Very nice work so far! The upper image reminds me on that concept art ^^ <img src="http://www.unknownworlds.com/ns2/wiki/images/2/20/NS2_Infested_GeneratorRoom.jpg" border="0" class="linked-image" />
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited August 2011
<!--quoteo(post=1870824:date=Aug 23 2011, 10:32 PM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Aug 23 2011, 10:32 PM) <a href="index.php?act=findpost&pid=1870824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->looking good bro, quite some nice lighting you have there.
Looks light enough for marines but dark enough for aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you.
<!--quoteo(post=1870825:date=Aug 23 2011, 10:35 PM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Aug 23 2011, 10:35 PM) <a href="index.php?act=findpost&pid=1870825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very nice work so far! The upper image reminds me on that concept art ^^ <img src="http://www.unknownworlds.com/ns2/wiki/images/2/20/NS2_Infested_GeneratorRoom.jpg" border="0" class="linked-image" />
Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
Thanks guys. As for the lighting, these are the spawn rooms, so I wanted you to be overwhelmed a bit. You'll be spending an awful lot of time in there, after all. Secondly, these shots are with the highest graphical settings and effects on (such as r_atmospherics true), so depending on how expensive your computer is, your mileage may and most likely will vary.
<!--quoteo(post=1870945:date=Aug 24 2011, 11:47 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Aug 24 2011, 11:47 AM) <a href="index.php?act=findpost&pid=1870945"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You'll be spending an awful lot of time in there, after all.<!--QuoteEnd--></div><!--QuoteEEnd-->
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited August 2011
<!--quoteo(post=1871875:date=Aug 29 2011, 12:01 PM:name=WasabiOne)--><div class='quotetop'>QUOTE (WasabiOne @ Aug 29 2011, 12:01 PM) <a href="index.php?act=findpost&pid=1871875"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Um this is looking more and more incredible everytime you upload more images. When do we get to play some test builds?<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you, as for the test builds, that's impossible to say. Soon and not soon enough at the same time :)
Nice work on alien start! Although I would remove/alter the catwalks. THey take up waaay to much room. You might want to expand the room and make it bigger/roomier.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1871992:date=Aug 29 2011, 09:30 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Aug 29 2011, 09:30 PM) <a href="index.php?act=findpost&pid=1871992"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice work on alien start! Although I would remove/alter the catwalks. THey take up waaay to much room. You might want to expand the room and make it bigger/roomier.<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmmm, good point. I've made some alterations so that there is effectively only one catwalk. Thanks!
Those colors look gorgeous! So bright and vibrant/beautiful and yet dark at the same time. This is how all video games should look like. I love bright color in my games!
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited September 2011
<!--quoteo(post=1872445:date=Sep 1 2011, 02:18 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Sep 1 2011, 02:18 AM) <a href="index.php?act=findpost&pid=1872445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fantastic lighting, but I'd say it's like a wee bit too dark. Make those shadows shrink back a little and that will be some fantastic work!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll dial them back a tad, and see what comes of it.
These are somewhat awkward angles for screenshots, though. Note that you can't see any doors, for instance. That's because the hallways leading out of this room aren't built and you would see skybox. My point here being, it looks dark because the focus is on elements surrounding the main path, which is amply lit. Hopefully, dark surroundings won't be a problem if the main path is bright enough.
<!--quoteo(post=1872446:date=Sep 1 2011, 02:29 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 1 2011, 02:29 AM) <a href="index.php?act=findpost&pid=1872446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Enjoying the industrial theme this is somewhat familiar to the atmosphere processor from Aliens.
Is this just a junction or is it going to be a resource room?<!--QuoteEnd--></div><!--QuoteEEnd-->
This will be a junction. Pure combat area, sort of a buffer zone for the aliens immediately before their spawn.
