Mute Light
B1ackSmoke
Join Date: 2011-01-25 Member: 78855Members
<div class="IPBDescription">If this has already been stated sorry</div>I know they are probably saving this for last but can we please get a mute button for those players who don't know how to stop talking.
I also think it would be a cool idea for total complete darkness. Instead of having the red lights come on. It would add so much more terror for both teams.
What you thinking?
I also think it would be a cool idea for total complete darkness. Instead of having the red lights come on. It would add so much more terror for both teams.
What you thinking?
Comments
You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.
Are you Scardybob of the darkness? bahahaha
You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.<!--QuoteEnd--></div><!--QuoteEEnd-->
How many people actually do that?
It's their loss if they want to ruin their graphics so they can see a bit easier. Why should the rest of us not be able to enjoy a scary game because of those people?
It's their loss if they want to ruin their graphics so they can see a bit easier. Why should the rest of us not be able to enjoy a scary game because of those people?<!--QuoteEnd--></div><!--QuoteEEnd-->
Very much agreed +100. This game should be terrifying, it's stinking aliens for crying out loud!
You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't you mean gamma? Increasing the brightness makes everything whiter, but if there is no contrast, it would still be impossible to see enemies without a light source (and have fun getting flashbanged by drifters).
On the other hand, I think total darkness should be limited to very very small parts of the map (<10%). It screws up marines way too much, but it could enhance the atmosphere if the location is not strategically important ("New guy, I wouldn't stick my head in there... You won't find nothin' but badass aliens").
On the other hand, I think total darkness should be limited to very very small parts of the map (<10%). It screws up marines way too much, but it could enhance the atmosphere if the location is not strategically important ("New guy, I wouldn't stick my head in there... You won't find nothin' but badass aliens").<!--QuoteEnd--></div><!--QuoteEEnd-->
Agree on both points. Plus lighting is very dynamic in NS2 - even if increasing gamma worked - people would constantly have to adjust it to match the changing light conditions.
Total darkness could work because marines have good flashlights, and they could get more light accessories. How about when the powernode is being repaired, once it gets above 10% the red lights come on. So basically total darkness would be quite rare unless the marine team is absolutely rubbish.
And of course aliens need some ability to see in the dark which they dont have now.
I agree. It would be awesome to allow the aliens to see dimly in dark rooms but for marines only able to use their flashlights. Think of how terrifying that would be for a marine :). It would add a lot to the suspense. And of course the lights can come back on once the power node is rebuilt.
Sounds reasonable.
Liking the idea of night vision! I mean c'mon they're stinking aliens, like animals they have night vision!
Agreed. It adds another level of dynamic to the game that makes it more realistic and more suspenseful.
you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good
you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good<!--QuoteEnd--></div><!--QuoteEEnd-->
Of course it will be annoying when an alien takes out your power node making the whole room dark. If it bugs someone that much they will have to put up another power node otherwise, don't go in the room and go around!
Haven't you ever seen Jurassic park?
Haven't you ever seen Jurassic park?<!--QuoteEnd--></div><!--QuoteEEnd-->
Have you ever seen how many tens of thousands of people downloaded the duct tape mod for Doom III? IN. LESS. THAN. TWELVE. HOURS!
Well, marines do still have their bright flash lights. :)
(BTW I would personally vote for the removal of the skulk cam because of its nuisance. But some people would prefer it, as it adds flavour.)
you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good<!--QuoteEnd--></div><!--QuoteEEnd-->
This.
I also think the red lighting is fine. Mood lighting is great, but most multiplayer games are well-lit for a reason: people hate fumbling in the darkness.
I will again say that I hate fumbling around in the dark. It's not about britghtness of lights and darkness, it's about using lighting to make it seem like it's dark, but still able to see where in the world you are, where you're going, and maybe who's around you.
Guys, red light is used as emergency lighting or "battlemode" because its easy on the eyes because of its relative long wavelength.
Some testify that blue light (very short wavelength) causes them headaches, and I agree.