I guess you already know this - noob impressions

SmellyTerrorSmellyTerror Join Date: 2011-08-22 Member: 118027Members
<div class="IPBDescription">Playing for the first time</div>I love the game. It's cool. I don't mind the steep learning curve - everyone is helpful and I take orders. Overall I'm really positive about how the game is shaping up - it's atmospheric, it's exciting, it's fun. But since "yay" isn't helpful, here's my ignorant criticism as a brand-new player.

1. Do my weapons do anything at all to the Fades (the big guys that teleport and have scyth arms - those are Fades, right?)? We've had three people basically unloading our rifles into the thing, well late in the game where I assume our commander (experienced) had upgraded everything, and it's just casually strolled around tearing everyone apart. Not just that game, either - game after game I can't see that anything but the flamer does a thing to those guys. I almost never see one die, even in a 1v3 situation, and they often have something like 40-5 kill-death ratios.

The teleport is cool. The damage they do is... a little over the top (two or three hits to kill? bit much). But the massive unkillability of the things is just nuts. So far in almost every game I've played, the humans have won early or not at all. I just played a game where the human comm just placed millions of turrets around. Boring as hell, but honestly, I can't blame him. Even with half a dozen turrets and three guys, we often had a Fade jump in, kill everyone, and leave. By the time we had a dozen or more we could make them leave before we were all dead (we only killed one occasionally) but I felt that my role was basically to run around and wait for the turrets to do something.

<b>My weapon apparently does nothing to Fades.</b>

It's demoralising.

--

2. Honestly, everyone's jumping around like crazy. Humans and aliens. It works as a strategy - it's hard to hit people, and you can clearly see which people are experienced because they're bouncing off the walls, but it looks <b>really dumb</b>. What's the point of awesome atmoshpere and great graphics and dark moody maps and scary aliens and all of that if the effect is messed up by everyone acting like the energiser bunny?

I could live with it, but it really stood out to me.

--

3. Please please could there be a way (or if there is a way, then a more obvious way) for people in an otherwise empty server to build from the comm positions? I'd really like to just take a look at how it all works without people swearing at me, but it seems that if you're the only person on the server you can't build.

---

Everything else I've got is for bug reports, but I just wanted to put that out there. I gather lots (most?) people playing right now are old NS fans, so I wanted to just give first impressions from someone who was coming into the game cold.

Comments

  • Matthew94Matthew94 Join Date: 2011-08-06 Member: 114690Members
    edited August 2011
    1. Fades are a bit of a problem at the moment, they are going to be toned down a bit and marines will be getting more equipment and weapons soon to counter the harder aliens.

    All I can say is go in groups of 3 with flamers and shotguns and try to get as many hits in as possible. Once they have 2-4 fades though it's quite often just game over or a long stalemate.

    2. I have no issue with that, I just don't care

    3. People swear at you?? People in NS2 are always very friendly to me even if I'm not doing that great as comm and will offer advice.
  • SmellyTerrorSmellyTerror Join Date: 2011-08-22 Member: 118027Members
    Nah, they don't really swear. I was jokin'. They just ask for X over and over - you know, the quite reasonably want to play, rather than sit around while the noob pokes the buttons.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1870920:date=Aug 24 2011, 08:55 AM:name=SmellyTerror)--><div class='quotetop'>QUOTE (SmellyTerror @ Aug 24 2011, 08:55 AM) <a href="index.php?act=findpost&pid=1870920"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->3. Please please could there be a way (or if there is a way, then a more obvious way) for people in an otherwise empty server to build from the comm positions? I'd really like to just take a look at how it all works without people swearing at me, but it seems that if you're the only person on the server you can't build.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Create your own server. Go into console (the "~" key), type "cheats 1" and then "autobuild". Now you can play like it's a real game, can build anything, and anything you drop will be instantly built. Good way to try everything out.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited August 2011
    I agree with everything you've said. Rifles don't do anything to fades at all. I've literally unloaded 2 clips into a fade without him dying. The only gun that is any good against them is the shotgun and you need to get lucky and hope they makes a mistake.

    Jumping around is still the best way to avoid being hit. It looks daft and I don't think it adds to the gameplay. This may improve once performance, collisions and animations are better.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    On #1, fades will be countered by jetpacks and HAs (or whatever they are called) when marines get them. Until then, move in groups with lots of shotguns and a flamer.