as your last rooms coolant deck is awsome modeled and shaped you really got an eye for artstyle room design damn nice! but this time i dont like the lighting its to clean white and a bit to dark, i dont knmow but a few sparks of color could make things go round here, is thewre a way of making a cycling orange warning light like this: <a href="http://i.ebayimg.com/14/!B0VNn1g!Wk~$(KGrHqZ,!igEw5S,QUzzBMZ80CLecw~~_35.JPG" target="_blank">example</a> somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit
but so far i would love to play this sweet map it lookes better than summit imho
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1872492:date=Sep 1 2011, 08:07 AM:name=Nasdero)--><div class='quotetop'>QUOTE (Nasdero @ Sep 1 2011, 08:07 AM) <a href="index.php?act=findpost&pid=1872492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->as your last rooms coolant deck is awsome modeled and shaped you really got an eye for artstyle room design damn nice! but this time i dont like the lighting its to clean white and a bit to dark, i dont knmow but a few sparks of color could make things go round here, is thewre a way of making a cycling orange warning light like this: <a href="http://i.ebayimg.com/14/!B0VNn1g!Wk~$(KGrHqZ,!igEw5S,QUzzBMZ80CLecw~~_35.JPG" target="_blank">example</a> somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit
but so far i would love to play this sweet map it lookes better than summit imho<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally I don't know, but if someone more familiar to the cinematic editor could answer that and perhaps do a tutorial, I would be hugely grateful. It's a good idea and one I've wondered about some time
Comments
<img src="http://img51.imageshack.us/img51/3164/spines1new.png" border="0" class="linked-image" />
<img src="http://img189.imageshack.us/img189/6259/spines3new.png" border="0" class="linked-image" />
*(envision this with finalized dynamic infestation, please)
Looks light enough for marines but dark enough for aliens.
The upper image reminds me on that concept art ^^
<img src="http://www.unknownworlds.com/ns2/wiki/images/2/20/NS2_Infested_GeneratorRoom.jpg" border="0" class="linked-image" />
Keep up the good work!
Looks light enough for marines but dark enough for aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you.
<!--quoteo(post=1870825:date=Aug 23 2011, 10:35 PM:name=basti1337)--><div class='quotetop'>QUOTE (basti1337 @ Aug 23 2011, 10:35 PM) <a href="index.php?act=findpost&pid=1870825"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very nice work so far!
The upper image reminds me on that concept art ^^
<img src="http://www.unknownworlds.com/ns2/wiki/images/2/20/NS2_Infested_GeneratorRoom.jpg" border="0" class="linked-image" />
Keep up the good work!<!--QuoteEnd--></div><!--QuoteEEnd-->
Good eye!
<img src="http://img51.imageshack.us/img51/3164/spines1new.png" border="0" class="linked-image" />
<img src="http://img189.imageshack.us/img189/6259/spines3new.png" border="0" class="linked-image" />
*(envision this with finalized dynamic infestation, please)<!--QuoteEnd--></div><!--QuoteEEnd-->
I love it! Those colors these forms is awesome! Great job men!
A big fan of those orange and blue tones, and there is so much detail, really something to behold.
i like your confidence :D
SICK
Thank you, as for the test builds, that's impossible to say. Soon and not soon enough at the same time :)
Hmmm, good point. I've made some alterations so that there is effectively only one catwalk. Thanks!
Those colors look gorgeous! So bright and vibrant/beautiful and yet dark at the same time. This is how all video games should look like. I love bright color in my games!
<img src="http://img52.imageshack.us/img52/8201/spinesnewnewnew1.png" border="0" class="linked-image" />
<img src="http://img801.imageshack.us/img801/7715/spinesnewnewnew2.png" border="0" class="linked-image" />
<img src="http://img842.imageshack.us/img842/1144/skulkovision.png" border="0" class="linked-image" />
Is this just a junction or is it going to be a resource room?
I'll dial them back a tad, and see what comes of it.
These are somewhat awkward angles for screenshots, though. Note that you can't see any doors, for instance. That's because the hallways leading out of this room aren't built and you would see skybox. My point here being, it looks dark because the focus is on elements surrounding the main path, which is amply lit. Hopefully, dark surroundings won't be a problem if the main path is bright enough.
<!--quoteo(post=1872446:date=Sep 1 2011, 02:29 AM:name=Remedy)--><div class='quotetop'>QUOTE (Remedy @ Sep 1 2011, 02:29 AM) <a href="index.php?act=findpost&pid=1872446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Enjoying the industrial theme this is somewhat familiar to the atmosphere processor from Aliens.
Is this just a junction or is it going to be a resource room?<!--QuoteEnd--></div><!--QuoteEEnd-->
This will be a junction. Pure combat area, sort of a buffer zone for the aliens immediately before their spawn.
somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit
but so far i would love to play this sweet map it lookes better than summit imho
somewhere that would add a lot of dynamic to the room and 1 light would tint it in a little bit
but so far i would love to play this sweet map it lookes better than summit imho<!--QuoteEnd--></div><!--QuoteEEnd-->
Personally I don't know, but if someone more familiar to the cinematic editor could answer that and perhaps do a tutorial, I would be hugely grateful. It's a good idea and one I've wondered about some time