Balance
xtcmen
Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
<div class="IPBDescription">Is it really needed right now?</div>It's great and all how much the lerks and the fades are changing, but shouldn't we balance them after all the Tier 3 units are in the game?
It just seems counter productive, given there are still more units/guns to be added into the game.
I'll add an example: Lowering the fade health and increasing its damage output. That's cool for how the game is right now, but what happens when some more heavy weapon get added into the game?
Theoretically if the HMG was added into the game, they would die in a few seconds.
It just seems counter productive, given there are still more units/guns to be added into the game.
I'll add an example: Lowering the fade health and increasing its damage output. That's cool for how the game is right now, but what happens when some more heavy weapon get added into the game?
Theoretically if the HMG was added into the game, they would die in a few seconds.
Comments
Changing a few values around isn't all that labor intensive, combined with their knowledge of the NS2 universe and what it does. Well there were some odd bugs or balance issues, but still. It's not like they are working on balancing this shizzle for days on end...
If the HMG is destroying fades when it's added, but the rest of the guns and fade balance is okay, then you simply need to tweak the HMG until it's not overpowered.
Like the lerk redesign, its a lot harder to do this with a full release.
Now they have a relatively small community of dedicated players who can give feedback on whatever the hell they want to change, no matter how crazy/retarded or brilliant it is.
And like wilson said, its a lot easier to balance things as you go, if you add something thats to strong/weak later, while before it was added everything was fine you instantly know the problem is with the last added item and not the entire rest of the game (well, mostly it isnt. Never say never).
1 thing however when balancing is to add counters to what you added on both sides.
If they were to add the onos but nothing for the marines to actually counter that it would completly screw up the balance, as a result, according to the rule above the onos should be nerfed to a skulk, so thats an exception to it.
but as it is now, both marines and aliens have tier1/2 items more or less, so they can easil balance it now and then once its more or less fine they can add the next tier again and so on.