How was Alien View initially planned to be implemented?

vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
After viewing the original YouTube video of the early development of Alien Few (Push F while an Alien class), it appears the developers/designed did not plan for this view to be turn on all the time:
<a href="http://www.youtube.com/watch?v=0txpeJUsbCw" target="_blank">http://www.youtube.com/watch?v=0txpeJUsbCw</a> @7:20

I personally dislike the view and only use it when I am within a Hive location (usually pitch dark and Alien View is necessary), which leads to my suggestion for a re-implementation of the feature.

<b>Should Alien View fade out the father you travel from a Hive location?</b>
Then grow back in strength/density the closer you are to the Hive? What this means is that the early game/mid game will no longer favor Aliens due to this view mode. Aliens will not have the capability to use Alien View in Heliport/SA/Marine Base (ever, due to CC being in the Hive location). I think this will also help differentiate the skilled Alien players for the average players. Another side note, when navigating the map, if the Alien is within an infestation location, the strength of Alien View is far greater (even if the area does not have a nearby Hive close to it [Infestation spread into Ventilation -or- Flight Control on ns2_summit]).

The only issue I can see with this is the constant opacity fading from 0-100% if Alien View is turned on and left on. Some may consider this an issue, however the best solution is to turn it off unless you need it to defend your Hive location. This will remove the clutch that so many players have with using the Alien View and it will allow everyone to appreciate the pretty materials/design of NS2 better :).

Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I like the alien view. Aliens should have an advantage in dark areas.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Alien view while in camo is really useless...the white areas are overly bright. What's the point of having a special vision mode that blinds aliens? X(
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited August 2011
    <!--quoteo(post=1867913:date=Aug 9 2011, 04:24 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Aug 9 2011, 04:24 PM) <a href="index.php?act=findpost&pid=1867913"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the alien view. Aliens should have an advantage in dark areas.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess I'm just old fashion and look at Alien View as unecessary. I can live with it being used in the Hive which is [usually] a dark place like you stated, but anywhere else is just an unfair advantage over Marines (in a completely lit area such as Marine Start/Crevice/Crossroads).

    I just think Alien View is a crutch for poor Alien players :/.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    That video was nice!
    I love the last version of the Sona but it should fade back to normal instead of that blockwise thing.


    I have to say i mostly run with Alien Vision on. It makes it much easier to navigate trough the maps and you will even see a Marines foot from far away.
    The only "real" disadvantage it has, you don't know if you're hiding in the dark. But with the key binded to a mouse button it is really powerful.

    Other smaler disadvantages are also:
    -you don't see Sppres
    -you don't see Umbra
    -you don't see Fury
    -you just don't see any Effects and Textures

    And that are many disadvantages for the bounses you get in agility and awareness.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    <!--quoteo(post=1867929:date=Aug 9 2011, 11:31 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 9 2011, 11:31 PM) <a href="index.php?act=findpost&pid=1867929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I guess I'm just old fashion and look at Alien View as unecessary. I can live with it being used in the Hive in a [usually] dark place like you stated), but anywhere else is just an unfair advantage over Marines (in a completely lit area such as Marine Start/Crevice/Crossroads).

    I just think Alien View is a crutch for poor Alien players :/.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why would you care? if you dont need/want it dont use it.
    And if someone really want to use it as a "crutch" let them, it doesnt really effect you anyway.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Is it intended that we can't see spores or infestation? I don't see why devs would do that...
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    Can't see bile bomb projectiles with alien vision either, which is a pain for gorges trying to find targets in a dense marine base. But other than that (and the infestation), the way it is right now is fine. I do find myself using it a good 80% of the time as alien, however.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1867942:date=Aug 9 2011, 06:12 PM:name=Dragon-Guard)--><div class='quotetop'>QUOTE (Dragon-Guard @ Aug 9 2011, 06:12 PM) <a href="index.php?act=findpost&pid=1867942"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why would you care? if you dont need/want it dont use it.
    And if someone really want to use it as a "crutch" let them, it doesnt really effect you anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
    True...

    <!--quoteo(post=1867947:date=Aug 9 2011, 06:20 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Aug 9 2011, 06:20 PM) <a href="index.php?act=findpost&pid=1867947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it intended that we can't see spores or infestation? I don't see why devs would do that...<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would assume that they didn't want you to turn on Alien View and just use it all the time, so they left some key components out.
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1867950:date=Aug 9 2011, 02:34 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 9 2011, 02:34 PM) <a href="index.php?act=findpost&pid=1867950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would assume that they didn't want you to turn on Alien View and just use it all the time, so they left some key components out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    exactly
    And this is why alien view gets blurry if you are in camorflage.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    I don't like it a lot, I think it's ugly yet very useful, so I'm forced to use it.

