game seems pretty stiff
PersianImm0rtal
Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
Comments
No real need for it right now.
The larger stuff, not so much.
If they end up getting shoved out of the way it's going to mess the maps up.
Anything is possible when you dont write crap into a thread... I'm sitting on a Gorge.
Anything is possible when you write bull###### in a Thread... I'm sitting on a Gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->
Most awesome post ever!
Should be onos though :P
Also you seen the parody on that commercial? Its a car at the end instead.
I'm noticing a pattern here. :)
So allowing clients to shoot debris and other simple physics objects that won't get in their way will probably be in eventually if not quite soon, but larger physics objects that can give cover or get in the way of other players etc probably won't be in and is usually not included in most online games anyway.
It'll be interesting to see what direction they take with physics when the game gets fleshed out more.
We're hoping to at least use it in a limited fashion on smaller items, such as cables that get bumped and start swinging back and forth, or small bits of trash or small props that can get knocked around.
--Cory
We're hoping to at least use it in a limited fashion on smaller items, such as cables that get bumped and start swinging back and forth, or small bits of trash or small props that can get knocked around.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Cables waving or hatches/panels on wall modules flipping open would be awesome, especially if they were made or integrated with the props such that the effect was purely cosmetic. If they don't have changing collision attributes they could be completely a-sync and done by the client. Definitely put this one on a list!
We're hoping to at least use it in a limited fashion on smaller items, such as cables that get bumped and start swinging back and forth, or small bits of trash or small props that can get knocked around.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Wait, are you saying that their physics are/will be done clientside? Or are you only talking about prediction, where the server sometimes tell clients the real position and such of the entity, so they can correct themself to it?
Why is there a car in space
Spaceballs?