Alt Pistol Fire Mode Indicator

Gorge_LucasGorge_Lucas Join Date: 2011-07-10 Member: 109352Members
Sometimes in the heat of battle I forget whether I switched my Pistol to Alt-Fire to snipe a cyst and get caught out the next time I draw my Pistol, thinking that it is in the default Primary-Fire mode.

It would be handy that when you switch the Pistol from Primary to Alt-Fire that the blue led lights on the Pistol model turn to say red? Or maybe have a slightly different looking reticle?

Comments

  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    +1 even if it was a small light, it's better than not knowing at all (unless you test fire).
  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Members, Constellation
    +1

    Yes, please some indicator. Directly on the Weapon would be the coolest solution i think.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Or just having the pistol alt-fire just be mouse2 instead of having mouse2 switch between modes. Unless UWE plans to include 3+ pistol modes, I don't see the point of the pistol toggle.
  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Members, Constellation
    <!--quoteo(post=1870897:date=Aug 24 2011, 09:43 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 24 2011, 09:43 AM) <a href="index.php?act=findpost&pid=1870897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or just having the pistol alt-fire just be mouse2 instead of having mouse2 switch between modes. Unless UWE plans to include 3+ pistol modes, I don't see the point of the pistol toggle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good suggestion. But maybe the switching delay is there for reason. I mean that they added the delay while switching to avoid such instant use of both modes. Also from a logical aspect it would make no sense if the marine just pulls on trigger on the pistol for different modes. Hmm I'am not sure what the better way would be.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    edited August 2011
    <!--quoteo(post=1870897:date=Aug 24 2011, 09:43 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 24 2011, 09:43 AM) <a href="index.php?act=findpost&pid=1870897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or just having the pistol alt-fire just be mouse2 instead of having mouse2 switch between modes. Unless UWE plans to include 3+ pistol modes, I don't see the point of the pistol toggle.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 Left mouse button for normal mode and right mouse button for alt fire fits with how the GL has no switching delay. Originally the pistol laser was going to indicate that it was in alt-fire mode but i say the laser should be on for both modes and optionally toggleable to some mouse-button/key.
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    Yeah definitely, some visual cue is required.
    Would also like the same on each weapon showing the current weapon tech. Each weapon can have it's own cool little feature, maybe an extra attachment like a muzzle, different grip, or simply some sort of light on it whose color determines weapon tech.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
  • 1v4n1v4n Join Date: 2011-08-23 Member: 118143Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Cory said there will be a visual indicator, most likely a laser pointer. Or maybe they are going to go with a light on the side of the model (there's already a spot for such a thing on the current model)

    Also wtf is up with this +1 shenanigans... Stop spamming that shizzle man -> Postcount +1
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    All great ideas any of them better than the current implementation. +1.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1870903:date=Aug 24 2011, 07:09 AM:name=Hackepeter)--><div class='quotetop'>QUOTE (Hackepeter @ Aug 24 2011, 07:09 AM) <a href="index.php?act=findpost&pid=1870903"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good suggestion. But maybe the switching delay is there for reason. I mean that they added the delay while switching to avoid such instant use of both modes. Also from a logical aspect it would make no sense if the marine just pulls on trigger on the pistol for different modes. Hmm I'am not sure what the better way would be.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm also not a fan of current NS2 delay system (weapon switch, gorge structure placement, start/stop sprint or weld). It makes the game feel much more sluggish than it needs to be.
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    <!--quoteo(post=1870906:date=Aug 24 2011, 09:27 AM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Aug 24 2011, 09:27 AM) <a href="index.php?act=findpost&pid=1870906"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 Left mouse button for normal mode and right mouse button for alt fire fits with how the GL has no switching delay. Originally the pistol laser was going to indicate that it was in alt-fire mode but i say the laser should be on for both modes and optionally toggleable to some mouse-button/key.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would like to see like a 1 foot long laser beam coming from the pistol when the alt-mode is activated
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1871073:date=Aug 25 2011, 01:55 AM:name=subshadow)--><div class='quotetop'>QUOTE (subshadow @ Aug 25 2011, 01:55 AM) <a href="index.php?act=findpost&pid=1871073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see like a 1 foot long laser beam coming from the pistol when the alt-mode is activated<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's actually pretty easy to do and a cool idea. I was thinking at first about a different crosshair, combined with that the crosshair could be a simple red dot (or whatever color the laser beam is)
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    If a room went black from a dead power node I'd love to see laser beams going further than a foot.
  • jergodzjergodz Join Date: 2011-05-20 Member: 99745Members
    they were adding laser sight visuals on the secondary mode weren't they?
  • HackepeterHackepeter Join Date: 2003-06-08 Member: 17107Members, Constellation
    <!--quoteo(post=1871077:date=Aug 25 2011, 02:13 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Aug 25 2011, 02:13 AM) <a href="index.php?act=findpost&pid=1871077"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was thinking at first about a different crosshair<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1, I like that idea
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1871098:date=Aug 25 2011, 10:00 AM:name=jergodz)--><div class='quotetop'>QUOTE (jergodz @ Aug 25 2011, 10:00 AM) <a href="index.php?act=findpost&pid=1871098"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they were adding laser sight visuals on the secondary mode weren't they?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1870977:date=Aug 24 2011, 08:00 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Aug 24 2011, 08:00 PM) <a href="index.php?act=findpost&pid=1870977"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cory said there will be a visual indicator, most likely a laser pointer. Or maybe they are going to go with a light on the side of the model (there's already a spot for such a thing on the current model)

    Also wtf is up with this +1 shenanigans... Stop spamming that shizzle man -> Postcount +1<!--QuoteEnd--></div><!--QuoteEEnd-->
  • EldorwanabeEldorwanabe Join Date: 2011-08-09 Member: 115107Members
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