    Doesn't anybody else is scandalized by the fact that the huge amount of work and gpu cycles that are used to make the game look nice is wasted by a green filter ?

    I would much prefer something like that :

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114172" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114172</a>

    The only remaining problem in this version is that more distant objects appear more and more yellow.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1867954:date=Aug 9 2011, 06:45 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Aug 9 2011, 06:45 PM) <a href="index.php?act=findpost&pid=1867954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like it a lot, I think it's ugly yet very useful, so I'm forced to use it.

    Doesn't anybody else is scandalized by the fact that the huge amount of work and gpu cycles that are used to make the game look nice is wasted by a green filter ?

    I would much prefer something like that :

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114172" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114172</a>

    The only remaining problem in this version is that more distant objects appear more and more yellow.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I do like that MOD much more and it's a perfect example that the Alien View has the ability to fade in opacity depending on the Aliens location. I was going to attempt to apply that to my game but it appears it isn't compatible with 184 :sadface:
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I doubt that its intended that players cant see cinematics when in alien vision. That it ignores ft cinematics might be something they aim to keep tho.


    I use the modded alien vision to have it transparent. That way the maps aren't as dull, but actually still look good. It is more like the ns1 alien vision + the night vision effect from yellow outlining.
    A nice byproduct is that it still lets me see stuff like spores and lighting conditions.
  • LaggasaurusLaggasaurus Join Date: 2003-11-13 Member: 22773Members, NS1 Playtester
    <!--quoteo(post=1867954:date=Aug 9 2011, 11:45 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Aug 9 2011, 11:45 PM) <a href="index.php?act=findpost&pid=1867954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like it a lot, I think it's ugly yet very useful, so I'm forced to use it.

    Doesn't anybody else is scandalized by the fact that the huge amount of work and gpu cycles that are used to make the game look nice is wasted by a green filter ?

    I would much prefer something like that :

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114172" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114172</a>

    The only remaining problem in this version is that more distant objects appear more and more yellow.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I really like the look of that mod, it both looks better and would be a lot nicer to play with for someone like me who spent 8 years playing NS1 with alien flashlight, but without the seeing through entities abuse-ability :D
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited August 2011
    The mod stopped working? :o

    I still have a working version. Guess I have to probe it and whip it into shape.

    @Asraniel (post blow) When I play Marine, I totally feel violated when those aliens can see me in the dark! How dare those cheating aliens spy on us in the dark, when our flashlight battery is limited! Oh wait... never mind...
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Not seeing spores etc is intended, using that other mod is basicaly cheating.

    I think alien vision is basicaly fine, but needs some more downsides. For example not seeing map
    Blips( parasited marines, teammates). To encourage players not to have it always on
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    <!--quoteo(post=1868005:date=Aug 10 2011, 06:13 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 10 2011, 06:13 AM) <a href="index.php?act=findpost&pid=1868005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not seeing spores etc is intended, using that other mod is basicaly cheating.

    I think alien vision is basicaly fine, but needs some more downsides. For example not seeing map
    Blips( parasited marines, teammates). To encourage players not to have it always on<!--QuoteEnd--></div><!--QuoteEEnd-->
    Source?

    As far as I noticed, you cant see any cinematic effects at all when you use alien vision, and I am going to assume that is unintended behavior.


    Also, as yuuki said, the game looks really pretty, until you use alien vision. And that is something you always use as an alien, making the game really ugly for aliens. The transparency makes you still see all the nice details, lighting and colors.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i reported the "bug" once and was told that its intended.
    The alien view is "sound" based, thats why you can't "see" flames etc.

    The idea is really to have downsides for the alien vision, otherwise there would be no reason not to use it.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited August 2011
    <!--quoteo(post=1868089:date=Aug 10 2011, 09:31 AM:name=Asraniel)--><div class='quotetop'>QUOTE (Asraniel @ Aug 10 2011, 09:31 AM) <a href="index.php?act=findpost&pid=1868089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i reported the "bug" once and was told that its intended.
    The alien view is "sound" based, thats why you can't "see" flames etc.

    The idea is really to have downsides for the alien vision, otherwise there would be no reason not to use it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That doesnt make much sense... A Marine sitting in one location (still) shouldnt be seen then correct?

    I don't think it's fair how an Alien can spot a Marine from the other side of the map in a completely lit/powered area; Are the Marines not supposed to have the upper hand it powered, lit area? Everyones arguement is that Aliens should have the upper hand is darkness, well, they have the visual advantage in all areas/lighting with Alien View ON the whole time (other than Flamers, which is late game; Meaning the early game advantage is far to great over the Marines capabilities.).