    I agree with #3. I don't see any reason why a comm by himself cannot build on an empty public server. Once a player joins the other team, the game would start, resetting anything that had been done.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1870940:date=Aug 24 2011, 12:25 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Aug 24 2011, 12:25 PM) <a href="index.php?act=findpost&pid=1870940"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On #1, fades will be countered by jetpacks and HAs (or whatever they are called) when marines get them. Until then, move in groups with lots of shotguns and a flamer.

    I agree with #3. I don't see any reason why a comm by himself cannot build on an empty public server. Once a player joins the other team, the game would start, resetting anything that had been done.<!--QuoteEnd--></div><!--QuoteEEnd-->

    what are you talking about the comm not being able to build anything alone, jump in chair, drop stuff, build it no? or is building disabled for comms until the game has started.
  • GeneralBowserGeneralBowser Join Date: 2010-05-19 Member: 71801Members
    Welcome, I think the fades are overpowered, I'm sure they will get a nerf. I personally am cool the way jumping is now, I tought that marine jumping was limited? What characters jumping bother you?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The only current counter is to fades right now is to prevent aliens from getting a 2nd hive. That takes a really organized team or a few very skilled players, which is why you rarely see it happen in a pub match.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    Fades are not that overpowered its just marines who dont know how to stick together to take one down. Its paart of the game being an RTS.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Fades are a bit overpowered.
    There is probably a nerf coming ....but do not expect to ever take down one with a rifle ...alone

    The Fade is ALWAYS supposed to be frightening
    But at this moment it is close to unbeatable.

    I believe these things will still constant when fighting fades
    1) Travel in groups
    2) Shotguns do more damage
    3) Flamethrowers remove their energy to teleport.


    Concerning the jumping ....
    A recent change made marines jump less.
    The aliens are supposed to jump, climb walls, and run fast.

    Primarily the game is range group based vs. melee solo based

    You can learn the commanding aspects like the other poster indicated with cheats 1

    I would also suggest switching sides after each game if possible.
    It is the best way to learn the strengths and weaknesses of both sides.

    welcome aboard
  • Matthew94Matthew94 Join Date: 2011-08-06 Member: 114690Members
    <!--quoteo(post=1870967:date=Aug 24 2011, 08:25 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Aug 24 2011, 08:25 PM) <a href="index.php?act=findpost&pid=1870967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fades are not that overpowered its just marines who dont know how to stick together to take one down. Its paart of the game being an RTS.<!--QuoteEnd--></div><!--QuoteEEnd-->

    People always say you need around 3 people to kill a fade. What do you do when the other team has 5 fades?
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    <!--quoteo(post=1871007:date=Aug 24 2011, 03:36 PM:name=Matthew94)--><div class='quotetop'>QUOTE (Matthew94 @ Aug 24 2011, 03:36 PM) <a href="index.php?act=findpost&pid=1871007"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->People always say you need around 3 people to kill a fade. What do you do when the other team has 5 fades?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Realize that you should have kept the alien team from getting so much res and promise yourself to try harder to prevent this in the future.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited August 2011
    <!--quoteo(post=1871010:date=Aug 24 2011, 10:40 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Aug 24 2011, 10:40 PM) <a href="index.php?act=findpost&pid=1871010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Realize that you should have kept the alien team from getting so much res and promise yourself to try harder to prevent this in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The res model is quite problematic. Either nobody can afford a fade or 5 players may afford it at once. There's no middle ground. I doubt the game can be balanced around a no-fade alien team either.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Is it that difficult for 2-3 guys to save enough for fade? I don't think so, so the game certainly shouldn't be over for the marines when they do. Suffice it to say the marines don't have the higher tech to deal with fades more effectively right now...
  • NixxenNixxen Join Date: 2004-02-11 Member: 26401Members
    <!--quoteo(post=1871010:date=Aug 24 2011, 11:40 PM:name=Racer1)--><div class='quotetop'>QUOTE (Racer1 @ Aug 24 2011, 11:40 PM) <a href="index.php?act=findpost&pid=1871010"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Realize that you should have kept the alien team from getting so much res and promise yourself to try harder to prevent this in the future.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In that case, why not give marines who save up some res something similar like the fade, where you would need two lerks and a gorge combo to take him down without feeding him enough resources to instantly upgrade to whatever it was again once he spawns?
    /sarcasm...
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    edited August 2011
    I think it's kind of awful if the marine response to first fade is to go turtlemode until late game tech is avaible. Melee vs ranged is very dependand on both teams allowed and forced to be active.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    Still ###### about fades in beta?....pshhhhhhh
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    1) Yes your weapons do do something to the fade! it just seems like they do nothing because he doesn't die and you cant see his current hp. If you ever do test out commander mode in your own created server as mentioned in above posts, type 'give fade' and you can test how many rifle bullets it takes to kill one at lvl 0 armour - you'll be surprised. I think feedback and demoralizing play is a really valid issue though and would suggest that maybe a scan allows the comm to see current alien hp which then further promotes communication and play between comm and marines. When i join marines mid game and get raped by fades 0 - 30 it does get demoralizing and i just give up and run around with an axe trying to get ninja obs/pg =/.

