Builder or healing Gorge needs some love.

Game-SlothGame-Sloth Join Date: 2011-01-06 Member: 76371Members
edited July 2011 in NS2 General Discussion
I have noticed that with recent resource changes, it is very difficult to play gorge as a healer or assistant builder. Since the recent resource model change seems skewed to kills, the accumulation of personal resources are extremely slow for a gorge that must rely on harvesters. I understand that the gorge can be successfully played as a battle medic on the front line, but with the hit slow down even affecting the belly slide, it is very difficult to retreat. The upcoming "armored crouch" may help.

There needs to be another method of feeding a Gorge that remains behind the lines.

Some Ideas...

1. Gorges can eat (recycle) structures (suggested in Get Satisfaction)
2. Gorges on DI get a P-res bonus
3. Gorges can suck on a pustule or harvester (seen suggested somewhere)
4. Commanders can convert some team res to give to gorges as P-res (I don't like this idea)
5. Gorges get a small percentage of P-res from each of their teammate kills (my favorite idea)

Any other ideas?


The gorge is not broken but I feel that something is needed to supplement P-res for those that are playing the alien as a healer/builder/assistant.

Comments

  • lunsluns Join Date: 2010-12-05 Member: 75502Members
    the way I always wanted or something more towards ns1 style.

    alien commander
    1.focuses on upgrades for the aliens
    2.builds hives
    3.build RTs
    4.help organize tactical attacks

    gorges
    1.builds chambers
    2.builds RTs

    the only thing alien commander and gorge should have in common, they both can build RTs. alien commander compared to marine commander should have somewhat less minor role since we have two different races. And both must act, and be completely different from each other. Also to remember, aliens are more melee type race, every alien is needed on the front lines.

    I'm not saying what I wrote is set in stone, but the current role gorge has is pretty boring, and lame one compared to ns1 gorge. I'm no fan of alien commander at all, so I believe that role should be a minor role for the alien race since they are different from the marines.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I would like some incentive to help players and the Commander. For example:

    - 0.5 PRes for helping grow Alien Commander structures/other Gorge Hydras (not your own)
    - 0.5 Pres for healing players to full health during gestation as an egg.
    - 1 PRes for assist kill (when kill isn't yours but you helped) via Spit, Heal Spray (damage Marine or healing a player who does the kill), Hydra spikes and Bile Bomb.
    - 3 Pres for healing a Hive to full health while constructing (certain health threshold, so you can't just pop 1 spray when Hive's at 99%, lol)

    More ways to get Pres as a Gorge are fine by me!
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    edited July 2011
    I agree Gorges at the moment are very hard to play in NS2 at the moment, I am having alot of trouble building a decent hydra outpost to defend rt's and the hive, because of this I end up dead and there is not enough hydras to prevent marines from just running past or destroying the hydras easily. It doesn't help that they die when the cyst link breaks making it very frustrating.

    I think gorges should get a bit more pres over time by other means, even healing could yield some res, for example healing someone to 100 gives you some pres.

    I would love it if gorges could build crags again, at the moment crags usually are only built at the hive for upgrades and to protect the hive, leaving hydra outposts vulnerable as they have nothing to support them. It is frustrating as a gorge to build hydras only to have someone easily defeat them as the chambers are unable to heal themselves. I do not understand why gorges cannot build crags, as a support role I would have thought it would make sense they could also build crags with hydras. It means they could also make a healing outpost for team members to run back to for healing.

    From what I have seen the average time someone stays comm in ns2 on aliens is about 5 mins, often they leave the hive to provide additional support on heated areas. I would not expect a comm to be actively seeking out gorge outposts and sending drifters to the outposts to become crags.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    The gorge's old role was builder and healer, plus acid spitting open welded links. A bunch of his building responsibilities have been taken away now, and not replaced. He's kind of limited at the moment, and I'd like to see either some of those abilities (primarily more access to the construction end of things) return, OR/AND some new area of expertise added.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    I would like to see the gorge build more structures.

    i would like to see the alien commander stay...it is a tactical addition that is much needed.

    But the gorge should be the forward base builder.
    and a forward base does not really exist without a crag.

    The suggestion that both the commander and gorge built structures was the best one.
    The commander could be more focused on upgrades, hives, and tactical coordination.
    The gorge could be more focused on forward bases and assisting the commander in bringing up a hive (hydras etc).
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Should give the gorge a build menu like.

    <img src="http://i.imgur.com/ZxxCy.jpg" border="0" class="linked-image" />

    That way you don't need as many weapon slots.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    edited July 2011
    I would like to see gorge building back, mostly because it introduce a nice trade-off between building structures and buying higher life forms, which is pretty basic stuff for a rts (eco/tech/units routes). Doing it and keep the alien commander busy is no easy task though. What else could the alien commander do ?
  • ace003ace003 Join Date: 2011-04-28 Member: 96034Members
    Yeah I would also like to see more construction options for the gorge, the defense chamber use to be a staple for forward outposts. I think the gorge either needs to be able build a crag or some sort of alternative (mini crag) much in the same way that hydras are a cut down whip.

    Since the crag and whip became tech structures it would make sense to have a mini version of both.
    I'm getting ahead of myself but this could also apply to the shade.
    - I'm not sure if it would work/be viable but you could make the mini versions unlock the gorge versions of each structure.
    - Another way to do it would be to allow the gorge to build each of these 3 structures, and the commander could decide to upgrade(evolve) them into the mature versions, perhaps making more of a size and ability difference between the two tiers. (my favorite idea)
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1861419:date=Jul 18 2011, 12:30 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jul 18 2011, 12:30 PM) <a href="index.php?act=findpost&pid=1861419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should give the gorge a build menu like.

    <img src="http://i.imgur.com/ZxxCy.jpg" border="0" class="linked-image" />

    That way you don't need as many weapon slots.<!--QuoteEnd--></div><!--QuoteEEnd-->

    NEED A CRAG 'ERE. NEED A CRAG 'ERE. NEED A CRAG 'ERE.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    <!--quoteo(post=1861220:date=Jul 17 2011, 07:56 PM:name=Game-Sloth)--><div class='quotetop'>QUOTE (Game-Sloth @ Jul 17 2011, 07:56 PM) <a href="index.php?act=findpost&pid=1861220"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Gorges can eat (recycle) structures (suggested in Get Satisfaction)

    Any other ideas?<!--QuoteEnd--></div><!--QuoteEEnd-->
    How about let them eat leftover marine weapons for a small PRes bonus, depending on what you eat?
    Would give an incentive to snatch away those weapons from the ground before marines come back.












































    And then make hydras that shoot flames!
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    @Yukki

    The alien commander could be focused on what should be our priority.

    like rushing the marine base
    protecting the hive
    taking down power etc.

    I think we are getting assaulted with
    the hive is being attacked
    your friend is being attacked
    this structure is being attacked

    and everyone is ignoring them because well they are too constant and all over the place.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    I like this idea of an impotent comm' : he cannot change anything in the game but help his team only by social and informational skills. That would underline nicely the social aspect of NS.
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