    The Frontiersman are nerfed at this point. Having Alien View active and at the same strength (regarding the room lighting situation) the whole time is beyond the scope the original Alien View concept was built on...
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--quoteo(post=1868090:date=Aug 10 2011, 03:47 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 10 2011, 03:47 PM) <a href="index.php?act=findpost&pid=1868090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That doesnt make much sense... A Marine sitting in one location (still) shouldnt be seen then correct? I just don't like how an Alien can spot a Marine from the other side of the map in a completely lit area. everyones arguement is that Aliens should have the upper hand is darkness, wrll, they have the visual advantage is all areas/lighting with Alien View on.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No it makes sense, its more like bat. Marines will create a different echo than a wall for example.

    <!--quoteo(post=1868090:date=Aug 10 2011, 03:47 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 10 2011, 03:47 PM) <a href="index.php?act=findpost&pid=1868090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Frontiersman are extremely nerfed at this point. Having Alien View active and at the same strength (regarding the room lighting situation) the whole time is beyond the scope the original concept was built on...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thats why its good that alien view is not all powerful. And should be never even more by removing map blips.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    - It should use energy so it cant be on all the time without recharging.

    - Make upgrades to allow for longer time on. (5 10 20 secs?)

    - Maybe other upgrades can allow for enhanced video quality / sent of fear / um, stuff like that.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1868117:date=Aug 10 2011, 12:12 PM:name=TinCan)--><div class='quotetop'>QUOTE (TinCan @ Aug 10 2011, 12:12 PM) <a href="index.php?act=findpost&pid=1868117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- It should use energy so it cant be on all the time without recharging.

    - Make upgrades to allow for longer time on. (5 10 20 secs?)

    - Maybe other upgrades can allow for enhanced video quality / sent of fear / um, stuff like that.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like the first item, if it's going to stay in, have it not be a capability that can stay on the whole time.

    What's the point of UWE and Mappers of spending time creating amazing materials/faces/graphics in NS2 if you just overlay it with that [gross] Alien View mode?
  • GrapeVineGrapeVine Join Date: 2006-12-01 Member: 58803Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->What's the point of UWE and Mappers of spending time creating amazing materials/faces/graphics in NS2 if you just overlay it with that [gross] Alien View mode?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree, I hope it's not final because the maps are too beautiful to be turned into plain yellow for the alien team.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    Alien view is helpful ....but not always necessary.

    I find it most helpful traversing geometry
    I also find it useful for a quick look around an area.

    I switch it off most of the time because I do not want to miss out on

    spores => Keep fighting the spores are dropping on them
    fire => aaaagghh I'm on fire ....run

    I think its detriments balance its power.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1868168:date=Aug 10 2011, 06:25 PM:name=GrapeVine)--><div class='quotetop'>QUOTE (GrapeVine @ Aug 10 2011, 06:25 PM) <a href="index.php?act=findpost&pid=1868168"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree, I hope it's not final because the maps are too beautiful to be turned into plain yellow for the alien team.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The look of Alien Vision is definitely not final. It will eventually look a little more organic and natural. Also, there has been some discussion about ways to keep players from playing the whole game with it up, but no final decisions yet.

    --Cory
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1868173:date=Aug 10 2011, 02:33 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 10 2011, 02:33 PM) <a href="index.php?act=findpost&pid=1868173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The look of Alien Vision is definitely not final. It will eventually look a little more organic and natural. Also, there has been some discussion about ways to keep players from playing the whole game with it up, but no final decisions yet.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thank you for clarifying that the Alien View will not be allowed to be used through the whole game. I am take a deep breath now :)
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=1868173:date=Aug 10 2011, 02:33 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 10 2011, 02:33 PM) <a href="index.php?act=findpost&pid=1868173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The look of Alien Vision is definitely not final. It will eventually look a little more organic and natural. Also, there has been some discussion about ways to keep players from playing the whole game with it up, but no final decisions yet.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    Im actually playing the almost whole game as alien with "Alien Vision" on ... because there is rly goot to see marines and other inportant thinks ... Im feeling like Wall hack cheating :)
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    <!--quoteo(post=1867916:date=Aug 9 2011, 10:29 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Aug 9 2011, 10:29 PM) <a href="index.php?act=findpost&pid=1867916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Alien view while in camo is really useless...the white areas are overly bright. What's the point of having a special vision mode that blinds aliens? X(<!--QuoteEnd--></div><!--QuoteEEnd-->
    yeah i think its way to blurry.
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