Balance

xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
edited August 2011 in NS2 General Discussion
<div class="IPBDescription">Is it really needed right now?</div>It's great and all how much the lerks and the fades are changing, but shouldn't we balance them after all the Tier 3 units are in the game?

It just seems counter productive, given there are still more units/guns to be added into the game.

I'll add an example: Lowering the fade health and increasing its damage output. That's cool for how the game is right now, but what happens when some more heavy weapon get added into the game?

Theoretically if the HMG was added into the game, they would die in a few seconds.

Comments

  • FrysFrys Join Date: 2005-05-28 Member: 52643Members
    Pretty sure this has been answered like 1000 times on the forums already, but UWE want to maintain a playable beta as best they can so people are able to have fun, which means constant balancing. They have also said the tier 3 stuff will be a while until it gets into game and prolly all at once.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    And :P


    Changing a few values around isn't all that labor intensive, combined with their knowledge of the NS2 universe and what it does. Well there were some odd bugs or balance issues, but still. It's not like they are working on balancing this shizzle for days on end...
  • SmasherSmasher Join Date: 2005-03-06 Member: 43732Members
    Also, if one build becomes extremely unbalanced for some reason, but the previous was one wasn't, it's a lot easier to balance that current build (as you know what changes were made to that build). Basically, keep a somewhat good balance of the small things, before you add bigger things (which otherwise could screw everything up)
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited August 2011
    If the early game is unbalanced now, it will continue to be unbalanced even when tier 3 stuff is added. IMO it's better to balance with the basic stuff first and then add on the later tech, rather than adding everything in at once and then trying to balance it all.

    If the HMG is destroying fades when it's added, but the rest of the guns and fade balance is okay, then you simply need to tweak the HMG until it's not overpowered.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    It also gives the advantage of trying out different things to see how they play out without messing up the entire game.

    Like the lerk redesign, its a lot harder to do this with a full release.

    Now they have a relatively small community of dedicated players who can give feedback on whatever the hell they want to change, no matter how crazy/retarded or brilliant it is.

    And like wilson said, its a lot easier to balance things as you go, if you add something thats to strong/weak later, while before it was added everything was fine you instantly know the problem is with the last added item and not the entire rest of the game (well, mostly it isnt. Never say never).
    1 thing however when balancing is to add counters to what you added on both sides.
    If they were to add the onos but nothing for the marines to actually counter that it would completly screw up the balance, as a result, according to the rule above the onos should be nerfed to a skulk, so thats an exception to it.

    but as it is now, both marines and aliens have tier1/2 items more or less, so they can easil balance it now and then once its more or less fine they can add the next tier again and so on.
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