What were they thinking?

Darkness_WarlordDarkness_Warlord Join Date: 2011-05-26 Member: 100825Members
<div class="IPBDescription">Why NS2 seems like fail to me...</div>Ok, why did UWE chose to create their own engine if they are still going to use Steam? That makes little sense as to me, the purpose of getting away from Source would be to not allow Valve to cut in on the profits, which in terms of using Steam, gives Valve trolls another way in... Also, the first NS was released in 2001 and it was in the early stages or alpha or beta and it seems to be a lot more stable than the crap stage NS2 appears to be in. Is that because you guys didn't make your own engine? You do realize making an engine is hard and making a game for an engine already made is more easy?

And why didn't you sell out to Valve? Did you think you could make more profits without Valve or did you seem to want to take the high road and be independent and say oh wow you made it on your own but still piggybacked off of Valve's Steam?

It seems to me after about 10 years, NS1 is still better than NS2 and NS2 if it ever gets polished enough for a real game that can support 32 players or more, then won't the game be outdated? Take Starhawk... Or even Empires mod for HL2. Can NS2 really beat those games with the weird mechanics of whatever engine you created?

I saw the video. It seems Marines are like ninjas which are very agile or was it the lag? I don't think this game is a success at the current stage. You might want to see if you can sell out to a bigger company if they will take you because as time files by, your game concept and previously created stuff gets more and more outdated.

Be angry, but that is how I feel. You aren't getting a fan-boy take. I was a fan of NS1. Believe me I was. I don't play it anymore, though. MAG is what I play now on the PS3.

Comments

  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    No, the point in moving away from source is that source was proving difficult to work with, a lot of what NS2 currently is wouldn't be possible on source. You couldn't have the prop-based levels, the quick iterations, the hot loading, the dynamic lighting, any of it.

    They made their own engine because max already had quite a bit of one built, and source wasn't cutting it.

    NS2 doesn't need to support 32 players or more, 24-32 is generally quite big for an NS game. That's probably what's being aimed for.

    NS1 is better than NS2 because it's done, that's like saying the original doom is better than the half life 2 beta, the respose is 'well duh'.

    I kind of doubt UWE ever wanted to not use steam, steam is an absolute boon to an independant studio, it allows them to almost self publish, and has a bunch of helpful features to boot.
  • Darkness_WarlordDarkness_Warlord Join Date: 2011-05-26 Member: 100825Members
    MAG supports up to 256 players. 32 players is no where near 256.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    <!--quoteo(post=1848512:date=May 26 2011, 01:21 PM:name=Darkness_Warlord)--><div class='quotetop'>QUOTE (Darkness_Warlord @ May 26 2011, 01:21 PM) <a href="index.php?act=findpost&pid=1848512"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->MAG supports up to 256 players. 32 players is no where near 256.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, but I think the critical point you may be missing here is that NS2 is not MAG.

    If you put 256 people into an NS game it would be a very silly game. NS is designed for between 24 and 32 players. Actually it's designed for 16 I think but you can go up to 24-32 without it getting too silly, especially with the unified resource model in NS2.

    The game engine doesn't need to be technically capable of supporting large playercounts because the game does not mechanically support large player counts, it ceases to be fun if you put too many players in the server.
  • Darkness_WarlordDarkness_Warlord Join Date: 2011-05-26 Member: 100825Members
    Can the game as of now even support 24?
  • mobettamobetta Join Date: 2010-07-23 Member: 72693Banned
    edited May 2011
    <!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->I did something foolish.<!--colorc--></span><!--/colorc-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Every single one of these issues have been addressed before, and threads like this tend to degenerate very quickly.

    Now that you've said your piece, I'm going to lock this before things get ugly.
This discussion has been closed.