Aliens' traps

peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
<div class="IPBDescription">Are they still planned?</div><i>REAL-TIME STRATEGY
Commanders play from overhead to lead their team to victory. Build structures anywhere, collect resources and research upgrades. Marines buy weapons at an Armory or build sentry turrets and siege cannons to assault the enemy. Aliens build upgrade chambers, evolve special abilities and <b>plant traps</b>.</i>

What happened to that idea? Anyone know?

Comments

  • countbasiecountbasie Join Date: 2008-12-27 Member: 65884Members
    I thought they mean rooms with hidden hydras? In combination with webs I'd call it a trap.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Webs are planned to be in the game? I would love that!

    Hydra's aren't really traps - a trap should be hidden and then triggered by the enemy. Marines can hear hydras and they're quite visible from far away. A trap should be something a gorge can secrete in the infestation then when a marine walks on it there could be a poison gas bomb or babbler attack....something like that.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1850254:date=Jun 6 2011, 02:58 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 6 2011, 02:58 PM) <a href="index.php?act=findpost&pid=1850254"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Webs are planned to be in the game? I would love that!

    Hydra's aren't really traps - a trap should be hidden and then triggered by the enemy. Marines can hear hydras and they're quite visible from far away. A trap should be something a gorge can secrete in the infestation then when a marine walks on it there could be a poison gas bomb or babbler attack....something like that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Although those would be rather cheap. I would prefer intelligent hydra usage, player ambushes, and webs to be the 'trap' aspect of NS.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    There could be a visual indicator so marines would have to be careful rather than blindly rush in
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <a href="http://www.thanatosrealms.com/dk/manufacturing" target="_blank">Traps?</a>
  • WiltdogWiltdog Join Date: 2011-05-26 Member: 100980Members
    edited June 2011
    <a href="http://www.youtube.com/watch?v=mNLuq0lW50k" target="_blank">http://www.youtube.com/watch?v=mNLuq0lW50k</a>


    Someone had to do it.
  • wulfwulf Join Date: 2008-08-03 Member: 64749Members
    <!--quoteo(post=1850291:date=Jun 6 2011, 10:06 AM:name=Wiltdog)--><div class='quotetop'>QUOTE (Wiltdog @ Jun 6 2011, 10:06 AM) <a href="index.php?act=findpost&pid=1850291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=mNLuq0lW50k" target="_blank">http://www.youtube.com/watch?v=mNLuq0lW50k</a>


    Someone had to do it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Tranny comment in 3...
  • PedoKumaPedoKuma Join Date: 2011-01-10 Member: 76968Members
    <!--quoteo(post=1850291:date=Jun 6 2011, 07:06 PM:name=Wiltdog)--><div class='quotetop'>QUOTE (Wiltdog @ Jun 6 2011, 07:06 PM) <a href="index.php?act=findpost&pid=1850291"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=mNLuq0lW50k" target="_blank">http://www.youtube.com/watch?v=mNLuq0lW50k</a>


    Someone had to do it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ARG, I took the link to the video then I saw you comment... :'(


    You'll be able to cloak hydras (maybe also make them be less audible?) with one of the alien chamber.




    And, by the way, <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>+1</b><!--sizec--></span><!--/sizec--> for the dungeon keeper reference. OH MAN, a DK mod for NS2, that would be AWESOME !
  • Spritz2k11Spritz2k11 Join Date: 2011-01-23 Member: 78679Members
    The whip is some form of a trap right?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1850311:date=Jun 6 2011, 06:49 PM:name=PedoKuma)--><div class='quotetop'>QUOTE (PedoKuma @ Jun 6 2011, 06:49 PM) <a href="index.php?act=findpost&pid=1850311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And, by the way, <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>+1</b><!--sizec--></span><!--/sizec--> for the dungeon keeper reference. OH MAN, a DK mod for NS2, that would be AWESOME !<!--QuoteEnd--></div><!--QuoteEEnd-->

    <div align='center'><b>You have an excess of Gorges! There's a word for keepers like you!</b></div>



    <div align='center'><b>Micro Gorgies are stalking your dungeon. BEWARE!</b></div>
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    what I would love to see is some form of foot trap, like a living mouth that snares a marine's foot and does not let go until it dies, maybe causing damage over time.

    this would be so amazingly useful for ambushes and traps.
  • VengZVengZ Join Date: 2009-12-10 Member: 69556Members
    <!--quoteo(post=1850334:date=Jun 6 2011, 11:01 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jun 6 2011, 11:01 PM) <a href="index.php?act=findpost&pid=1850334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what I would love to see is some form of foot trap, like a living mouth that snares a marine's foot and does not let go until it dies, maybe causing damage over time.

    this would be so amazingly useful for ambushes and traps.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That kinda goes against the whole "Never take the control from the player" idea most devs talk about.
    And would be freaking boring too. What if you survive the ambush from the aliens... The you're just supposed to stand around until the "mouth" drains your health?
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1850326:date=Jun 6 2011, 01:47 PM:name=Spritz2k11)--><div class='quotetop'>QUOTE (Spritz2k11 @ Jun 6 2011, 01:47 PM) <a href="index.php?act=findpost&pid=1850326"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The whip is some form of a trap right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    An easily destroyed one :P

    I suppose the Web Spit upgrade they talked about earlier counts as a trap...
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    The best alien trap is a marine running into a room full of combat gorges...A most painful death indeed.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1850370:date=Jun 6 2011, 11:47 PM:name=VengZ)--><div class='quotetop'>QUOTE (VengZ @ Jun 6 2011, 11:47 PM) <a href="index.php?act=findpost&pid=1850370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That kinda goes against the whole "Never take the control from the player" idea most devs talk about.
    And would be freaking boring too. What if you survive the ambush from the aliens... The you're just supposed to stand around until the "mouth" drains your health?<!--QuoteEnd--></div><!--QuoteEEnd-->

    you could shoot the mouth

    its a sweet idea
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    edited June 2011
    <!--quoteo(post=1850370:date=Jun 7 2011, 02:17 AM:name=VengZ)--><div class='quotetop'>QUOTE (VengZ @ Jun 7 2011, 02:17 AM) <a href="index.php?act=findpost&pid=1850370"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That kinda goes against the whole "Never take the control from the player" idea most devs talk about.
    And would be freaking boring too. What if you survive the ambush from the aliens... The you're just supposed to stand around until the "mouth" drains your health?<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1850334:date=Jun 7 2011, 12:31 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Jun 7 2011, 12:31 AM) <a href="index.php?act=findpost&pid=1850334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->(...) until it dies, (...)<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1850428:date=Jun 7 2011, 08:03 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 7 2011, 08:03 AM) <a href="index.php?act=findpost&pid=1850428"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you could shoot the mouth

    its a sweet idea<!--QuoteEnd--></div><!--QuoteEEnd-->

    step 1:

    notice the horrible pain emanating from your left and/or right leg.

    step 2:

    look down by tilting your neck horizontally, notice the mouth chewing your foot.

    step 3:

    Aim your weapon at the mouth that is chewing your foot.

    step 4:

    press the trigger.

    step 5:

    If you hear a clicking noise reload your weapon.

    step 6:

    repeat step 3 to 6 as needed.
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