Mute Light

B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
<div class="IPBDescription">If this has already been stated sorry</div>I know they are probably saving this for last but can we please get a mute button for those players who don't know how to stop talking.
I also think it would be a cool idea for total complete darkness. Instead of having the red lights come on. It would add so much more terror for both teams.
What you thinking?

Comments

  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Repeating response:
    You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Yes to mute, no to darkness.
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    <!--quoteo(post=1828585:date=Jan 29 2011, 11:31 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 29 2011, 11:31 PM) <a href="index.php?act=findpost&pid=1828585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes to mute, no to darkness.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you Scardybob of the darkness? bahahaha
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1828551:date=Jan 30 2011, 04:18 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jan 30 2011, 04:18 AM) <a href="index.php?act=findpost&pid=1828551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Repeating response:
    You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.<!--QuoteEnd--></div><!--QuoteEEnd-->

    How many people actually do that?

    It's their loss if they want to ruin their graphics so they can see a bit easier. Why should the rest of us not be able to enjoy a scary game because of those people?
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    <!--quoteo(post=1828593:date=Jan 30 2011, 01:52 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jan 30 2011, 01:52 AM) <a href="index.php?act=findpost&pid=1828593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How many people actually do that?

    It's their loss if they want to ruin their graphics so they can see a bit easier. Why should the rest of us not be able to enjoy a scary game because of those people?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Very much agreed +100. This game should be terrifying, it's stinking aliens for crying out loud!
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1828551:date=Jan 30 2011, 02:18 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Jan 30 2011, 02:18 PM) <a href="index.php?act=findpost&pid=1828551"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Repeating response:
    You crank up the darkness in terms of light ingame, people yank up the brightness beyond sane.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Don't you mean gamma? Increasing the brightness makes everything whiter, but if there is no contrast, it would still be impossible to see enemies without a light source (and have fun getting flashbanged by drifters).

    On the other hand, I think total darkness should be limited to very very small parts of the map (<10%). It screws up marines way too much, but it could enhance the atmosphere if the location is not strategically important ("New guy, I wouldn't stick my head in there... You won't find nothin' but badass aliens").
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1828609:date=Jan 30 2011, 01:03 PM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jan 30 2011, 01:03 PM) <a href="index.php?act=findpost&pid=1828609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't you mean gamma? Increasing the brightness makes everything whiter, but if there is no contrast, it would still be impossible to see enemies without a light source (and have fun getting flashbanged by drifters).

    On the other hand, I think total darkness should be limited to very very small parts of the map (<10%). It screws up marines way too much, but it could enhance the atmosphere if the location is not strategically important ("New guy, I wouldn't stick my head in there... You won't find nothin' but badass aliens").<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agree on both points. Plus lighting is very dynamic in NS2 - even if increasing gamma worked - people would constantly have to adjust it to match the changing light conditions.

    Total darkness could work because marines have good flashlights, and they could get more light accessories. How about when the powernode is being repaired, once it gets above 10% the red lights come on. So basically total darkness would be quite rare unless the marine team is absolutely rubbish.

    And of course aliens need some ability to see in the dark which they dont have now.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    The darkness problem has a pretty simple solution in my mind. Before any adjustments for gamma/brightness are applied, just have the rendering engine set the color for any pixel that is darker than some threshold X to be pure black (RGB 0,0,0). Then it doesn't matter how you mess with the brightness/gamma; its still not going to reveal any detail whatsoever in shadows.
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    When I say complete darkness I'm talking when the power nodes get chomped up. The lights can simply be put back on when another is re-built. Not just random dark rooms, although that would be cool as well!
  • thebeastmodethebeastmode Join Date: 2011-01-23 Member: 78645Members
    <!--quoteo(post=1828687:date=Jan 30 2011, 11:35 PM:name=B1ackSmoke)--><div class='quotetop'>QUOTE (B1ackSmoke @ Jan 30 2011, 11:35 PM) <a href="index.php?act=findpost&pid=1828687"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When I say complete darkness I'm talking when the power nodes get chomped up. The lights can simply be put back on when another is re-built. Not just random dark rooms, although that would be cool as well!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I agree. It would be awesome to allow the aliens to see dimly in dark rooms but for marines only able to use their flashlights. Think of how terrifying that would be for a marine :). It would add a lot to the suspense. And of course the lights can come back on once the power node is rebuilt.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1828658:date=Jan 31 2011, 05:20 AM:name=Typhon)--><div class='quotetop'>QUOTE (Typhon @ Jan 31 2011, 05:20 AM) <a href="index.php?act=findpost&pid=1828658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The darkness problem has a pretty simple solution in my mind. Before any adjustments for gamma/brightness are applied, just have the rendering engine set the color for any pixel that is darker than some threshold X to be pure black (RGB 0,0,0). Then it doesn't matter how you mess with the brightness/gamma; its still not going to reveal any detail whatsoever in shadows.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sounds reasonable.
  • NoOtherDestinyNoOtherDestiny Join Date: 2003-07-31 Member: 18627Members
    Perhaps for those who don't want full darkness in every room without power node... It is said emergency power comes from nearby rooms which is enough to power the emergency lighting, so how about if all rooms connected to a room lost their nodes, that room would be pitch black, but we could also go on with any rooms with dynamic infestation would cover the lights and block them, making more dark/black rooms. This would require giving aliens a way to see in low-light, essentially something like night-vision.
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    <!--quoteo(post=1828750:date=Jan 30 2011, 09:05 PM:name=NoOtherDestiny)--><div class='quotetop'>QUOTE (NoOtherDestiny @ Jan 30 2011, 09:05 PM) <a href="index.php?act=findpost&pid=1828750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This would require giving aliens a way to see in low-light, essentially something like night-vision.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Liking the idea of night vision! I mean c'mon they're stinking aliens, like animals they have night vision!
  • thebeastmodethebeastmode Join Date: 2011-01-23 Member: 78645Members
    <!--quoteo(post=1828760:date=Jan 31 2011, 06:56 AM:name=B1ackSmoke)--><div class='quotetop'>QUOTE (B1ackSmoke @ Jan 31 2011, 06:56 AM) <a href="index.php?act=findpost&pid=1828760"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Liking the idea of night vision! I mean c'mon they're stinking aliens, like animals they have night vision!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. It adds another level of dynamic to the game that makes it more realistic and more suspenseful.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    anyone remember doom 3? you can't see jack, and it was really annoying, it doesn't add to the suspense or atmosphere, its just an annoying game to play.

