Additions to the Ready Room

BamBam!BamBam! Join Date: 2011-06-15 Member: 104527Members
I was just reading a thread debating the need for the Ready Room and whilst the overwhelming majority of opinions was YES! (which I completely agree with) there weren't too many reasons as to why it is necessary - other than for nostalgic / inter-team socializing reasons.

I would like to see if ppl have any ideas about what could be included in the RR to give it more purpose.

One idea I had was to keep a player's individual scoreboard resetting to zero immediately at end game but then posting the results onto a screen in the RR for everyone to see. Would be cool to see aliens and marines clambering over each other to see who got the highest score / most kills etc.

Again I'm not debating whether the RR should be included or not (because it should!), but rather a brainstorm of what functions could be implemented to enrich its experience

Comments

  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=1860030:date=Jul 12 2011, 08:00 AM:name=BamBam!)--><div class='quotetop'>QUOTE (BamBam! @ Jul 12 2011, 08:00 AM) <a href="index.php?act=findpost&pid=1860030"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would like to see if ppl have any ideas about what could be included in the RR to give it more purpose.<!--QuoteEnd--></div><!--QuoteEEnd-->the Rave room !?!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
  • BamBam!BamBam! Join Date: 2011-06-15 Member: 104527Members
    I doubt anyone who got voice spammed pre-build 180 would appreciate that. Maybe a chill room instead with furry walls
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    OK.

    Rave room and post-rave chill room

    <img src="http://i235.photobucket.com/albums/ee96/themip22/raptor-jesus-rave-camp.gif" border="0" class="linked-image" />

    <img src="http://i1.ambrybox.com/120611/1307890869991.jpeg" border="0" class="linked-image" />
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    I agree, rave room.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited July 2011
    Big Cheese, Catbus and a low gravity star room
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    The rr might be a good place to put server related info or a MOTD. It'd be less annoying (though less effective) than a pop-up MOTD. Maybe make it an option for mappers?
  • Death_by_bulletsDeath_by_bullets Join Date: 2004-03-14 Member: 27336Members
    I always enjoyed custom maps that had the readyroom as an off limits area in the map where those in the readyroom could observe the game. Obviously it could be distracting to the ones who are actually playing the game but I always enjoyed the concept.

    Or you could always put in Super Turbo Turkey Puncher

    <a href="http://www.youtube.com/watch?v=UJM-Sxi5RT4" target="_blank">http://www.youtube.com/watch?v=UJM-Sxi5RT4</a>
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    a dynamic RR that changes in real time to show which team is winning?

    example;

    Marine side of ready room starts clean, Kharaa side starts infested
    During the match, based on team score or whatever, either the infestation progressively takes over the marine side and lights shut down as the aliens win,
    or the infestation recedes and shrivels, with lights flickering on further into the alien zone as the marines win?

    a novel way to bring a bit more life to an otherwise dead game zone, also a way to show players who join mid match how the game is tracking...

    BAM!
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    edited July 2011
    ZOMG

    What about a RACE TRACK

    SKULK RALLY!!!!

    <a href="http://www.youtube.com/watch?v=QoPTZMUwlmE&feature=related" target="_blank">http://www.youtube.com/watch?v=QoPTZMUwlmE...feature=related</a>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    "Flaytona the second lap" has to be made dammit!
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    A big screen TV with:
    - Global stats of the top players world wide.
    - Stats of the players in game / end game.
    - In game replay highlights reel, to music from benny hill.

    I love the idea of a dynamic RR.
    +1

    A switch to turn on low gravity.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    Do you know what would be so cool. If the room got slowly taken over by infestation if the Aliens win more and more.

    For example:

    -The infestation would cover half of the ready room.

    -The more wins Aliens have the more the infestation spreads.

    -The more wins Marines have the move the infestation recedes.


    That would be awesome
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    <!--quoteo(post=1860236:date=Jul 13 2011, 11:49 AM:name=MotherGoose)--><div class='quotetop'>QUOTE (MotherGoose @ Jul 13 2011, 11:49 AM) <a href="index.php?act=findpost&pid=1860236"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a dynamic RR that changes in real time to show which team is winning?

    example;

    Marine side of ready room starts clean, Kharaa side starts infested
    During the match, based on team score or whatever, either the infestation progressively takes over the marine side and lights shut down as the aliens win,
    or the infestation recedes and shrivels, with lights flickering on further into the alien zone as the marines win?

    a novel way to bring a bit more life to an otherwise dead game zone, also a way to show players who join mid match how the game is tracking...

    BAM!<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1860286:date=Jul 13 2011, 05:17 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 13 2011, 05:17 PM) <a href="index.php?act=findpost&pid=1860286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you know what would be so cool. If the room got slowly taken over by infestation if the Aliens win more and more.

    For example:

    -The infestation would cover half of the ready room.

    -The more wins Aliens have the more the infestation spreads.

    -The more wins Marines have the move the infestation recedes.


    That would be awesome<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol. yes, yes it would.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    But how to know who wins? Score might be an option, but it does not have much to do with winning.
    Powernodes could work to, but marine nodes are working as default, so maybe not.

    I think using techpoints or rts would be good.
    Would probably work to do it likea score, where score = rt + techpoints * 3, and then get di% = alien_score / (alien_score + marine_score). Then you would know how many % of the rr should be covered in di.
    Possibly use their hp% as well, so it would be Score = (rts * (total_rt_hp / total_max_rt_hp)) + (3 * techpoint * (total_techpoint_hp / total_max_techpoint_hp))?
  • MotherGooseMotherGoose Join Date: 2002-03-12 Member: 308Members, Constellation
    sounds good to me...
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1860286:date=Jul 13 2011, 08:17 AM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 13 2011, 08:17 AM) <a href="index.php?act=findpost&pid=1860286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you know what would be so cool. If the room got slowly taken over by infestation if the Aliens win more and more.

    For example:

    -The infestation would cover half of the ready room.

    -The more wins Aliens have the more the infestation spreads.

    -The more wins Marines have the move the infestation recedes.


    That would be awesome<!--QuoteEnd--></div><!--QuoteEEnd-->

    Oo I like that idea.
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