Building/Repairing/Damage Done

yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Distribution of Resources</div>This has probably been covered before however it kinda has started irking me.

I start repairing the power node and get to 90% through team mate comes up and does the 99->100 tick and gets the res. Even though I spent 90% of the time required to repair the thing. Similar examples can be seen with killing players and structures. It would be great if it could be equally distributed to contributing parties.

However I do see this as being computationally expensive / annoying boundary cases. But perhaps it would be good to look at it even if it was on only structures.

Does it only irk me or is it bothering others, I cant remmeber if I felt it was an issue in NS1 but I'm not sure we got res from building in NS1.

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited June 2011
    You don't get any res for repairing power nodes or building/destoying structures. You also only get 1 res a lot of the time for killing players, so you can't really share it.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited June 2011
    That points what you see when you repair power node are just points , not the personal resources...

    What is buggy (as far I know), is that once the power node is down and marines repair it (i.e. 50%) it cannot be damaged back to 0% by aliens. They need to wait until marines repairs power node to 100%.

    But the marines can repair power node anytime (doesn't matter if it's UP or Down).
  • Taxen0Taxen0 Join Date: 2010-07-30 Member: 73357Members
    <!--quoteo(post=1855677:date=Jun 23 2011, 09:41 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Jun 23 2011, 09:41 AM) <a href="index.php?act=findpost&pid=1855677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What is buggy (as far I know), is that once the power node is down and marines repair it (i.e. 50%) it cannot be damaged back to 0% by aliens. They need to wait until marines repairs power node to 100%.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is very annoying and should be fixed.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    already reported this bug.
  • yodayoda Join Date: 2003-11-27 Member: 23619Members, Constellation, Reinforced - Shadow
    Ah so its only points, eh I guess thats ok then. Unless points were actually important. Having it distributed may allow for a better metric of how effective / useful a player is on the score board.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    edited June 2011
    When you want hunt for EGO , play new DukeNukem :)
    .. just kidding ... but I have still in my mind, that NS is team game and you must act like team member, then sometimes you don't get point ... for better good of your team :D
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited June 2011
    I don't even remember when I last looked at the scoreboard for my own points, it's always the team win that counts for me...
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--quoteo(post=1855677:date=Jun 23 2011, 04:41 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Jun 23 2011, 04:41 AM) <a href="index.php?act=findpost&pid=1855677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That points what you see when you repair power node are just points , not the personal resources...

    What is buggy (as far I know), is that once the power node is down and marines repair it (i.e. 50%) it cannot be damaged back to 0% by aliens. They need to wait until marines repairs power node to 100%.

    But the marines can repair power node anytime (doesn't matter if it's UP or Down).<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1855680:date=Jun 23 2011, 04:52 AM:name=Taxen0)--><div class='quotetop'>QUOTE (Taxen0 @ Jun 23 2011, 04:52 AM) <a href="index.php?act=findpost&pid=1855680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is very annoying and should be fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1855695:date=Jun 23 2011, 06:33 AM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Jun 23 2011, 06:33 AM) <a href="index.php?act=findpost&pid=1855695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->already reported this bug.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Still not sure this is a bug. If Aliens and Marines were able to go back and forth at the same Power Node I think games would go stale much more frequently.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Personally I'd just remove points, they seem kinda arbitrary and useless.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1855931:date=Jun 23 2011, 05:57 PM:name=Shrike3O)--><div class='quotetop'>QUOTE (Shrike3O @ Jun 23 2011, 05:57 PM) <a href="index.php?act=findpost&pid=1855931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally I'd just remove points, they seem kinda arbitrary and useless.<!--QuoteEnd--></div><!--QuoteEEnd-->
    When someone asks who the hell you are to be giving tactical recommendations, you can just point them to your position at the top of the scoreboard and tell them you know your way around the map.

    Points are the only thing marines get different when they kill a Fade instead of a Skulk.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    Com should know who's listening and who's not.
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