Additions to the Ready Room
BamBam!
Join Date: 2011-06-15 Member: 104527Members
I was just reading a thread debating the need for the Ready Room and whilst the overwhelming majority of opinions was YES! (which I completely agree with) there weren't too many reasons as to why it is necessary - other than for nostalgic / inter-team socializing reasons.
I would like to see if ppl have any ideas about what could be included in the RR to give it more purpose.
One idea I had was to keep a player's individual scoreboard resetting to zero immediately at end game but then posting the results onto a screen in the RR for everyone to see. Would be cool to see aliens and marines clambering over each other to see who got the highest score / most kills etc.
Again I'm not debating whether the RR should be included or not (because it should!), but rather a brainstorm of what functions could be implemented to enrich its experience
I would like to see if ppl have any ideas about what could be included in the RR to give it more purpose.
One idea I had was to keep a player's individual scoreboard resetting to zero immediately at end game but then posting the results onto a screen in the RR for everyone to see. Would be cool to see aliens and marines clambering over each other to see who got the highest score / most kills etc.
Again I'm not debating whether the RR should be included or not (because it should!), but rather a brainstorm of what functions could be implemented to enrich its experience
Comments
Rave room and post-rave chill room
<img src="http://i235.photobucket.com/albums/ee96/themip22/raptor-jesus-rave-camp.gif" border="0" class="linked-image" />
<img src="http://i1.ambrybox.com/120611/1307890869991.jpeg" border="0" class="linked-image" />
Or you could always put in Super Turbo Turkey Puncher
<a href="http://www.youtube.com/watch?v=UJM-Sxi5RT4" target="_blank">http://www.youtube.com/watch?v=UJM-Sxi5RT4</a>
example;
Marine side of ready room starts clean, Kharaa side starts infested
During the match, based on team score or whatever, either the infestation progressively takes over the marine side and lights shut down as the aliens win,
or the infestation recedes and shrivels, with lights flickering on further into the alien zone as the marines win?
a novel way to bring a bit more life to an otherwise dead game zone, also a way to show players who join mid match how the game is tracking...
BAM!
What about a RACE TRACK
SKULK RALLY!!!!
<a href="http://www.youtube.com/watch?v=QoPTZMUwlmE&feature=related" target="_blank">http://www.youtube.com/watch?v=QoPTZMUwlmE...feature=related</a>
- Global stats of the top players world wide.
- Stats of the players in game / end game.
- In game replay highlights reel, to music from benny hill.
I love the idea of a dynamic RR.
+1
A switch to turn on low gravity.
For example:
-The infestation would cover half of the ready room.
-The more wins Aliens have the more the infestation spreads.
-The more wins Marines have the move the infestation recedes.
That would be awesome
example;
Marine side of ready room starts clean, Kharaa side starts infested
During the match, based on team score or whatever, either the infestation progressively takes over the marine side and lights shut down as the aliens win,
or the infestation recedes and shrivels, with lights flickering on further into the alien zone as the marines win?
a novel way to bring a bit more life to an otherwise dead game zone, also a way to show players who join mid match how the game is tracking...
BAM!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1860286:date=Jul 13 2011, 05:17 PM:name=Papayas)--><div class='quotetop'>QUOTE (Papayas @ Jul 13 2011, 05:17 PM) <a href="index.php?act=findpost&pid=1860286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you know what would be so cool. If the room got slowly taken over by infestation if the Aliens win more and more.
For example:
-The infestation would cover half of the ready room.
-The more wins Aliens have the more the infestation spreads.
-The more wins Marines have the move the infestation recedes.
That would be awesome<!--QuoteEnd--></div><!--QuoteEEnd-->
lol. yes, yes it would.
Powernodes could work to, but marine nodes are working as default, so maybe not.
I think using techpoints or rts would be good.
Would probably work to do it likea score, where score = rt + techpoints * 3, and then get di% = alien_score / (alien_score + marine_score). Then you would know how many % of the rr should be covered in di.
Possibly use their hp% as well, so it would be Score = (rts * (total_rt_hp / total_max_rt_hp)) + (3 * techpoint * (total_techpoint_hp / total_max_techpoint_hp))?
For example:
-The infestation would cover half of the ready room.
-The more wins Aliens have the more the infestation spreads.
-The more wins Marines have the move the infestation recedes.
That would be awesome<!--QuoteEnd--></div><!--QuoteEEnd-->
Oo I like that idea.