This is why Gorges should be allowed to build everything and not the alien commander. The drifters do not work half the time. I told these two drifters to build an extractor and a hydra. Fail.
It's pretty buggy right now. MACs and Drifters won't build structures when you pop out of Comm Station/Hive (if you ordered them beforehand) and Drifters often derp out on Res Nodes and Tech Points.
Nothing UWE can't fix, but not really a good reason to throw Alien Commander out the window.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited January 2011
I think the whip is too close to the resnode though... Which is also annoying as anything can be put on/near techpoints and resnodes, making it impossible to build there. t'Be a bug, and bugs get squashed :P
<!--quoteo(post=1828501:date=Jan 29 2011, 11:58 AM:name=thebeastmode)--><div class='quotetop'>QUOTE (thebeastmode @ Jan 29 2011, 11:58 AM) <a href="index.php?act=findpost&pid=1828501"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What do you mean? Like trying to build on top of them?<!--QuoteEnd--></div><!--QuoteEEnd-->
Trying to build beside them. Hydras and Eggs have an excruciatingly large no-build radius around them :P
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Them being simple Skulk spawns I see no reason to have an Onos sized area of nobuild... Perhaps the spawn eggs are using the same nobuild area as the in the field evolve eggs?
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Nothing UWE can't fix, but not really a good reason to throw Alien Commander out the window.
What do you mean? Like trying to build on top of them?
Trying to build beside them. Hydras and Eggs have an excruciatingly large no-build radius around them :P