game speed with less players

wikisamwikisam Join Date: 2010-11-22 Member: 75163Members
when is 3vs3 or less, gameplay speed (upgrade speed and constructing speed) increase 30 %

Comments

  • IactoIacto Join Date: 2010-11-23 Member: 75209Members
    Not 100% sure on this. It would mean that any time an action happened, the server would have to check how many players were on your team, seems like it could be abused if one of the teams is stacking, and if you've set off all your upgrades before 5 people suddenly join, the game will be massively out of kilter.

    Nice idea in theory, but in practice? I don't think it would work.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    edited August 2011
    I would want resources to come in faster too.

    This could be efficiently implemented by tying an event to player leave/join team which checks the number of total players (while also checking the number of team players), and adjusts a factor. This factor (which could be 1.3 for small teams, or 1.0 otherwise) would be applied to the res/build points/etc. gained each tick.
  • Smug_LobsterSmug_Lobster Join Date: 2009-06-22 Member: 67903Members
    47% of statistics are made up on the spot
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    I think at least structure health should scale based on the player count. Maybe Schimmel can help me implement it :P
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