    Imo a big part of the issue with fades right now though is the bug where they hit you before you can see them. Its this with 2 swipe kills thats making it a bit powerful..
    Moreover, with the changes to shotgun range, im not so sure JP will be as effective as everyone thinks it will be and im interested to see how effective HA/exo will be seeing as fade swipe does 'puncture' damage (extra to armour).
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1871013:date=Aug 24 2011, 11:45 PM:name=Nixxen)--><div class='quotetop'>QUOTE (Nixxen @ Aug 24 2011, 11:45 PM) <a href="index.php?act=findpost&pid=1871013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In that case, why not give marines who save up some res something similar like the fade, where you would need two lerks and a gorge combo to take him down without feeding him enough resources to instantly upgrade to whatever it was again once he spawns?
    /sarcasm...<!--QuoteEnd--></div><!--QuoteEEnd-->


    You mean something like power armor?
  • SmellyTerrorSmellyTerror Join Date: 2011-08-22 Member: 118027Members
    edited August 2011
    <!--quoteo(post=1871026:date=Aug 25 2011, 08:34 AM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Aug 25 2011, 08:34 AM) <a href="index.php?act=findpost&pid=1871026"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still ###### about fades in beta?....pshhhhhhh<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wellll, as I said I just got here.

    Thanks for the replies, all!

    Re: lots of people vs Fade: that's really the problem. We ARE going in with three guys, and often we'll have one or more shotguns and maybe even a flamer, but we still just get torn to pieces. Sure, at least one of those people is ME, so there's a nub in there, but it's not uncommon for me to be down the back, start shooting as the fade appears, and be holding the trigger down on the guy for a full clip and a bit, while it eats the other two. It still comes up and kills me next, and there doesn't seem to be much we can do about it.

    I've seen 2 Fades just jumping around a heavily defended point, seriously, 10 turrets, 3 marines teleporting back in as soon as we die, and they still get to rip us apart for several kills each before leaving (apparently) unscathed. There was one time a Fade was just standing there trying to hit the jumping marine (I assume that Fade was a new player too), and me and another guy had time to put nearly two clips EACH into it, and it still killed our buddy, then us. Maybe I'm up against godly players or something, but I've seen something like that in half the games I've played now.

    Is there maybe a hitbox issue with Fades? I am getting little red "hit sumfink" markers...

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->So we end up huddling near our turrets, advancing only as we can build them, because even three guys out in the wilderness have absolutely no chance (IME). Seriously, none. <b>I've never survived a 1 Fade v 3 Marines situation without turrets</b>. Ever. This is in maybe a dozen games over three days, and I think about 20-25 encounters with 3 v 1 (half of those from one really long game, but still representative of the other games).<!--sizec--></span><!--/sizec-->

    (Made that font big because it's important, not for RAEG. :) )

    Buuut, if the humans just don't have their Fade-equiv goodies yet, then I am content to wait for them. Very much aware we're in Beta, but wanted to get my impressions down as a newbie in the present build. It's actually kinda cool to be sneaking around knowing an unstoppable beastie awaits to bite your face off, and when you see it you know you can't kill it, or get away, or do anything more than give it indigestion and / or crap yourself. Very horror-movie feel. :P

    Anyway, thanks again for all the useful replies. I got a lot more practice to do!

    I think it's a game and a community I'm going to really like.

    --

    PS: forgot:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->what are you talking about the comm not being able to build anything alone, jump in chair, drop stuff, build it no? or is building disabled for comms until the game has started.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, it says that the game will only start when there are at least 2 players, and nothing drops - you can't build (apart from ammo, as far as I can tell). Seems to me that you could just let the game run as normal (allowing building) and when the game "starts" with an extra player, it could just reset. No need to block building.

