Death to Bunnyhopping

the_white_omegathe_white_omega Join Date: 2002-12-15 Member: 10888Members
<div class="IPBDescription">see above</div>Marines should not be able to jump and shoot at the same time........enough said.....

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    what does this bring to the game?


    even while falling cause that is in the air?

    You honestly expect people to take you seriously when you post a simple statement and don't bother to corroborate it at all?


    Is bunnyhopping in ns2?
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1859845:date=Jul 12 2011, 12:34 AM:name=That_Annoying_Kid)--><div class='quotetop'>QUOTE (That_Annoying_Kid @ Jul 12 2011, 12:34 AM) <a href="index.php?act=findpost&pid=1859845"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what does this bring to the game?


    even while falling cause that is in the air?

    You honestly expect people to take you seriously when you post a simple statement and don't bother to corroborate it at all?


    Is bunnyhopping in ns2?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It has a jump button so apparently that means it has bunnyhopping. That seems to be what the word means now.

    Generally I find that stabbing marines is an effective deterrant to bunnyhopping.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    Its being called jump spam in NS2.

    Old school bh is not in the game.
    Reading the design log, it looks like charlie wants to address jump spam and "the crazy tango chaos of combat"
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    Low server tickrate means your invincible when spazzing around, fix low server tickrate and so-called "jump spam" is no longer a problem because it doesn't have any benefit.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1859930:date=Jul 11 2011, 10:43 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jul 11 2011, 10:43 PM) <a href="index.php?act=findpost&pid=1859930"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Low server tickrate means your invincible when spazzing around, fix low server tickrate and so-called "jump spam" is no longer a problem because it doesn't have any benefit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's still an issue, but I don't think preventing marines from firing is a good solution. I'd rather have a stamina bar and make jumping cost stamina. That's how other FPSs solve the problem and it should work fine with NS2.

    Also, jump spam is pretty annoying on aliens as well. Why should gorges be able to pogo around while marines aren't?
  • the_white_omegathe_white_omega Join Date: 2002-12-15 Member: 10888Members
    Lets rephrase then.....stop jump spamming for all.....the stamina bar is not a bad idea, it could also be used to limit how long a player can run (another pet peeve of mine)
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    i think stamina for running/jumping usually enters the playbook a bit further on into the development cycle, not that it couldn't be implemented now, but its a pretty straight forward game mechanic which is rather simple to include/tweak.

    but to add to this discussion, what about restricting things like reloading while running/jumping as in some other fps games?
    yes no maybe?

    personally i am for a stamina bar for run/jump as well as being able to reload while running (maybe not while jumping)
  • the_white_omegathe_white_omega Join Date: 2002-12-15 Member: 10888Members
    edited July 2011
    Another good suggestion.......I have yet to see a video of a person shooting / reloading while jumping.......would be an interesting (possibly dangerous) video...

    it would also prove how difficult these tasks are to do at all ( let alone well )
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=1860164:date=Jul 12 2011, 10:34 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jul 12 2011, 10:34 PM) <a href="index.php?act=findpost&pid=1860164"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's still an issue, but I don't think preventing marines from firing is a good solution. I'd rather have a stamina bar and make jumping cost stamina. That's how other FPSs solve the problem and it should work fine with NS2.

    Also, jump spam is pretty annoying on aliens as well. Why should gorges be able to pogo around while marines aren't?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I completely agree with this, why should the marines be the only ones that get gimped with this? Should be something that effects both marines and aliens. Gorges bouncing around when your trying to shoot them is a pain in the ass along with the skulks, the moment a skulk gets within biting range of a marine then both are guilty of spamming the jump button, but have to take into account that skulks generally ambush marine players on maps with very tight corridors and rooms so it leaves very little tactical options for the marine player beside jumping around while firing, all the while hoping not to get munched on.

    Implementing a stamina to limit how often you can jump in a short amount of time could change the game dramatically considering it's the only way both marines and aliens avoid damage when in close combat, worse still for marines since they have to reload and have very limited amount of ammo. Just thinking about it all makes me believe that it would change the way the game is played, rather slower for the marines since thier only way of avoiding ranged/melee damage is to spam the jump button, would it make them more vunerable to damage if given a stamina bar? Would fades be able to rip through 4-5 marines with ease due to marines inability to avoid the damage?

    While I agree that combat at the moment in NS2 is rather.. odd, the moment a marine sights a skulk coming for him both said marine and skulk seem to engage thier respective space-hoppers an it kills the immersion. I wont deny that i'm guilty of it but it seems like it would be quite difficult to stop it.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    Sounds like OP knows what he's talking about.
  • 1stToast1stToast Join Date: 2007-12-02 Member: 63067Members
    spam jumping is a marine advantage but if it were limited that might compensate for the limit on skulk leap. Having frendly fire might make a difference with a group of marines. :p
  • Rico5559Rico5559 Join Date: 2011-07-10 Member: 109548Members
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113860&view=findpost&p=1860414" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1860414</a>
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1860326:date=Jul 13 2011, 11:01 AM:name=the_white_omega)--><div class='quotetop'>QUOTE (the_white_omega @ Jul 13 2011, 11:01 AM) <a href="index.php?act=findpost&pid=1860326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another good suggestion.......I have yet to see a video of a person shooting / reloading while jumping.......would be an interesting (possibly dangerous) video...

    it would also prove how difficult these tasks are to do at all ( let alone well )<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just ask FPS Russia on youtube, he might have already done this ###### ;)
  • the_white_omegathe_white_omega Join Date: 2002-12-15 Member: 10888Members
    nope......closest I've seen is him getting maced in the eyes and then shoot
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