Help me pick a colorscheme

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Ns_next gets re-decorated</div>Which do you prefer?

Green

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Red, because that particular green texture was never my favourite.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Are you going for a dark, foreboding and scary feel (Red).

    Or an alert, safe, feel (Green).

    ?
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Both.

    Green would work at the marine starting areas ... Red would be better further into the map.
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    I agree with manah. I like both of them, so the green should be around the marine area (tunnel 3? I can't remember) and the red should be in the other rooms. The one room that should definitely have red texturing is the one with the breakable vent that leads into a bob tunnel. I don't remember where that is, though.

    for those of you who have no idea what I'm talking about, I'm attaching the latest (that I know of) beta of ns_next to this post.

    [edit]well, I was going to attach the file, but for some
    reason it just refused to upload.  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> [/edit]

    [off-topic]Chrome, my avatar is freaking out. Fix. [/off-topic]
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    like they said, both, but a little less red lighting on the red parts.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Red. That green reminds me a bit too much of bile.



    <!--EDIT|Moleculor|April 09 2002,19:48-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    yeah, id go for red as well.
  • Big_AlBig_Al Join Date: 2002-04-09 Member: 393Members
    Red, but there's got to be dark, almost black rooms, with strobing red warning lights...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Ooh.. I like both! (Not much help...)

    Seriously, I agree with those who are suggesting using both. Would work wonderfully to have the green near the MS and the red more in the middle. (Considering your heavily infested walls near the hives.)



    <!--EDIT|ken20banks|April 10 2002,01:09-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    I prefer the red, due to its overall 'creepiness' factor.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Drunken you're avatar looks fine to me...
    ...also please <b>don't</b> upload/link to the Beta3x versions, thery're not ready for public consumption yet.

    For those of you that said both to my question, their is no definitive boundary features at which to change from one to the other.  So it's all or nothing.  

    I also have to re-light the whole level to use env_gamma properly, that should raise the contrast.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    If only one's a possibility, I'd definitely say red.

    Though, the map is obviously undergoing some major changes... I don't see why you can't simply <i>create</i> some definitive boundary features at which to change from one to the other...

    Just the red should be great though. Definitely, definitely red.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    i believe a resident mapper is allready using red as his main color scheme, so if you want to be unoriginal choose red.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->   I think they both look great and would def suggest doing whats allready been suggested, but if I had to just do one, go for the alien bile/green method.  You could put some disgusting type combinations together....  cause aliens aren't just scary you know, they are gross.... or something, lol
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    pick green <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    no seriously with some work (foggy hallways with green lighting look great btw), it can look so much better , besides red has been done before, lots of maps have those red lights, green would be a nice change, sure it takes more work to make it look better, but it WILL look better.
    heh that's just my opinion <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    Ok, make it all red... but in order to keep down the uniformity, make the part near the bob tunnel and the surrounding areas (you know, those rooms with the resource nodes in them) <i>pulsing</i> red. Down with visibility! Up with creepiness! Vive le Next!
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The green looks detailed, clean and different. The red looks unrealistic and a bit bland IMHO.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Im going to go against public opinion and say green,
    I dunno I guess it just looks cooler.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    just cause i said green, eveyone else had to jump on the "i want to be different" band wagon, lol.  But seriously, green fog and green lights would be awesome.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I like red, but I think red fits much better when it's really dark. The fact that red doesn't make the pupils expand is the reason red is used in dark places in the first place. (Like in submarines, go to San Francisco and see for yourself in the sub that is there by the dock:)
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    Use the red one, or change the green texture.
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