Dedicated server help?
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">For internal playtesting</div>As we've been trying to track down various sound and other bugs recently we have been spending a lot of time testing. But it would really help for us to be able to test in an online environment, instead of only on a LAN.
To do this, we could really use a European or UK based windows dedicated server. Can anyone here help with this? Ideally we don't want a top of the line machine, as we want to test what NS2 is like in the "real world". (We had a problem with NS1 where we did all of our testing with a beefy dedicated server and then found out that we had CPU performance problems when we launched v1.0...remember that?)
To do this, we could really use a European or UK based windows dedicated server. Can anyone here help with this? Ideally we don't want a top of the line machine, as we want to test what NS2 is like in the "real world". (We had a problem with NS1 where we did all of our testing with a beefy dedicated server and then found out that we had CPU performance problems when we launched v1.0...remember that?)
Comments
i'm willing to sponsor a dedi box with Win S2008 in germany exclusive for NS2 testing. but it won't be up before march 1st or 2nd :/
Specs are AMD X4 2,3 GHz, 8Go RAM (DDR3), 2x 1TB SATA-II (SW RAID 1) and 100mbps (FD).
just hit me with a PM anytime.
Kind regards
Makz
would a laptop with
dual core I think its at 2.1 GHz
2gb ram
and a 100/10mb line with no cap
windows xp sp3
be enough to do the job?
So they can test how a crappy server with higher pings performs?
I guess its better to improve the client depending on a bit more extreme worst cases... (since they happen, and you want to make sure performance is as good as possible in every case)
edit: Let me add more sentences with "case" in it >_> ;P - whatever you get the point.
I am willing to offer my server based in the UK. I run the Skulkrush Gaming Servers. Dedicated box Dual Xeon 3.0 4GB DDR2 Ram with remote access and unlimited bandwidth.
Players experienced phantom and sound loss from this box.
I am willing to offer my server based in the UK. I run the Skulkrush Gaming Servers. Dedicated box Dual Xeon 3.0 4GB DDR2 Ram with remote access and unlimited bandwidth.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pro Dtlance, this server is running quite well ;)
Just be careful not to get hacked like Valve did D: .
It runs now for a couple of months and is a Windows 2008 Server in a XEN Enviroment. In Build 162 the server was really smooth and nearly lagfree (if it got restarted at least every 2 days).
Specs: 3x 2.6Ghz & 3GB of RAM.
If a server in Germany is needed i would appreciate to know what you are going to deploy on the machine during your testing period and how long the testing will take.
Perhaps something like:
Dual core processor 2.5GHz range
2GB DDR3 RAM
No/Small/Integrated GPU
Home internet line (max. 10mbps down/4mbps up)
So those who are offering can see what you're looking for more specifically. (the above was just an example)
Intel® Core™ i7-920 Quadcore
8 GB DDR3 RAM
Connection: 100Mbit
;p
Perhaps something like:
Dual core processor 2.5GHz range
2GB DDR3 RAM
No/Small/Integrated GPU
Home internet line (max. 10mbps down/4mbps up)
So those who are offering can see what you're looking for more specifically. (the above was just an example)<!--QuoteEnd--></div><!--QuoteEEnd-->
That would be nice. Explain exactly what you want and then see what people come up with.
Dedicated : Windows Server 2000/2008
<u>2.0Ghz</u>/2.2Ghz /2.4Ghz DC/QC
2GB / <u>4GB</u> RAM
10GB (Top Side) / > free HDD space
Standard 100/mbit commercial connection
Basicly we want to test on normal server host game hosting enviroments on the lowest of the current markets specs.
*face palm*
Wow, maybe so they can really optomize the servers for worst case scenario settings. If they make the gameplay smooth with no lag running from a server on the other side of the planet, don't you think that when you play one closer to your location(inside the USA) the performance of the server would be phenomenally good?
This is a good idea for them to test on a server with low specs from a far distance, so they can really see how good the servers run in the real world. Not on a local LAN, where all of the playtesting is done on a server that is only a few feet away from them.
Wow, maybe so they can really optomize the servers for worst case scenario settings. If they make the gameplay smooth with no lag running from a server on the other side of the planet, don't you think that when you play one closer to your location(inside the USA) the performance of the server would be phenomenally good?
This is a good idea for them to test on a server with low specs from a far distance, so they can really see how good the servers run in the real world. Not on a local LAN, where all of the playtesting is done on a server that is only a few feet away from them.<!--QuoteEnd--></div><!--QuoteEEnd-->
If that was truly the case why dont they just run a really long cable coiled up hundreds of times?
Because that's more expensive, impractical and unrealistic.
please dont troll endar...
or they could use that same network cable from Europe all the way to their office in San Francisco and run LAN on it.