Development Blog Update - First NS2 competitive play

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
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  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    Thank you 2.0 veterans <3
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    yes they are great! I too have been enjoying them on my breaks and at home. Thank you NS2HD for all your hard work. cant wait for 180 and our clan is working on getting a new server up and running so can host matches too!
  • SkipjackSkipjack Join Date: 2005-04-13 Member: 48323Members, Constellation
    if you want to see the ns1 pros converting to ns2 then get those new patches out asap!
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    Good video! Its great to see the face behind the voice!

    Keep up the good work.
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    edited July 2011
    <!--quoteo(post=1858165:date=Jul 5 2011, 08:06 PM:name=Skipjack)--><div class='quotetop'>QUOTE (Skipjack @ Jul 5 2011, 08:06 PM) <a href="index.php?act=findpost&pid=1858165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you want to see the ns1 pros converting to ns2 then get those new patches out asap!<!--QuoteEnd--></div><!--QuoteEEnd-->
    i take this as kidding :)
    otherwise relax old scools.... and watch some other old scool leets messing around with hl1 engine > <a href="http://www.youtube.com/watch?v=Xq_JFwq1WtM" target="_blank">http://www.youtube.com/watch?v=Xq_JFwq1WtM</a>
    <a href="http://www.youtube.com/watch?v=JAx6Ons0fdU" target="_blank">http://www.youtube.com/watch?v=JAx6Ons0fdU</a>
    best hl1/ag player of all times....garpy... and now top 10 quake live player.
    and we are still alive since 1998 competitive in underground !
    <a href="http://s4.zetaboards.com/ehll/index/" target="_blank">http://s4.zetaboards.com/ehll/index/</a>

    sorry for this post :)

    also cant wait for 180 !
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    edited July 2011
    Now the whole world sees Frelge kicking our butts all over the map. (especially in game 2) ;-)
    beside that, the videos are pretty neat and give an Idea how exciting the matches will be, once the game is finished!
    And thank you again for getting up that early on a Saturday to record the game!
    (Our time was 9 o'clock pm, ns2hd's time was like 5 o'clock am)


    Edit: comment to game 2: we left the Marine RT in crevice because it was unpowered and we didn't want to waste time destroying it insteat of fighting.
  • jerkstoresupjerkstoresup Join Date: 2011-06-22 Member: 105840Members
    Competitive balance is a fun topic to think on. I remember reading a lot of David Sirlin's articles about game balance. <a href="http://www.sirlin.net/articles/balancing-multiplayer-games-part-1-definitions.html" target="_blank">Balancing Multiplayer Games</a> and <a href="http://www.sirlin.net/articles/playing-to-win-part-1.html" target="_blank">Playing to Win</a> are the biggest and most comprehensive ones, but there's also some great development-specific ideas like <a href="http://www.sirlin.net/articles/subtractive-design.html" target="_blank">Subtractive Design</a> and <a href="http://www.sirlin.net/articles/fail-safes-in-competitive-game-design-a-detailed-example.html" target="_blank">Fail-safes in Competitive Game Design</a>. I assume you guys at Unknown Worlds are aware and have probably read these, but they're also great for anyone with even a passing interest in this stuff (if you're playing a beta, you should be!)

    NS2 already feels like it has the roots of an incredibly balanced game with the complexity of Chess/Starcraft and the fun gameplay of, well, NS! Keep it up (and same goes to NS2HD!)
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Thanks for the links. Sirlin knows his stuff and he's a friend as well. His articles rule!
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    I've read a couple of Sirlin's articles as well, and they're awesome material.

    Hugh, you are gonna be one helluva promoter some day. I look forward to seeing who wants your services when you start branching out from NS2 :D
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    I watched #1 and there's some scenes that makes fantastic use of the lighting+shadows: on par with some AAA horror games (Dead Space?)

    And the sound+sprite effects for the Fade blink are great!
  • JirikiJiriki retired ns1 player Join Date: 2003-01-04 Member: 11780Members, NS1 Playtester, Squad Five Silver
    edited July 2011
    That Garpy video was pretty cool. I think that clip shows a lot what fast reflexes, bhopping and great aim is about. I don't think that kind of stuff is even possible on most modern game engines (eg. BFBC2?). The hitreg, the speed etc. require a very efficient server code. And I don't think HL1 was ever designed that in mind, it just happened in 1900s, you couldn't program a lot of polygons or complex physics code, and you'd need very optimized code to make it run on most computers, and given a few years of hardware progression, you got a killer engine being one of the best game engines to run competitive games on.

