Wall cling for Lerk

SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
<div class="IPBDescription">Re-writing the idea from someone else</div>Ok so i'm re-writing the idea from mega64 to make it more clear and because i support it. Shouldn't the lerk be able to attach to walls? I think this is a really good idea especially since the hit accuracy is reduce from distance so it prevents too much "sniping" unless extremely lucky i guess. This would allow lerks to wait on ceilings or walls like skulks. It would provide a very interesting aspect of running in blind into rooms.

What do you think?
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Comments

  • GrizzyGrizzy Join Date: 2011-10-14 Member: 127323Members
    You really don't want to be standing still as a lerk.
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    You should perch or hang like a bat depending on the thing you're gripping..
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    Yea that's what I meant. Hanging like a bat. Not wall walking or anything just stationary for a moment then the ability to fly away.
  • l3lessedl3lessed Join Date: 2010-06-07 Member: 71977Members
    This has already been discussed multiple times. The community in general supports it; the last word I heard from the devs is they would like to include this feature or something very similar at some point. They haven't verified its inclusion though, just mentioned the possibility being there.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    I thought the ability to roost was included for the Lurk at one point in development, then removed? I remember reading of it somewhere.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    from what i understand it was in the game off and on but eventually taken-out with the possibility to be re-implemented. I was just thinking with the "mega" build coming out, it could be something to be brought to the table.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    <!--quoteo(post=1880238:date=Oct 17 2011, 12:04 AM:name=Grizzy)--><div class='quotetop'>QUOTE (Grizzy @ Oct 17 2011, 12:04 AM) <a href="index.php?act=findpost&pid=1880238"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You really don't want to be standing still as a lerk.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ....in combat

    Giving the lerk back its ability to roost (original name I think) would be very useful to a lerk. You essentially allow it to perform ambushes and hide in a very similar way to a skulk.

    some possible uses:
    Hiding (ambush, guard, ect. extra effective with cloak)
    eliminating sentries - can't get behind it? roost above it! (yes, you can flap above it too, roosting is simply for lazier people like me.)

    the big drawback..... if you get caught roosting, you are probably dead. But that's your fault for getting caught.

    That and it takes ceilings away from being the special domain of skulks. When skulks ambush from ceilings, they drop down or leap and start biting, combat begins! Whereas a if its a lerk hanging up there, suddenly the marine is going to have a bunch of spikes in the back of his head and no idea where the threat is.

    IMO, I don't see roost being a huge advantage for the lerk, just a fun and situation-ally useful ability. I would like the chance to see how it plays, wasn't playing the beta when roost was in the game.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    edited October 2011
    I think someone already posted this idea, and I had made a comment, but I'll revisit the idea here.

    I'd like a roost, or cling ability, and it's benefits to the lerk would be increased range/damage/accuracy on it's primary spike attack (which I believe will be getting nerfed soon).

    This would make the lerk class be able to act a bit like a turret, but with the added buffs, would be that you are stationary and a marine will prob be able to take you down fast.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    edited October 2011
    <!--quoteo(post=1880354:date=Oct 17 2011, 02:51 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 17 2011, 02:51 PM) <a href="index.php?act=findpost&pid=1880354"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think someone already posted this idea, and I had made a comment, but I'll revisit the idea here.

    I'd like a roost, or cling ability, and it's benefits to the lerk would be increased range/damage/accuracy on it's primary spike attack (which I believe will be getting nerfed soon).

    This would make the lerk class be able to act a bit like a turret, but with the added buffs, would be that you are stationary and a marine will prob be able to take you down fast.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought the whole purpose of the devs adding the new Lerk 2.0 was specifically to discourage that kind of behavior as a Lerk. Back when we had lerk sniping,which encouraged hiding in vents and sneaking around, which in its own right, worked. However people were complaining specifically because the Lerk wasn't moving around in combat much, standing still in vents, in ceilings, and acting much, in the way of, a turret.

    Wouldn't then giving buffs to Lerks acting much in the exact way that the devs completely re-designed an alien class to discourage kinda be counter-productive?

