Want Admin Opions. Phase Gate Strat.

HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
I know this isn't directly "server running" related, But I wanted to get some opions from other admins. Not just the players.

Would you concider this strategy tobe legit, or a explotation of something that needs tobe fixxed for the balance of the game?

Basically it goes like this;

As cmnd, Build respawn, ammo disp. then motion tracting tower and a phase gate. Spot where hive is, Break first rush then send majority of marines to just otuside the hive, build another phase gate. Gate all players into hive and take it down.

This strat works extremly well. As marines start with enuff resource points to accomplish it easily. And since aliens start with no resource points they can't get any deff up, Nor can they quickly take down the phase gate before more marines spawn and gate to the hive.

Variations of this strat was try'd serveral times last night, and was basically impossible for the aliens to remove the gate. Now with alien rushes the marines can easily deffend the base. Due to the lmg being so effective against skulks. Especially in hallways, etc where aliens must do a straight rush(to get gate down)
But for aliens trying to deffend a single hive, with no deffenses and no resource points to build them. Not to mention with one hive, the time it takes to respawn. This strat allows the mariens to win within 5 mins of game start or less. With no real way for alines to deffend against it. Esp on larger maps, where the hives can be quite far away from aline base. And by the time inital alien rush gets therye they have most structures up.

Now, would you concider being allowed to make phase gates so early in the game, tobe an oversight? And something that needs tobe changed to fix game balance? Or Is this a legit strategy?

Seeing as the marines start with 99 resource points to allow them to quickly establish a deffendable base. While the aliens lack this. I think allowing them to gate at the start of a map, an embalance. Esp. since with 1.03, looseing your only hive is an instant game over. Give the strat a try. You might be surprised how effective it is, and how utterly futile it is for the aliens to try and take the gate down.

Comments

  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    yeah I've seen this done and it's getting to be a more popular strat. I think one thing that would help is making it where the phase gate could be torn down more quickly. Right now it seems to take forever with 3-4 skulks chomping at it.. even fades cant kill it quickly *shrug*
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    Fades also don't have that much of a damage increase over skulks, Mellon.
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    While hunting around for different information on Match play and strats. I cam across this article. He makes alot of valid points about the game. His idea'sof solutions I'm not so sure about. But it makes for a good read. And releates to this topic quite well.

    <a href='http://www.shambler.net/articles/nsbalance.phtml' target='_blank'>http://www.shambler.net/articles/nsbalance.phtml</a>
  • FatSephyFatSephy Join Date: 2002-11-02 Member: 4349Members
    it would have to depend on the map.. on most maps the skulks could very easily overpower the marines at the phase gate.. 2 skulks could chomp on the gate while the others waste any marines as they come through 1 by 1..

    if they can't beat back the marines, then you're simply playing crappy players <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • VittoPBVittoPB Join Date: 2002-11-07 Member: 7566Awaiting Authorization
    you're right it does not belong in this forum.
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    Building a 2nd base at a hive seems to be getting quite popular as well. Phase gates are almost necessary for the marines to win. While buggy if you build them in akward places (low-ceilings), 3-4 phase gates almost mean a certain victory if enough res towers are built and the entire team is working as a group. It's a shame that on most pubs this isn't the case. I prefer to play later at night as the tactics and team play seem to get better and better as the night goes on.
  • H_U_M_PH_U_M_P Join Date: 2002-11-05 Member: 7013Members
    I have seen people place phase gate's (more than one) in front of doors so when someone come's in thay get cought in a phase loop (stuck in phase, cant get through door) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    Phase Gate rushing is just a way of life. There are easy ways to get around it, just scrim alot as a clan and you'll see a few different ways <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Hint: aliens can go through phase gates too.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I am not an admin but I have something to say about this. If the aliens cant kill, then they should not win in the first place, the phase gate has little to do with that. Aliens have an advantage while they are chomping on the phase gate when the marines comes out because they are already at melee range.

    It is difficult to shut down the marine rush, but it can be done, the skulks have to stalk properly. And dont forget, the skulks cant "reverse phase rush" and take out most of the marines and jump into a phase gate and attack the base (most commanders put the phase right by the IPs, it is a very dumb thing to do.) And chomp on their base.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    This is a problem with Marine players starting to figure out that they have to be prepared for the opening rush, and the alien players not ajusting to this. If after the opening rush, the aliens fail, and continue to trickle into their base one at a time only to get owned, then they deserve to lose to a strat like this. After the initial rush is unsuccessful, they aliens need to go into their primary pre-second hive mode, which is to harass the marines at their expansions, trying to keep them from building outside of their main base.

    Most skulk rushes do not work any more, the avarage marine has wised up to this. Most skulk players seem to favor getting owned in the face then exercising a little patience and waiting for their prey to come to them. Again, this is not a balance issue, this is skulk players not having much skill issue.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    bahahahahahha... [Ht] banned my friend and I for "exploiting the game" by using phase gate rushes.

    We did it against like 5 [Ht] members, and totally creamed them. Then, kick&banned for exploiting the game. More like exploiting [Ht] ^_^.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Sure, often enough it works. However, that doesn't mean it's fun.

    The first one or two times you win a game with a skulk rush off the bat it's a wonderful, giddy feeling. After that you realize you'd rather be playing the game, and you aren't having any fun. I always tell my team not to destroy infantry portals until it's time to win for real.

    A marine rush is the same way. Yay, we won. Are we having fun yet? I'd rather observe.
  • SpeedySpeedy Join Date: 2002-11-06 Member: 7313Members, Constellation
    <!--QuoteBegin--FatSephy+Dec 14 2002, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FatSephy @ Dec 14 2002, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it would have to depend on the map.. on most maps the skulks could very easily overpower the marines at the phase gate.. 2 skulks could chomp on the gate while the others waste any marines as they come through 1 by 1..

    if they can't beat back the marines, then you're simply playing crappy players <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Assuming even teams, this means you will have 1 Marine more than skulks doing actual fighting. I don't know what servers you play on, but any decent group of Marines can easily take down the same sized group of skulks due to the 'hail of LMG fire" effect.

    The best way for Aliens to counter the Marine rush is to wait for the Marines to show up and ambush them while they are building the phase gate. Repeat. However, this rarely happens on public servers because the skulks do not work together to ambush a group of Marines.
  • LumanisLumanis Join Date: 2002-12-12 Member: 10605Members
    Any changes to the game making it more difficult for the Marines is a step in the wrong direction IMHO.

    Halfassly organized teams of aliens beat organized teams of marines on a regular basis.

    I start every game using this strategy, going straight for their hive to seige and/or destroy it.

    This strategy defenetly isn't failproof, as the marines often can't get to a hive if the aliens do their job.

    I think it is the marines best chance at victory on PUB server.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    This is why you need to learn the phase gate rush counter as aliens. It's not only easy as hell, but almost always guarentees the marines lose. Course the details of it will be saved for clan matches <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.