    ps. Also props for NS2HD doing this work, it takes time and dedication
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    I did enjoy watching them, but I started getting a little irritated with the whole 'At this level of play!'. I wouldn't say anyones level of play is all that great right now. That's my only bad thing about the video that got me irritated, besides that i enjoyed watching them.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    if you center the game around the competive scene, be prepared to have very empty servers very soon.
    number crunchers, stop watchers, and all the other monsters being found there will scare away the public scene.
    no public, no sales, no growth nor development.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1858172:date=Jul 5 2011, 09:31 PM:name=Yotopia)--><div class='quotetop'>QUOTE (Yotopia @ Jul 5 2011, 09:31 PM) <a href="index.php?act=findpost&pid=1858172"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i take this as kidding :)
    otherwise relax old scools.... and watch some other old scool leets messing around with hl1 engine > <a href="http://www.youtube.com/watch?v=Xq_JFwq1WtM" target="_blank">http://www.youtube.com/watch?v=Xq_JFwq1WtM</a>
    <a href="http://www.youtube.com/watch?v=JAx6Ons0fdU" target="_blank">http://www.youtube.com/watch?v=JAx6Ons0fdU</a>
    best hl1/ag player of all times....garpy... and now top 10 quake live player.
    and we are still alive since 1998 competitive in underground !
    <a href="http://s4.zetaboards.com/ehll/index/" target="_blank">http://s4.zetaboards.com/ehll/index/</a>

    sorry for this post :)

    also cant wait for 180 !<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm in love, need to find this guy playing quake :)
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1858226:date=Jul 5 2011, 05:40 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 5 2011, 05:40 PM) <a href="index.php?act=findpost&pid=1858226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you center the game around the competive scene, be prepared to have very empty servers very soon.
    number crunchers, stop watchers, and all the other monsters being found there will scare away the public scene.
    no public, no sales, no growth nor development.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree. Trying to pretend like the handful of "competitive" players out there are going to sustain your game is folly. If you're lucky, they're only playing once a week in matches. If you're not, they're going from server to server pubstomping all the "noobs".
  • meb3meb3 Join Date: 2011-06-23 Member: 106078Members
    <!--quoteo(post=1858226:date=Jul 5 2011, 07:40 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jul 5 2011, 07:40 PM) <a href="index.php?act=findpost&pid=1858226"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you center the game around the competive scene, be prepared to have very empty servers very soon.
    number crunchers, stop watchers, and all the other monsters being found there will scare away the public scene.
    no public, no sales, no growth nor development.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is a pretty far-fetched claim. In my experience, a healthy competitive community generally means competitive players keep to matches/scrims/pugs and do not bother with pubs unless they are messing around. Competitive play also roots out glaring balance issues that cannot be revealed in unorganized play. It has a vital role in multi-player games for this reason.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1858229:date=Jul 6 2011, 02:53 AM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Jul 6 2011, 02:53 AM) <a href="index.php?act=findpost&pid=1858229"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree. Trying to pretend like the handful of "competitive" players out there are going to sustain your game is folly. If you're lucky, they're only playing once a week in matches. If you're not, they're going from server to server pubstomping all the "noobs".<!--QuoteEnd--></div><!--QuoteEEnd-->
    Because actually using teamwork, actually trying to improve, actually thinking out of the box and actually gaining experience in this environment is poison to the whole community.

    I know you would be as good as "them" if you only played enough.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1858233:date=Jul 5 2011, 06:08 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 5 2011, 06:08 PM) <a href="index.php?act=findpost&pid=1858233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because actually using teamwork, actually trying to improve, actually thinking out of the box and actually gaining experience in this environment is poison to the whole community.

    I know you would be as good as "them" if you only played enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Look, Chief, using teamwork and trying to get better is fine. Taking your entire clan that practices together everyday and probably pleasures each other with the slide-rules that you use to compute the rate over rise of the intrinsic growth rate of the Hydra and putting them in a server stacked against a group of people that just want to have some fun is not OK.

    Of course you don't get it. You're one of those handful and typing any brand of sense is lost on you.

    So tell me, what "hook" does NS2 have that no other "competitive" game has? There's a million other shooters out there that do it better than this game ever will. No need to ruin the fun because your slide rules don't have the intended progressions.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Starcraft II (Allow the cliche, please), Counter-Strike, Team Fortress, they all have furiously competitive 'pro' scenes coexisting alongside great popular play.

    People watch the pros play tennis, rugby, golf, [Day9], or whatever, and say 'Oh wow that was amazing play, I want to go play and try that.' They don't say 'oh my I will never be as good as Nadal so I will never pick up a raquet again in my life.' I hope that NS2 can develop a pro scene that will be inspirational in the same way.

    Now let's all be nice in this thread, if you're angry you'll make me sad and when I'm sad I can't cast.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    I was always a public match player but I understand the balancing from the competitive scene is what makes a game so great.

