I Think A *dark* Map Should Be Made..
KboT
Join Date: 2002-11-20 Member: 9436Members
I think it would be kool for someone to make a Map that is really dark, enuf darkness that flashlights are needed, I think that will add a creepy and more realistic feeling to the game! Of couse that might add some balence problems to the game but oh well it would still be great! And to maby fix some balence problems buldings (Specially Offence/Turrets) would emmit some light so they can be seen! I just think this would be a greaaaattttt (Tony <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) idea...Well I cant make maps so it would be nice for someone to try! okei well anyways tell me what you think!!!
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Comments
<img src='http://www.lawrencegoetz.com/zoo/woodland/goat.jpg' border='0' alt='user posted image'>
<img src='http://www.newbritainyouthmuseum.org/images/hu_pictures/animals/goat.jpg' border='0' alt='user posted image'>
<img src='http://www.davidspark.com/images/sf/stupids_day_2001/ssday2001_steveskeleton.jpg' border='0' alt='user posted image'>
Please. I think you know better than this.
Skulks could just pop down from a pitch black wall or ceiling and kill marines over and over.
Ah, but marines would be using their flashlights, you say, so the skulks can just attack the glowing players? And this is balanced by the fact that marines can use flashlights to see where they're going, and skulks can't?
That would be great, except for one thing: <i>How would aliens get out of their hives if they can't see anything?</i>
So for the love of god, make your maps LOOK dark without actually BEING dark. PLEASE!
Tell me, how many turrets do you see in that picture? I can only see 1, 2 if I look hard, and I know where the other 3 are.
Greedo, you win. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
And yes, incredibly dark maps in NS == teh SuCk
The idea of a fusebox was one i had for a level i was planning, the aliens have the ability to be able to knock out most of main power causing 5-10 seconds worth of black out before reserve power kicked in and did miminal lighting.
I am also planning on adding a small computer control room (off of the main Computer Control area) that a marine could use to view any hive location thru a camera. (Promote coordinated attacks)
I'm also trying to give welding much more strategic value, not quite to a "weld things or die" point, but not too far from it. Give marines real incentive to weld things.