerk would be increased range/damage/accuracy on it's primary spike attack (which I believe will be getting nerfed soon).
This would make the lerk class be able to act a bit like a turret, but with the added buffs, would be that you are stationary and a marine will prob be able to take you down fast.
I'd like a roost, or cling ability, and it's benefits to the lerk would be increased range/damage/accuracy on it's primary spike attack (which I believe will be getting nerfed soon).
This would make the lerk class be able to act a bit like a turret, but with the added buffs, would be that you are stationary and a marine will prob be able to take you down fast.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought the whole purpose of the devs adding the new Lerk 2.0 was specifically to discourage that kind of behavior as a Lerk. Back when we had lerk sniping,which encouraged hiding in vents and sneaking around, which in its own right, worked. However people were complaining specifically because the Lerk wasn't moving around in combat much, standing still in vents, in ceilings, and acting much, in the way of, a turret.
Wouldn't then giving buffs to Lerks acting much in the exact way that the devs completely re-designed an alien class to discourage kinda be counter-productive?
I honestly didn't really mind the way Lerks used to play out, but lots of people did, and it caused a lot of turbulence on the forums, which i wouldn't exactly want to re-visit.
EDIT***
And i'm not against the idea of allowing Lerks to roost, i've actually been wanting that ability, its just the prospect that in entering roost mode, the buffs you proposed would actually encourage people to remain roosted during combat, which was exactly what the Lerk used to play like, and was for the most part, disliked by the community.
There aren't always high ambush vantage points available. As Lerk, having to flap constantly to stay in one position (to get a good aim) feels like a drowning man treading water. Prowl on the ground is very dangerous for the Lerk.
Seems the Ns2 design docs say otherwise.
<img src="http://i1219.photobucket.com/albums/dd440/Heroman117/lerk20.jpg" border="0" class="linked-image" />
I'm in full support of having a roost ability, however it should not offer any buffs to combat, it's only use should be to hide at a vantage point, prepare to ambush (leaving roosting position as soon as you begin attacking), and remain stationary when attacking a static object (Extractor in Flight control?).
All of this would be fine, as long as there is no reason that remaining roosted during combat would be viable in combat. The way the Lerk is designed right now already does this, with Spore being useless unless you rush through a squad of marines or through their line of sight, and spikes having a limited effective range. The role of the Lerk has previously been in old patches the Alien's long-range/support unit, with it now supposedly being a Close range harasser/support class. It would blur the role of the Lerk by having roost boost damage/range/accuracy/ROF in any real way, as your promoting people to remain roosted during combat and engage enemies at mid/long rane, when so far from forum posts, design log entries, and news posts, the devs had redesigned the Lerk specifically to counter this kind of behavior.
Roost or not, the lerk primary is getting nerfed from what I hear, so if they were to add roost, I'd like that countered, otherwise there would be no point to the functionality (i.e. why add something that does nothing?).
Hope this helps you understand my point of view.
You can find the link to the download below. Thanks!
When I thinking abot it, the claws for hanging on the walls / ceilings should require holding down the button
- in example "use" button / "E" .. or "Shift" (as belly slide for gorges)
As penalization for the ability to roost .. the lerk should not be able to attack until is on the wall.
- similar to marines ... while you weld / repairing power node, you are not able to shoot
- or gorges belly slide ... while you sliding, you are not able to do anything else (just looking around)
That makes roosting useless.
If the lerk cannot attack while roosting, then it is just a target sitting on the wall.
I don't think so. The lerk doesn't have enough health to stay on any place for long,even if it is clinging/roosting against a suraface. Marines have learned to check ceilings and walls for skulks, seeing a lerk hanging is just an even better target to shoot down.
Unless the lerk had a 360 view, then I'd be all for being unable to shoot or do anything, as a perched lerk. But it can only see <i>so</i> much around it because it's an alien in First Person mode. Sure you can flick the camera around all you want, but then you cant see what's in the -other- direction now.
Besides, I think the current spikes don't travel as far as some folks would like, but guess what still does? Marine's bullets. Thus,problem solved.
Cloaking is a better for setting up ambushes. Once a shade is up, roosting would become useless.
*On a side note*
What is wrong with camping?
am·bush
n.
1. The act of lying in wait to attack by surprise.
2. A sudden attack made from a concealed position.
3.
a. Those hiding in order to attack by surprise.
b. The hiding place used for this.
4. A hidden peril or trap.
tr.v. am·bushed, am·bush·ing, am·bush·es
To attack from a concealed position.
In video gaming, camping is a tactic in which a player will obtain a strategic position anywhere on the map and wait for players to arrive and be killed.
both copy pastas ;3
*On a side note*
What is wrong with camping?<!--QuoteEnd--></div><!--QuoteEEnd-->
A cloaked roosted Lerk could be quite deadly imo.
*On a side note*
What is wrong with camping?<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought this was the whole point of roosting. You would get in a spot, hang upside down, wait for cloak, wait for marine, shoot the marine (so then you let go of the wall) and fly away. I'm still not sure whether I accept this, but this would easily be one of the last thing they add. This sounds like adding weight to a fully balanced scale to make it more balanced.
Touché
:)
Not to sit behind and snipe marines (from wall or not)
I'm pretty happy with roosting idea, but must insist on roosting without ability to attack :)
Doesn’t that just make the lerk an expensive skulk with wings?
.. and as you know lerk is faster and have areal weapon (gas)