    Just make sure it has a level of accessibility so newcomers aren't scared away. And so I don't have to do some annoying movement exploit to have fun.
  • MakoMako Join Date: 2011-07-04 Member: 107766Members
    From what ive seen of the NS2 community so far (at least in Australia) we have a good amount of decent players willing to teach up the new comers - the complete opposite to pub stomping. Its easier with a smaller group but we had a 3 on 2 last night before the server filled up and I spent a good 30minutes just talking a couple of Alien players through how to command and infestation etc.

    Infact you could probably even welcome back the Veteran tag in NS2 but those people would agree to uphold certain principles. These would be to assist new comers and play with respect at all times. Kind of like you get in certain parts of big cities, people walking around looking for lost tourists and assisting. Also similar in concept to a group called the <a href="http://www.onlinewarfarepact.org/2004/about-owp.html" target="_blank">online warfare pact</a> i was a part of back in Day of Defeats day ( think theres even NS1 images lurking in the banner there ;) )

    I would very much be interested in helping with this concept if you think its a goer, im sure a lot of others would too.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1858234:date=Jul 6 2011, 03:46 AM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Jul 6 2011, 03:46 AM) <a href="index.php?act=findpost&pid=1858234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look, Chief, using teamwork and trying to get better is fine. Taking your entire clan that practices together everyday and probably pleasures each other with the slide-rules that you use to compute the rate over rise of the intrinsic growth rate of the Hydra and putting them in a server stacked against a group of people that just want to have some fun is not OK.

    Of course you don't get it. You're one of those handful and typing any brand of sense is lost on you.

    So tell me, what "hook" does NS2 have that no other "competitive" game has? There's a million other shooters out there that do it better than this game ever will. No need to ruin the fun because your slide rules don't have the intended progressions.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Lets just say this game has a chance to not be completely mindless and to be long living, player rewarding, have a healthy esports community, a game where you can actually improve with your friends.

    The difference between you consumer zombies and me is that I want something long-lasting, you may be away with the game in month or two to be amazed how your CoD11 has a flamethrower using ParticlegeneratorX instead of ParticlegeneratorIX. The problem is that I cannot have what I want without you, for competitive community not to stagnate it needs actively growing base where it can recruit new players. Now why would I not go play game X or the trillion other shooters is that they do not grow, it is far less interesting to improve on a game that is dying, not to mention is it extremely hard to find a game with rather unique melee vs ranged that scales well with timespent / skill.

    It is very sad that you think every competitive player there is only to bully you so that you cant huw buw brainless make your own hydra base into comptelely unrelated vent or anything else that reasonable person considers stupid. I'm certain most would prefer you elsewhere and play someone better than themself.

    I could tell you to gtfo you can huw puw in any game you like but that would go against what I just said, even though it less than likely you'll try competitive I'll give it a fair chance.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1858248:date=Jul 5 2011, 08:23 PM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Jul 5 2011, 08:23 PM) <a href="index.php?act=findpost&pid=1858248"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Starcraft II (Allow the cliche, please), Counter-Strike, Team Fortress, they all have furiously competitive 'pro' scenes coexisting alongside great popular play.

    People watch the pros play tennis, rugby, golf, [Day9], or whatever, and say 'Oh wow that was amazing play, I want to go play and try that.' They don't say 'oh my I will never be as good as Nadal so I will never pick up a raquet again in my life.' I hope that NS2 can develop a pro scene that will be inspirational in the same way.

    Now let's all be nice in this thread, if you're angry you'll make me sad and when I'm sad I can't cast.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That's all well and fine, but your tennis analogy is off.

    This is more akin to headin over to the local court for a friendly day of playing with the neighborhood, but instead Venus and Serena Williams are there smashing all the "noobs" into the ground. Sure, the novelty will be there for the first 2 or 3 times they stomp your face into the pavement - but no one wants to get their asses kicked for 4 hours straight.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I understand the balancing from the competitive scene is what makes a game so great.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Head over to the Savage 2 forums and read about the Malphas. The Malphas is a bigass demon you can transform into towards the end-game. One non-retarded player controlling a malphas is usually enough to end a game. It's really, really, really fun stomping through the map as a three-story-tall demon from hell and destroying everything that moves.

    The "competitive" players would love nothing more than to see the Malphas be taken out of the game due to balance issues. Their little slide rules tell them that the unit is far too powerful for the cost and is no good. If they had their way about it, they would have taken away one of the major draws of the game for "normal pugs". Basically, if the devs had caved into the "competitive" players, the game would probably be dead right now.
  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Members
    <!--quoteo(post=1858253:date=Jul 5 2011, 08:39 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 5 2011, 08:39 PM) <a href="index.php?act=findpost&pid=1858253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lets just say this game has a chance to not be completely mindless and to be long living, player rewarding, have a healthy esports community, a game where you can actually improve with your friends.