    you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good
  • B1ackSmokeB1ackSmoke Join Date: 2011-01-25 Member: 78855Members
    <!--quoteo(post=1828770:date=Jan 31 2011, 12:43 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 31 2011, 12:43 AM) <a href="index.php?act=findpost&pid=1828770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->anyone remember doom 3? you can't see jack, and it was really annoying, it doesn't add to the suspense or atmosphere, its just an annoying game to play.

    you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good<!--QuoteEnd--></div><!--QuoteEEnd-->

    Of course it will be annoying when an alien takes out your power node making the whole room dark. If it bugs someone that much they will have to put up another power node otherwise, don't go in the room and go around!

    Haven't you ever seen Jurassic park?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1828781:date=Jan 31 2011, 11:55 AM:name=B1ackSmoke)--><div class='quotetop'>QUOTE (B1ackSmoke @ Jan 31 2011, 11:55 AM) <a href="index.php?act=findpost&pid=1828781"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course it will be annoying when an alien takes out your power node making the whole room dark. If it bugs someone that much they will have to put up another power node otherwise, don't go in the room and go around!

    Haven't you ever seen Jurassic park?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Have you ever seen how many tens of thousands of people downloaded the duct tape mod for Doom III? IN. LESS. THAN. TWELVE. HOURS!
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2011
    <!--quoteo(post=1829341:date=Feb 3 2011, 04:24 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Feb 3 2011, 04:24 PM) <a href="index.php?act=findpost&pid=1829341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you ever seen how many tens of thousands of people downloaded the duct tape mod for Doom III? IN. LESS. THAN. TWELVE. HOURS!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, marines do still have their bright flash lights. :)

    (BTW I would personally vote for the removal of the skulk cam because of its nuisance. But some people would prefer it, as it adds flavour.)
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    There's a difference between making the game scary through moody and atmospheric lighting and just plain frustrating through lack of. Personally, the thought of fumbling around in the dark isn't my idea of fun.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2011
    I've said it before and I'll say it again... Darkness doesn't have to mean pitch black... Good lighting or in this case shadowy areas can make all the difference, instead of taking out the lights... But I do agree the Red Lights District looks silly I mean what is this, Duke Nukem Forever?
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1828770:date=Jan 31 2011, 12:43 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 31 2011, 12:43 AM) <a href="index.php?act=findpost&pid=1828770"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->anyone remember doom 3? you can't see jack, and it was really annoying, it doesn't add to the suspense or atmosphere, its just an annoying game to play.

    you acheive the same result with great moody lighting (yes I agree the red sux) its needs to actually look good<!--QuoteEnd--></div><!--QuoteEEnd-->

    This.

    I also think the red lighting is fine. Mood lighting is great, but most multiplayer games are well-lit for a reason: people hate fumbling in the darkness.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Heck, it doesn't even have to be red. I loved using Green and Orange in my maps.

    I will again say that I hate fumbling around in the dark. It's not about britghtness of lights and darkness, it's about using lighting to make it seem like it's dark, but still able to see where in the world you are, where you're going, and maybe who's around you.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited February 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->But I do agree the Red Lights District looks silly I mean what is this, Duke Nukem Forever?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Guys, red light is used as emergency lighting or "battlemode" because its easy on the eyes because of its relative long wavelength.
    Some testify that blue light (very short wavelength) causes them headaches, and I agree.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I can't agree that the red lights, as they are, are good on the eyes.
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