What 2ndary attack will shotgun have?
Jason Whore
Join Date: 2011-04-11 Member: 92514Members
iv'e been thinking...
the rifle has the buttslap thing for closerange and flying skulks wich would be useless on the sg.
still its totally the opposite of intuitive to new players that you can do that with one gun but not with the other kinda same weight, same size gun...
so what secondary function will the shotgun have that makes sense, has a function and feels as logic as buttstock slaping on the rifle.. ?
the rifle has the buttslap thing for closerange and flying skulks wich would be useless on the sg.
still its totally the opposite of intuitive to new players that you can do that with one gun but not with the other kinda same weight, same size gun...
so what secondary function will the shotgun have that makes sense, has a function and feels as logic as buttstock slaping on the rifle.. ?
Comments
They would do either Heavy or Structural damage. It'd be amusing.
I'd be kind of happy with a similar secondary to the rifle. It would feel natural, and while less useful at close range, would serve the same 'desparation' purpose when you run out of ammo...
1. Melee like the assault rifle or
2. Fires all remaining shotgun shells in clip at once (super shotgun blast)
2. Fires all remaining shotgun shells in clip at once (super shotgun blast)<!--QuoteEnd--></div><!--QuoteEEnd-->
that wouldn't be OP at all
Keep it cheap and simple not every weapon needs multiply abilities...
Its a high risk-high reward situation. Hit and you could kill a fade in one shot. Miss and you're probably fade meat. If its too high damage, just lower the multi-shot damage by something like 50% a shell (or whatever is needed to balance). Just trying to brainstorm here :)
Maybe incendiary shells that do DoT? Maybe some sort of Tazer shell that stuns buildings (temporary Hydra shutdown!) and/or slows down lifeforms? I'd like to see the primary fire mode on the shotgun tweaked a bit so that it isn't rapid fade doom (as a killed marine gives his buddy his shotgun, but a dead fade doesn't upgrade the skulk next to him), but some sort of useful secondary fire mode (building destruction is what strikes me as something a shotgun would be great for!) could make up for that.
+1
suicide shotgunners!
Personally I think shotguns and rifles should be your two main guns, both sort of filling in the gaps of the other, so a mix of shotguns and rifles would be your mainstay force with some of the rifles holding GLs as well and some of the guys having jetpacks.
"###### that guy killed me in one hit oh well at least he's slightly inconvenienced by having to reload for a few seconds"
Too much reward for something as cheap as the shotgun vs a fade (or even onos! 8*200=1600 would certainly be enough if you had teammates with you).
I kinda wanted to suggest something like "trade damage for effective range" but the shotgun is flexible enough as it is, best to keep it in the role of cqcombat.
Hm... but perhaps an unload clip option that just fires them in quicker succession than you would be able to normally, just not instantly? Probably good to give it a delay before firing so it's not something you can do without hesitating as soon as the fade is in the middle of your group. And an extra delay after firing, so the DPS against structures doesn't go up too much.