    I'll try starting a server in the mean time, though.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Welcome, Smelly, and thanks for the feedback.

    Fades are pretty ridiculous now, and you hear a lot of swearing around the office from the marine side during our playtests. They have had a few changes, like lower health, that will be in the next patch, but they are still a force to be reckoned with. We don't want to go too overboard with that balance stuff at the moment, however, as there are still a lot of elements left to the game that will have an effect on the balance...such as additional higher tier tech for both sides, as well as improvements in optimization and other things which will allow aiming to be more precise.

    The jumping is still a bit out of control on the marine side, as well. We did make a change to try and reduce the amount of jumping not that long ago, but we may need to do more. We have to be careful, though, as we really want to avoid limiting the player movement too much, or adding penalties like not being able to shoot when jumping and long cool down periods, which is not fun, either.

    Enjoy NS2!

    --Cory
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Just make it when you jump and shoot your accuracy goes out the window!

    It's somewhat realistic, doesn't restrict marine movement which makes them feel sluggish and reduces the incentive to jump..
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1871011:date=Aug 24 2011, 02:44 PM:name=Bacillus)--><div class='quotetop'>QUOTE (Bacillus @ Aug 24 2011, 02:44 PM) <a href="index.php?act=findpost&pid=1871011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The res model is quite problematic. Either nobody can afford a fade or 5 players may afford it at once. There's no middle ground. I doubt the game can be balanced around a no-fade alien team either.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ^This.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1871091:date=Aug 25 2011, 09:43 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Aug 25 2011, 09:43 AM) <a href="index.php?act=findpost&pid=1871091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just make it when you jump and shoot your accuracy goes out the window!

    It's somewhat realistic, doesn't restrict marine movement which makes them feel sluggish and reduces the incentive to jump..<!--QuoteEnd--></div><!--QuoteEEnd-->


    This doesn't really work for shotgun and flamethrower.
  • henzeehenzee Join Date: 2009-05-26 Member: 67483Members
    Bring back NS 3.2 fade! You need to be able to shoot him while he uses blink. 300hp 150armor and faster than it is in NS2 so you need 2 LMG's to get it down (if both players hit EVERY bullet with LMG, and that doesnt happen like ever).
  • jergodzjergodz Join Date: 2011-05-20 Member: 99745Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=111580&view=findpost&p=1870598" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1870598</a>
  • ZurikiZuriki Join Date: 2010-11-20 Member: 75105Members
    I can't believe anyone would suggest the fade isn't overpowered. These people are either completely blind deaf and dumb or haven't played on the Marine team for the last few builds.

    <img src="http://img838.imageshack.us/img838/4389/2011081400001.jpg" border="0" class="linked-image" />

    Yes, it's a member of Anagram, but regardless. This is not unattainable for even someone as incompetent as me to achieve.
  • RichardRahlRichardRahl Join Date: 2011-06-15 Member: 104594Members
    <!--quoteo(post=1871091:date=Aug 25 2011, 04:43 AM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Aug 25 2011, 04:43 AM) <a href="index.php?act=findpost&pid=1871091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just make it when you jump and shoot your accuracy goes out the window!

    It's somewhat realistic, doesn't restrict marine movement which makes them feel sluggish and reduces the incentive to jump..<!--QuoteEnd--></div><!--QuoteEEnd-->

    add a stamina bar which makes accuracy proportional to stamina, it makes sesne, if you're breathing hard from doing too much cardio your accuracy is going to be ###### because you're body is moving too much while you shoot, cause jumping to remove a good chunk of stamina per jump and sprinting to reduce stamina slowly as you sprint.
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    <!--quoteo(post=1871208:date=Aug 25 2011, 04:31 PM:name=RichardRahl)--><div class='quotetop'>QUOTE (RichardRahl @ Aug 25 2011, 04:31 PM) <a href="index.php?act=findpost&pid=1871208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->add a stamina bar which makes accuracy proportional to stamina, it makes sesne, if you're breathing hard from doing too much cardio your accuracy is going to be ###### because you're body is moving too much while you shoot, cause jumping to remove a good chunk of stamina per jump and sprinting to reduce stamina slowly as you sprint.<!--QuoteEnd--></div><!--QuoteEEnd-->
    ..and that goes with SG and FT, how?
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