    I honestly didn't really mind the way Lerks used to play out, but lots of people did, and it caused a lot of turbulence on the forums, which i wouldn't exactly want to re-visit.

    EDIT***

    And i'm not against the idea of allowing Lerks to roost, i've actually been wanting that ability, its just the prospect that in entering roost mode, the buffs you proposed would actually encourage people to remain roosted during combat, which was exactly what the Lerk used to play like, and was for the most part, disliked by the community.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Nope, Lerk 2.0 was in reference primarily to it's flying control.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    well i don't think roost should necessarily give you stat boosts because again that would promote camping but i see what your saying with increased accuracy while roosting. Roosting would be best described as a way to ambush people.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I'd love to be able to camp above a doorway or on the ceiling (while camouflaged) to ambush Marines.

    There aren't always high ambush vantage points available. As Lerk, having to flap constantly to stay in one position (to get a good aim) feels like a drowning man treading water. Prowl on the ground is very dangerous for the Lerk.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1880376:date=Oct 17 2011, 05:06 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 17 2011, 05:06 PM) <a href="index.php?act=findpost&pid=1880376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nope, Lerk 2.0 was in reference primarily to it's flying control.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seems the Ns2 design docs say otherwise.
    <img src="http://i1219.photobucket.com/albums/dd440/Heroman117/lerk20.jpg" border="0" class="linked-image" />

    I'm in full support of having a roost ability, however it should not offer any buffs to combat, it's only use should be to hide at a vantage point, prepare to ambush (leaving roosting position as soon as you begin attacking), and remain stationary when attacking a static object (Extractor in Flight control?).

    All of this would be fine, as long as there is no reason that remaining roosted during combat would be viable in combat. The way the Lerk is designed right now already does this, with Spore being useless unless you rush through a squad of marines or through their line of sight, and spikes having a limited effective range. The role of the Lerk has previously been in old patches the Alien's long-range/support unit, with it now supposedly being a Close range harasser/support class. It would blur the role of the Lerk by having roost boost damage/range/accuracy/ROF in any real way, as your promoting people to remain roosted during combat and engage enemies at mid/long rane, when so far from forum posts, design log entries, and news posts, the devs had redesigned the Lerk specifically to counter this kind of behavior.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    What made lerk 2.0 big was the new flying controls. That was the seller, if you played back then, you'd know what I'm talking about.

    Roost or not, the lerk primary is getting nerfed from what I hear, so if they were to add roost, I'd like that countered, otherwise there would be no point to the functionality (i.e. why add something that does nothing?).

    Hope this helps you understand my point of view.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    Speaking of flight control, could anyone test my new version of Lerk flight?

    You can find the link to the download below. Thanks!
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited October 2011
    [repeating in this thread:]

    When I thinking abot it, the claws for hanging on the walls / ceilings should require holding down the button
    - in example "use" button / "E" .. or "Shift" (as belly slide for gorges)

    As penalization for the ability to roost .. the lerk should not be able to attack until is on the wall.
    - similar to marines ... while you weld / repairing power node, you are not able to shoot
    - or gorges belly slide ... while you sliding, you are not able to do anything else (just looking around)
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1880440:date=Oct 18 2011, 06:41 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Oct 18 2011, 06:41 AM) <a href="index.php?act=findpost&pid=1880440"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As penalization for the ability to roost .. the lerk should not be able to attack until is on the wall.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That makes roosting useless.

    If the lerk cannot attack while roosting, then it is just a target sitting on the wall.
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    well not totally useless but still, it defeats the point. there should be no bonuses for roosting though. and roosting in general is meant for amushes not camping.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    yep ... "SkymanderX" got the point.
  • ChinaChina Join Date: 2011-07-24 Member: 112029Members
    <!--quoteo(post=1880589:date=Oct 18 2011, 10:40 PM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Oct 18 2011, 10:40 PM) <a href="index.php?act=findpost&pid=1880589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well not totally useless but still, it defeats the point. there should be no bonuses for roosting though. and roosting in general is meant for amushes not camping.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I don't think so. The lerk doesn't have enough health to stay on any place for long,even if it is clinging/roosting against a suraface. Marines have learned to check ceilings and walls for skulks, seeing a lerk hanging is just an even better target to shoot down.