    The difference between you consumer zombies and me is that I want something long-lasting, you may be away with the game in month or two to be amazed how your CoD11 has a flamethrower using ParticlegeneratorX instead of ParticlegeneratorIX. The problem is that I cannot have what I want without you, for competitive community not to stagnate it needs actively growing base where it can recruit new players. Now why would I not go play game X or the trillion other shooters is that they do not grow, it is far less interesting to improve on a game that is dying, not to mention is it extremely hard to find a game with rather unique melee vs ranged that scales well with timespent / skill.

    It is very sad that you think every competitive player there is only to bully you so that you cant huw buw brainless make your own hydra base into comptelely unrelated vent or anything else that reasonable person considers stupid. I'm certain most would prefer you elsewhere and play someone better than themself.

    I could tell you to gtfo you can huw puw in any game you like but that would go against what I just said, even though it less than likely you'll try competitive I'll give it a fair chance.<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL listen junior, you name the time and the game and I will take you to school. Any game. I don't care what it is.
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    edited July 2011
    <!--quoteo(post=1858256:date=Jul 6 2011, 05:48 AM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Jul 6 2011, 05:48 AM) <a href="index.php?act=findpost&pid=1858256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOL listen junior, you name the time and the game and I will take you to school. Any game. I don't care what it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So maaaaad,

    Lets give you a game, perfect game that scale with time and skill.

    www.gokgs.com find Play now, find TrC

    Right now , I recommend for everyone too!
  • MakoMako Join Date: 2011-07-04 Member: 107766Members
    <!--quoteo(post=1858256:date=Jul 6 2011, 01:48 PM:name=jkflipflop)--><div class='quotetop'>QUOTE (jkflipflop @ Jul 6 2011, 01:48 PM) <a href="index.php?act=findpost&pid=1858256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOL listen junior, you name the time and the game and I will take you to school. Any game. I don't care what it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Now who sounds like the pro haxorz ;)

    <!--quoteo(post=1858257:date=Jul 6 2011, 01:55 PM:name=TrC)--><div class='quotetop'>QUOTE (TrC @ Jul 6 2011, 01:55 PM) <a href="index.php?act=findpost&pid=1858257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So maaaaad,

    Lets give you a game, perfect game that scale with time and skill.

    www.gokgs.org find Play now, find TrC

    Right now , I recommend for everyone too!<!--QuoteEnd--></div><!--QuoteEEnd-->
    This game is about cheap flights, dating and software downloads? Doesnt sound much fun ;)
  • TrCTrC Join Date: 2008-11-30 Member: 65612Members
    <!--quoteo(post=1858260:date=Jul 6 2011, 06:01 AM:name=Mako)--><div class='quotetop'>QUOTE (Mako @ Jul 6 2011, 06:01 AM) <a href="index.php?act=findpost&pid=1858260"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now who sounds like the pro haxorz ;)


    This game is about cheap flights, dating and software downloads? Doesnt sound much fun ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Damn you got me, its actually gokgs.com :D
  • saltybp53saltybp53 Join Date: 2010-07-22 Member: 72675Members
    This thread turned from "yay pugs and competitive players helping newbs" to this backyard school fight between some badarse playas yo! XD

    Devs, Just remember that competitive players always have some disagreement with public ones, and it's up to devs to blur the line between newb friendly and competitive happy while still maintaining fun, enjoyable gameplay that flows, though you already know this I bet! As always keep up the good work devs, and release build 180 already.
  • evanbennevanbenn Join Date: 2010-06-08 Member: 71995Members
    Probably not the best place to ask this but:
    The minimap thing NS2HD was talking about in the vids. Obviously it would be great if the devs made a sick spectator mode with customisable stuff like that.
    But, is it possible to lua code GUI things like that into the game? As in, I want to make a custom hud for casting for myself, (i can code) I go in and code myself a nice thing, maybe dual monitors too, this would work on an MP server?
    Thanks
  • ShiloriusShilorius Join Date: 2011-01-14 Member: 77445Members, Reinforced - Shadow
    <!--quoteo(post=1858281:date=Jul 6 2011, 12:08 AM:name=evanbenn)--><div class='quotetop'>QUOTE (evanbenn @ Jul 6 2011, 12:08 AM) <a href="index.php?act=findpost&pid=1858281"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Probably not the best place to ask this but:
    The minimap thing NS2HD was talking about in the vids. Obviously it would be great if the devs <b>made a sick spectator mode with customisable stuff like tha</b>t.
    But, is it possible to lua code GUI things like that into the game? As in, I want to make a custom hud for casting for myself, (i can code) I go in and code myself a nice thing, maybe <b>dual monitors</b> too, this would work on an MP server?
    Thanks<!--QuoteEnd--></div><!--QuoteEEnd-->


    that would be awesome
    expecially if you can display the map the whole time to the 2nd monitor (or the G19 display) as a commander
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