    Unless the lerk had a 360 view, then I'd be all for being unable to shoot or do anything, as a perched lerk. But it can only see <i>so</i> much around it because it's an alien in First Person mode. Sure you can flick the camera around all you want, but then you cant see what's in the -other- direction now.

    Besides, I think the current spikes don't travel as far as some folks would like, but guess what still does? Marine's bullets. Thus,problem solved.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited October 2011
    gorge belly slide also not allow to do nothing more then moving around (faster) :D
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1880589:date=Oct 18 2011, 10:40 PM:name=SkymanderX)--><div class='quotetop'>QUOTE (SkymanderX @ Oct 18 2011, 10:40 PM) <a href="index.php?act=findpost&pid=1880589"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->well not totally useless but still, it defeats the point. there should be no bonuses for roosting though. and roosting in general is meant for amushes not camping.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Cloaking is a better for setting up ambushes. Once a shade is up, roosting would become useless.

    *On a side note*
    What is wrong with camping?
  • ChinaChina Join Date: 2011-07-24 Member: 112029Members
    By definition, camping and ambush are the same things.

    am·bush
    n.
    1. The act of lying in wait to attack by surprise.
    2. A sudden attack made from a concealed position.
    3.
    a. Those hiding in order to attack by surprise.
    b. The hiding place used for this.
    4. A hidden peril or trap.
    tr.v. am·bushed, am·bush·ing, am·bush·es
    To attack from a concealed position.

    In video gaming, camping is a tactic in which a player will obtain a strategic position anywhere on the map and wait for players to arrive and be killed.

    both copy pastas ;3
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1880709:date=Oct 19 2011, 03:28 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Oct 19 2011, 03:28 PM) <a href="index.php?act=findpost&pid=1880709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cloaking is a better for setting up ambushes. Once a shade is up, roosting would become useless.

    *On a side note*
    What is wrong with camping?<!--QuoteEnd--></div><!--QuoteEEnd-->

    A cloaked roosted Lerk could be quite deadly imo.
  • inFamous DesigninFamous Design Join Date: 2011-10-16 Member: 127667Members
    <!--quoteo(post=1880709:date=Oct 19 2011, 02:28 PM:name=Hybridclaw)--><div class='quotetop'>QUOTE (Hybridclaw @ Oct 19 2011, 02:28 PM) <a href="index.php?act=findpost&pid=1880709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cloaking is a better for setting up ambushes. Once a shade is up, roosting would become useless.

    *On a side note*
    What is wrong with camping?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought this was the whole point of roosting. You would get in a spot, hang upside down, wait for cloak, wait for marine, shoot the marine (so then you let go of the wall) and fly away. I'm still not sure whether I accept this, but this would easily be one of the last thing they add. This sounds like adding weight to a fully balanced scale to make it more balanced.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1880729:date=Oct 19 2011, 05:03 PM:name=Kalabalana)--><div class='quotetop'>QUOTE (Kalabalana @ Oct 19 2011, 05:03 PM) <a href="index.php?act=findpost&pid=1880729"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A cloaked roosted Lerk could be quite deadly imo.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Touché
    :)
  • SkymanderXSkymanderX Green Marine - The Few, The Proud, The Green. Join Date: 2011-07-29 Member: 113006Members
    yea the idea is to have a roosting lerk, attack your prey, and as you attack fly into them before they know what hit them. Just cause waiting on the floor is impossible to amush from.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    As UWE decide, the lerk should play closer range role, and be active when attacking.
    Not to sit behind and snipe marines (from wall or not)

    I'm pretty happy with roosting idea, but must insist on roosting without ability to attack :)
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--quoteo(post=1880813:date=Oct 20 2011, 04:51 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Oct 20 2011, 04:51 AM) <a href="index.php?act=findpost&pid=1880813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As UWE decide, the lerk should play closer range role, and be active when attacking.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Doesn’t that just make the lerk an expensive skulk with wings?
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    closer, not close range :)
    .. and as you know lerk is faster and have areal weapon (gas)
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